Merek wrote: » TL;DR - I can't handle games that require me to use my brain in combat, please, allow me to fight at maximum potential with little to no effort. No. If you can't handle having to manually acquire your target, stick to those old, dead games. The MMORPG genre is adapting for the better, so adapt to survive, old man.
Nerror wrote: » Dreoh wrote: » I also despise the thought of leaving whether I win or lose up to RNG, even if it's minor. Dodge chance, accuracy change, etc. are all trash mechanics to me. I want to win on my own merits, not on the merits of the Mathf.Random() function. That, however, is at the very core of an MMORPG. The dice roll. You are playing a character with his or her own stats that are separate from you the player. You are not playing an extension of your own player skills like you are in shooters.
Dreoh wrote: » I also despise the thought of leaving whether I win or lose up to RNG, even if it's minor. Dodge chance, accuracy change, etc. are all trash mechanics to me. I want to win on my own merits, not on the merits of the Mathf.Random() function.
Dreoh wrote: » That is actually not true, and I'm not sure why you are making that argument. "Chance" is not a core concept of MMOs, it's just a frequently used mechanic of (typically) older MMOs. In fact, many MMO's don't use chance at all, and their combat works just fine. And those chanceless MMOs also have stats, just not "dodge chance stat" or "accuracy stat", so I don't know why you're tying stats to chance either. Edit: I mean, look at New World for the most recent example. It's an MMO with stats and no RNG and the combat (when latency is good and whether you like it's combat or not) works mostly exactly as intended. It leaves nothing to chance, it has stats, and is an MMO. GW2 (whether you like it or not) also is an example of an RNG-less (other than crits) MMO that has combat that is frequently lauded as peoples favorite MMO combat.
Azherae wrote: » it is partially because I see no situation where mobility is distinct from Tab target that I can't support the general idea of 'Action Combat'.
Dygz wrote: » That being said... RNG always needs to be an aspect of RPGs - including combat - because the whole point of RPGs is that the character should be able to be more skilled than the player. I should be able to put points into Stealth to make my max level Rogue hide better than I, the player, might be able to. Just because a player can see my character and target it does not necessarily mean that their character should be able to see my character and target it. Same with Dex. In an RPG, just because a player has higher Dex than I do as a player, that does not necessarily meant their character has a higher Dex than my character. Also, my Mage with low Dex should have a more difficult time avoiding the Javelin/Lasso of a Tank with high Dex, even if I'm trying to run around trees. Tab target and AoEs help attackers with that - in addition to RNG.
mcstackerson wrote: » This comes across as you arbitrarily drawing a line in the sand on where the player's influence ends. You also don't have the same intellect as your character and naturally wouldn't know the best way to use their abilities but that is something player's learn. I don't think you believe that your character should play itself. Just like how someone who is playing a wizard and actively casting spells, if dodging is a part of a characters identity, I think player should play an active role if using it (if the game allows).
Nerror wrote: » Dreoh wrote: » That is actually not true, and I'm not sure why you are making that argument. "Chance" is not a core concept of MMOs, it's just a frequently used mechanic of (typically) older MMOs. In fact, many MMO's don't use chance at all, and their combat works just fine. And those chanceless MMOs also have stats, just not "dodge chance stat" or "accuracy stat", so I don't know why you're tying stats to chance either. Edit: I mean, look at New World for the most recent example. It's an MMO with stats and no RNG and the combat (when latency is good and whether you like it's combat or not) works mostly exactly as intended. It leaves nothing to chance, it has stats, and is an MMO. GW2 (whether you like it or not) also is an example of an RNG-less (other than crits) MMO that has combat that is frequently lauded as peoples favorite MMO combat. Chance is most certainly a huge part of MMORPG's in general Even when we narrow it down to combat and ignore all the other aspects of those games like loot and what-not. You can't just say crit chance doesn't count. GW2 combat, while being way more action based than some others, still has a really impactful chance mechanic in that regard. If you have to narrow it down to specifically only talk about active evasion skills that's fine, but you can't just use that and say that chance isn't one of the core mechanics of the MMORPG genre in general. I don't know NW, so maybe there is zero chance in combat. No crits, no nothing, just pure movement and static damage numbers without any range. GW2 isn't one of those many MMOs without chance in combat, but you said "Many" so I assume you know others?
nidriks wrote: » Merek wrote: » TL;DR - I can't handle games that require me to use my brain in combat, please, allow me to fight at maximum potential with little to no effort. No. If you can't handle having to manually acquire your target, stick to those old, dead games. The MMORPG genre is adapting for the better, so adapt to survive, old man. What an ignorant reply. What's brains got to do with jumping around like a petrified rabbit?
Dreoh wrote: » Are you really telling me you are incapable of visualizing how a game can be an MMO without chance-based combat?
Dreoh wrote: » That's such an disingenuous statement I don't even know where to start. You're essentially saying any game without any RNG is shit and there's no way to make a non-RNG game good. Edit: I'm going to assume you were just being hyperbolic, there's no way anyone could believe that lol
Noaani wrote: » Dreoh wrote: » That's such an disingenuous statement I don't even know where to start. You're essentially saying any game without any RNG is shit and there's no way to make a non-RNG game good. Edit: I'm going to assume you were just being hyperbolic, there's no way anyone could believe that lol Without come form of chance, every time two players meet each other, they will know for certain who is going to win. In such a scenario, the person that knows they are not going to win will simply do what they can to avoid the fight completely. All MMO's need a roughly equal amount of character progression and player skill to be good, but they also need an amount of RNG in there as well. I honestly can't imagine that anyone could believe otherwise.
Littlekenny21 wrote: » Noaani wrote: » Dreoh wrote: » That's such an disingenuous statement I don't even know where to start. You're essentially saying any game without any RNG is shit and there's no way to make a non-RNG game good. Edit: I'm going to assume you were just being hyperbolic, there's no way anyone could believe that lol Without come form of chance, every time two players meet each other, they will know for certain who is going to win. In such a scenario, the person that knows they are not going to win will simply do what they can to avoid the fight completely. All MMO's need a roughly equal amount of character progression and player skill to be good, but they also need an amount of RNG in there as well. I honestly can't imagine that anyone could believe otherwise. It's the skill that should decide which one should win... Not rng And if they fight a second time they should be able to use what they learned about the opponent to make the second fight completely different.