Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
In-Game gambling
KhaosTheEmpty
Member, Alpha Two
I quite like this part of mmos. This can be a great distraction for crippling addicts such as myself me! .Maybe there could be a possibility that items could be betted on and there could be a gold estimation according to the average auction house price given so you can bet gold against it or bet an item of equal value, Or maybe... even deeds to player freeholds.
Taverns already have parlor games and these can be a nice addition to them.
Taverns already have parlor games and these can be a nice addition to them.
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Comments
Congrats! You reached the first milestone and have recognized your addiction!
I'm not a fan of encouraged gambling in games. I don't see the need to ban gambling but I dislike things that can have a negative impact on real life or potentially influence our young gamers down a path that they need not be traveling. I'd be down for wagering for pvp content though. Throw down some coin and be matched up against another team of players. Winner takes all aside from the house's cut. This would be fun and give a new perspective on arena combat.
Yeah but there is a unique thrill you experience by laying all the control in the hand of lady luck and hoping she favors you. Something separate from skill.
We could all sit here and argue all day whether it is moral for Intrepid to include gambling in Ashes, but there is no real point if it isn't legal for them to do so.
While games in the past have had some gambling aspects to them, the EU has also been strengthening it's laws in this regard.
This is why many versions of Archeage have a casino on Mirage Island (The Rabbits Foot), but the NA/EU version does not.
Yep. Which is why I think table games in taverns work better as an 'arcade' like system where the tavern owner has the option to offer prizes to high scores or whatever, maybe even a leader board, but no system facilitated gambling.
If you wanna make a bet there is nothing stopping the honor system and player trading. Nothing stopping a tavern owner bring an officiant of said bets to give it more weight either. No game systems required.
It would be cool to have some systems in Ashes for some minor gambling games such as dices to avoid scammers. I hope they consider adding something to Taverns to facilitate players who want to gamble with each other, only using in-game currency such as gold that don't have any official real money value, which won't break some dumb laws.
B:"Bring it"
A:"I won pay up"
Player B trades 10 gold
Already exists.
If you want an ante system ask Steven about it for q&a. Normal bets don't need a game system.
or you can gamble with you buddys or guild mates for ingame stuff over outer game activities. like playing poker and the winner gets the armor piece of the last bossdrop
you just have to find those interested in gambling. if the game itself offers gambling that would be bad, cause that would force people do do something were many peoples suffer from getting addicted to.
ive seen many people doing it in minecraft specialy on citybuild servers useing dragonegg and the ingame money to play with or also useing ingamemoney to do sport bets and the winner wins ingamemoney out of the pot of the bets placed. there is a lot of possebilitys if the players are given the freedom and if they does comit time in preperations.
I remember Steven talking about potentially having something like a stock-market to trade on in Economic Nodes - that's not exactly gambling, but it might scratch your itch.
Alternatively, there's most likely going to be duelling tournaments in Military Nodes - and I'd wager (see what I did there?) that that will come with at least a player driven betting scene.
of whatever they're betting on to a trusted guildmate. Then the winner of the bet receives the gold from this person.
There are tons of MMOs with gacha mechanics and gambling in them. I thought one of the reasons why people were interested in Ashes was to get away from that stuff.
So, you'd be happy with gambling that goes against EU laws, as long as it isn't a tavern slot machine?
Good to know.
You can all please correct me, if this is wrong:
From speaking with the occasional Euro guildies, yours truly has been under the impression that it's the *randomization* of items that causes the complications. Gambling with in-game currency wasn't the problem; It was buying something like a "random-item" pack from a Cash Shop - because without guarantee'ing what a player was buying, the EU had interpreted this as a form of gambling.
Is this right? Or do EU countries literally disallow even in-game gambling with in-game currency? That seems impossible to enforce....
the game is said to be designed in a way that your social reputation matters.
but just to add to the idea, make it so you dont just sit at a table and all the pieces are there. make it like pai sho in the last airbender and you need to bring your own assortment of pieces that fit your personal strategy.
would love to see a white lotus type of secret society within ashes of creation game!!!
I think you remember wrong. This isn’t a “potential thing”, this was a stretch goal unlocked in Kickstarter.
As a reminder, here are the stretch goals:
Providing in game gambling services, entices people to set up gambling den's. This can be highly addictive, and generally not good for the game. Here's my reasoning why:
1) It raises a games Pegi and ESBR ratings significantly, which reduces the amount of (new) players
2) it opens up an easy way to create RMT
3) it provides less detectability for RMT
When gambling the odds are in favor of the house winning, otherwise the house would go bankrupt.
The house arranges fights that they are statistically set to win and then invites fools to fight them.
If you have a scheme that effectively counters the house's intrinsic bias then you are very likely to get banned from that gambling establishment after a big win.
That said, you are free to dispose of your money as you see fit.
Maybe a league of 50% gear drop, the system will split this 50% between winner and save a portion as prize for the top 3. So the champion would win stacks of gear, he would need a caravan to move this stuff.
I would not let spectators have any kind of gambling in-game system, because it will manipulated the entire time. In another game we have to deal with manipulation constantly.
Can you imagine, you are a defender and bet on the attackers?
This would be a good way of cutting your losses
Certainly a type of "gambling" far way from "EU gambling law" restrictions.
Aren't we all sinners?
Not saying I like this idea or not, but I will tell you what 100% will happen with it.
RMT websites will, once payment is confirmed, instruct the buyer to go to the arena on their server and fight the character the seller is using. The RMT seller will ensure that the value of what they are waging is exactly the value the buyer has paid for, and then they will both set the stakes to 100%. Seller loses, buyer gets what they bought, everyone goes their own way.
The reason this would be a bit of a problem as opposed to trade windows is that Intrepid can flag overly one sided trades between players and manually look over them. Any form of gambling is always going to be one sided and so wont be looked over, and if players have the ability to manipulate that gambling it can (and will) be used as a means of black market trade.
I'm not saying that this is an insurmountable issue, but it is an issue that needs to be considered when discussing any form of player controlled gambling.