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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Feedback Thread - Alpha One Testing
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Comments
CPU: AMD Ryzen 9 5900x
GPU: GeForce 3090 FE
Ultra Graphic setting
FPS: 75-100 (some areas are graphic intensive)
Low FPS: 29 (stuttering noticeable)
GPU Usage: 97 - 99%
CPU Usage: 14 - 18%
Download/installation process - No problems here, was slow when a lot of people were downloading on first day.
Client performance - Never experienced a client crash. Was good.
Server performance - Played on Lyneth. Servers crashed once or twice. Other players would sometimes not be visable. Monster NPCs would sometimes randomly appear or disappear. When entering a new area, sometimes the server would be slow to display the monsters that you are quickly approaching, only to be shown at the very moment you are right next to them.
Server: Lyneth
Char. Name: Gin
Class: Lvl. 15 Mage
Playtime: 30+ hours
Combat Feedback
Node Feedback
Resources / Crafting Feedback
its 1/3 up the tree as if it hits the tree collision box. Still harvestable. Sometimes resources spawn underground, but I can still see the sparkling indicator and harvest the resource.
Environment Feedback
Mobs/Monsters Feedback
UI Feedback
Misc. Feedback
Black Sails Discord
Client performance - Downloading client, launcher, and overall game so far was smooth, and easy to manage The Launch Client Overall looks and feels pretty nice. no complaints.
Launching the game -
When I launched the game there was a black screen for about 20 secs or so before hopping straight to character creation. Went smoothly for the most part. Overall no complaints.
Entered the game with a bit of lag and slow loading/rendering, but then caught up and ran smooth.
Other Feedback -
Gatherable resources like trees could use more clarification on what I can gather based on my level/ tier of my gathering tool.
combat doesn't feel to bad, had a bit of an issue when in melee where it required me to be on the npc I was attacking in order to be in range. could just be me, but I felt I had to be real close on the enemy to attack with my lacerate ability while I was in tab target mode.
when doing tab target combat, Its hard to see or figure out who I'm targeting so some clarification on what I'm currently targeting would be nice. either a bigger circle around the target or a mouseover element of some kind.
for the alpha (1) No issues here at all, great work on the fix.
Client performance
everything works when it comes to the buttons like repair and uninstall etc.
future upgrades
maybe add in your official socials so people can check out the latest news that might need a bit of redesign.
Server performance
the severe performance fluctuates it sometimes become really good some times it drops
when its good: I get 60 fps no rubber bands and killing mobs don't disappear and the death animation hit nice
when it's bad: desyncs happen unable to see my friends or enemies monsters disappears after death not triggering their animation hp bar is not accurate for NPC mob or friends or allies. server load time for assists and mobs are allies late
I have other feedback that I give mostly for things you are going to work on in the future
good job intrepid team you got this and I will always be testing.
Once closing the game, the window close fairly fast, but there is a background process persisting for a couple of minutes. It takes something like 4Gb of memory. It looks like the game itself goes to background 'cause it has the same name and PID.
For the reproduction, it's hazardous. It does not last that long each time, sometimes it's juste one or two seconds. So I see 4 possible answers:
Can you PM me if you think it's more likely from my side please? If so I will have to keep an eye on my config to upgrade if necessary.
Thks!
Genesis Guild Discord
juste a quick uptade on the patching. It still requires me to uninstall the previous launcher and game then I can reinstall the game.
I know it is not a priority but it could be nice not to overheat the world with full download again and again
I hope u can find a fix on that part
Best
T.
We follow the truth of the True gods, wherever she leads us
Before I give my opinion, I think giving our feedback on combat cant be accurate until we know how it will perform with more skills on our hot bar. How important will auto attacks even be in the final game? If this game is like most other mmos, basic attacks are effectively meaningless anyway.
Feedback:
Make some melee classes have a more locked (or mostly locked) animation with a weightier swing that does more damage on some classes, with more movement and floatier attacks on other classes. The goal shouldnt be to make every class fun for everyone. Thats impossible.
If I wield a big ass axe, I would be all for a weightier attack that does tons of damage per swing. If I'm playing a rogue then I would be disgusted to have my movements locked in a lengthy animation. A floaty fast paced combat would be preferred.
Regardless of which path is chosen, animation cancelling should happen regardless.
Main focus tab target
Auto attack action combat (like displayed in your most recent Dev log JULY)
75% of spells work like traditional MMOs on tab target
25% of spells are SKILL SHOTS that use the action combat system
Reward the player for hitting that big spell in PVP/PVE! This will add that level of depth I think you guys are looking for. I do not count AOE ground targeting as a "skill shot". (it could be argued that it is I guess.)
Have something more that if you miss the spell, the spell will fling passed the player/NPC. Currently with the action combat its either your reticle is red and you can cast the spell, or you can't. This just forces the player to want to use tab targeting anyway to be lazy while grinding for xp.
Having the potential to miss a big spell in PVP/PVE should feel bad, and hitting it should feel amazing. I'm not a dev, but I am here to test the game and I have been playing MMO's like many of you for over 20 years.
I think what I listed above in bold would be a really good common ground for what you guys are looking for.
Feel free to discuss with me
fine, longish have gigabit internet, took longer than warzone
Will there be an option to limit or max out bandwidth in the settings?
performance:
minor lag, 2 1080s, 7700k
Gameplay:
Important:
Movement is slightly clunky, amazing direction tho keep the concepts just make it a bit smoother, needs more direction options for the dive roll.
Feels like i don't have enough control of my character like in pubg, gta or tarkov, having it be more reactive like cs, wow, or rocket league is a better feeling, like minecraft pocket edition vs pc. Needs to be more intuitive and interactive, sometimes move forwards when strafing right or left.
Reduce roll cooldown time 25-35%, feels slightly too long.
Please make it so you can use instant casts like the wand usable while jumping or possibly while in a dive roll, or limit to 1 or two casts per roll. Like if you were dive rolling forwards have a timing zone, conditional on player ability, or not, that you get 1 cast when you do your superman forwards and one when your body is moving back vertically and as you fly up shoot forwards.
The extent of how much potential there is for movement is really good, please don't remove any of the features for it just make it a bit smoother.
Fov slider +50-100% and camera zoom in and out
For the love of god add a keybind auto run and i will buy a second account just to give you more money. Not full reddead, just a single direction. Being able to type to my friends while moving is important
nice to have:
Emote wheel or key bindings?
Non fullscripting non 1 button macro system, for single abilities to easily keybind like if i want to cast a spell then dance after
Dive onto stomach for farther travel distance for parkour area? Add mini stun?
assassins creed ledge grab system
Add prone, can only cast non lethal spells, so you can hide in bushes to evade and ambush in wpvp.
Thanks for doing what you do
If anything can we have a one-and-done thing that once purchased goes into a separate slot so that if a person uses the schematic it can go to a schematics learned tab, and those with the knowledge can for a fee of materials and some money create new schematics? This would allow the schematics to be sold and learned from others in-game instead of fully relying on just drops.
TBH anything is better than using the schematics after a craft.
I am aware that this is alpha but i would like to give some feedback:
A simple player dot on the map or a arrow would help players alot, as i felt kind of lost first few hours untill i just kept following the road on my minimap and tried to find the road im on on the map.
Please add autoatack to a passive way without pressing buttons:
After i grinded some mobs my ringfinger got cramp aan in my opinion it doesn't feel right.
Auto attacking makes u move forward:
I have seen a developer video where you told this will change(i think) but just to be sure it removes the freedom in combat.
As for pvp : i would hioe to see some mechanic that warhammer online used where if u are near enemy players, players would block eachother and not clip through eachother.
With this mechanic defending the back line as a tank, as a warhammer online player this gives a small group a chance against a big group.
For example if standing in the keep the defenders tanks would block the main gate while dps and healers would stand behind them.
Thank you intrepid studios.
Running 2080 super with 32gb ram, core i9-9900, nvme drive
was when swimming from continent to continent.
Not that it's a good comparison, but it was considerably hotter than running New World on ultra settings with FPS locked to 60 (which never broke 78 degrees, generally sitting at 74-76).
- Login was easy but the patching and installing of the actually game is taking forever and I don't know why I'm on 5G wifi and even tried connecting it to the router.
- I tried repairing it would reload start again then seem to freeze.
- restoring it gave the seem result
- multiple reinstalation
- will leave overnight to download incase I'm the one being inpatient and report back.
- Nothing out of the ordinary in terms of time or process.
- Repeateded crashes 2021-08-06 when updating to the new patch, stuck on 1%. Lt Toast advised to hit the 'Restore' button fast enough upon startup, and that did solve it.
Client performance
- Very long load time from hitting 'Play' to actually seeing the character screen, however I am more inclined to lay that at my hardware's feet than the client's. Otherwise client was stable.
Server performance:
- Only once did I notice something odd and that was down by the river from Captain Calhoun where the game lagged heavily for maybe 10 seconds, but then everything was fine again.
I nearly fell out when I saw the new mount prices; absolutely you need to go back to having the basic mount 80 gold.
Formerly T-Elf
I just find that Dwarves need to have a bit of a stocky nature, not fat or anything.. but they need to be bulked up, these dwarves need to hit the gym aggressive to add a few dozen pounds of hate and muscle. They just look a bit wiry and lacking that characterful charm we know from Dwarves in other fantasy universes, obviously this is your own world and all.. but they just.. aren't quite as pleasing as the other races thus far and that is a crying shame as it is the best race of all.
CPU: AMD Ryzen 5 3600
GPU: Nvidia RTX 3070
RAM: 32GB DDR4 3600mhz
Server: Resna
Playtime: 100+ hours
Download/installation process - Still getting the same issue as I had back in July, It was gone for a few weeks but now it's back, after a new update, the launcher can't patch and crashes as soon as I log in - I need to quickly hit Restore or fully reinstall the game to fix it after a new patch. Intrepid is working in the launcher for over 3 years.... It Should work by now.
Client performance - Me and many others still get a lot of problems with OBS GPU overload even on my high-end system, but now with FPS cap I can stream the game just fine by capping my FPS, which is not ideal but it's ok for now.
Server performance - Good, the new backend is amazing, combat and skills are fluid and feel good, the worst part is NPCs, they feel stupid, some don't attack you, don't aggro, or feel delayed, hopefully, the new backend will fix that, but overall it feels nice.
GENERAL FEEDBACK
- I love the new melee split body combo attacks, please keep it. I just think animations are Way too fast, I wanna see slower animations especially for 2h weapons, the "weight" doesn't need to be root motion, I'd recommend looking at how Sword of Legends Online does it with the Berserker class, since that game also has hybrid combat, and I'd like to see a slight movement slow while attacking.
- Time-to-kill is still way to low, it's still around 3-5 seconds and this is something I wish I could see going for 60s soon.
- There's an issue with playing with higher ping, with around 130ms, I just can't hit any action skills such as Thundershock, this is an extremely important issue to fix ASAP since it will be terrible in PVP and I've seen games be like this at launch. Whenever I hit Thundershock, in my screen I am hitting my target, but the server does not register it, and it does absolutely nothing to him, so if the player is moving and I'm around 130ms it's just not playable, I couldn't land a shot.... with around 90ms it was still a BIG problem, but I'd hit more constantly, this needs to get addressed with some compensation or some better networking to fix this issue.
- Something seriously needs to be done regarding skills in different terrain elevations... if someone is standing just a few inches above me and I cast a prismatic bean, it does nothing to him, this is extremely frustrating.
- The Tank does not Tank... especially in PvP, Tank is by far the Worst class in alpha 1, since it has a low damage and it barely feels like a tank, you can kill a tank as fast as a mage and Much faster than a cleric. If tanks are gonna have lower damage he needs to have enough damage mitigation, especially in PvP - leveling a tank is painful, he can't kill things and keep himself alive since he takes so much damage.
- The mini-map is absolutely terrible, I hope to see it change soon, the new map icons are also awful, the icons shown during NDA testing were much better idk why the change but hopefully they will also change soon.
- If only we had duels... It should be simple since guild wars are in the game, left clicking and challenging someone to a duel or making group duels would make testing so much enjoyable, people would keep testing for a bit longer, even tho it was not about the content, people would be able to make content by organizing duel tournaments and all that, Duels would not need corruption working so hopefully duels get in soon.
- Sieges had no rewards associated with it, and no one cared about doing sieges, the last 3 days I tested I was the only person on a siege in Resna, and people that did the sieges only did them for killing the dragons, Steven said they delayed the Ranger due to adding sieges, however, sieges were pointless and barely had any testing.... if you wanted to have sieges you should have at least made one specific server for sieges leveled everyone and allowed us to test it, I don't understand why the delay and not having Ranger for sieges if they were gonna be abandoned like that.
- Dragons need to come out from Castle Sieges... Sieges should be the Endgame PVP content, not PvE or a MoBa... make it maybe some mini-bosses like NPC guards or some garrisons or something if you want a PvE objective, but not dragons as raid bosses... it doesn't even make sense in the lore like why are there Dragons outside my castle waiting to be killed before someone sieges my castle?
- NPCs need to get fixed soon, they feel terrible and Dungeons also feel terrible since XP is not worth there, the fastest way to level is killing low HP level 15 mobs, not worth grinding dungeons, and there's no Bosses inside Dungeons, only a few Elites with higher HP and the same basic attacks as normal mobs
- Party XP is still not worth, much faster to grind in Duos or Solo since XP is so bad in parties.
- Quests... please fix the quests, there was this bug with the first Antoine's quest with the manuscript and every time the server restarted only 2 people could do it before the table despawned... and this quest was extremely important since it unlocked a bunch of other quests... this was never fixed since day 1.
- We should have the option to pick a Random to respawn, automatically respawning you in the closest spawn point sucks because once PvP is on, people can spawn camp you and there's nothing you can do about it. Two solutions: allow us to pick a random spawn point or give us like a 20s immunity once we respawn.
- Keybinds need to get fixed, especially for healers, we can't set our keybinds to pick a friendly target and heal him.
- The sprint effect is just bad.. I'd like to see it go away
- Why would anyone use Action camera ranged combo attacks? please give it a risk vs reward design, since you need to aim to hit, increase the damage for action attacks.
- All the progression is extremely fast, nodes level way to fast, players can hit level 15 within 1-2 days of grinding, if you want to have a long and enjoyable leveling experience, stop listening to the casuals and give us an actual Long progression and decrease the gold gains. People want to rush to the endgame only to complaint theres nothing else to do once they are there.
My power went out during a game update and I could no longer open the launcher. Clicking the shortcut did nothing, same with finding the update.exe and the launcher.exe and trying to run those. I removed every folder listed on the guide and tried restarting the PC, downloading the latest launcher version and still nothing. Eventually, I installed the launcher on a different drive and it works fine.
It feels like a very separated part of combat to dodge: like it is not part of the fight, but something else entirely. I am not sure how phrase it better: it is not an active avoidance of an enemy attack (like GW2), bur rather a disengage (like WoW hunter). It should be rewarding to be a good dodger (anticipating attacks, recognising animations etc) and punishing to be wasteful.
Some suggestions regarding it:
- the animation is too long, as in it covers too much distance. The dodge should be less than this.
- more fluid (this is more up to the animators though)
- some kind of resource should be consumed when dodging so indicate either cooldown or management of said resource.
I got pulled away on an issue that ended up taking much longer than I thought
Long enough for you to enable PVP. And even though I was just sitting in the square in town someone killed me twice.
Client performance: Mediocre, Constant FPS drop offs, and some FPS crashes so hard that my client wont react for 1-2 seconds. I am on a Ryzen-7 / RTX2060. My computer isn't the most "top of the line" but it isn't bad by any means. My PC runs games like Destiny 2 flawlessly, as well as New World, WoW and other MMOs.
Server performance: Honestly pretty good for A1, minor rubber banding here and there, characters not appearing occasionally that were standing right next to you. (you normally need to mount to break this bug.)
Extra feedback:
I made a post previously on this thread about your combat system and you wanting to appease as many people as possible and go for your "75/75" system, I really think you should take a look at that.
Instead of "smiths" showing you what you need to craft something, it should all be listed under the schematic that's purchased, and schematics should not be consumable.
You NEED a Siege server so everyone is on the same playing field, my entire Alpha guild left the test because what's the point of playing against a server of crafted gear while you are in full level 15 common gear and have roughly 7-900 hp less than those you are fighting.
Things I would like to see, but currently do not:
Ability damage scaling with stats
Unique Hybrid spells for your select Primary/Secondary. I understand You would have to create essentially 64 new spells, but I feel like this would create a major sense of individuality for each class. I'm not sure how deep augmenting abilities will go, but from the people I played with and explained this concept to, they were all very excited over this idea and I told them I would at least post about it.
Not sure how many more spells are intended to be added over development, so I just wanted to put this out there.
I had a good time, and can say I tested all of the content to my hearts content. You've got something special here, but I'm really safe in saying I can now put a realistic timeline on when this game is going to come out. It feels as though you're currently being held back by your direction on combat. Please review my previous comment about it, and focus super hard on the node system and how dungeons / Raids change along with the node they are in, I think thats going to be really big for you guys.
BUT it's kinda hard to get started in this, no questmarkers, nothing is explained or shown to you, have to talk to people to get quests, poor information on where the quest is at. I figured you have to click the induvidual object markers to get an ONSCREEN marker, that's hard to see. No idea you could set skillpoints, until I went there. Should be a lot of markers and "help" to explain the game, and some level-up chime and effect would also be nice. Small and easy basic stuff like that is missing.