Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

In-Game gambling

I quite like this part of mmos. This can be a great distraction for crippling addicts such as myself me! .Maybe there could be a possibility that items could be betted on and there could be a gold estimation according to the average auction house price given so you can bet gold against it or bet an item of equal value, Or maybe... even deeds to player freeholds.
Taverns already have parlor games and these can be a nice addition to them.
«1

Comments

  • MerekMerek Member
    Go corrupted and fight people, you'll be rolling the dice with every encounter.
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    WinnieV12 wrote: »
    I quite like this part of mmos. This can be a great distraction for crippling addicts such as myself me! .Maybe there could be a possibility that items could be betted on and there could be a gold estimation according to the average auction house price given so you can bet gold against it or bet an item of equal value, Or maybe... even deeds to player freeholds.
    Taverns already have parlor games and these can be a nice addition to them.

    Congrats! You reached the first milestone and have recognized your addiction!

    I'm not a fan of encouraged gambling in games. I don't see the need to ban gambling but I dislike things that can have a negative impact on real life or potentially influence our young gamers down a path that they need not be traveling. I'd be down for wagering for pvp content though. Throw down some coin and be matched up against another team of players. Winner takes all aside from the house's cut. This would be fun and give a new perspective on arena combat.
  • KhaosTheEmptyKhaosTheEmpty Member, Alpha Two
    Khronus wrote: »
    WinnieV12 wrote: »
    I quite like this part of mmos. This can be a great distraction for crippling addicts such as myself me! .Maybe there could be a possibility that items could be betted on and there could be a gold estimation according to the average auction house price given so you can bet gold against it or bet an item of equal value, Or maybe... even deeds to player freeholds.
    Taverns already have parlor games and these can be a nice addition to them.

    Congrats! You reached the first milestone and have recognized your addiction!

    I'm not a fan of encouraged gambling in games. I don't see the need to ban gambling but I dislike things that can have a negative impact on real life or potentially influence our young gamers down a path that they need not be traveling. I'd be down for wagering for pvp content though. Throw down some coin and be matched up against another team of players. Winner takes all aside from the house's cut. This would be fun and give a new perspective on arena combat.

    Yeah but there is a unique thrill you experience by laying all the control in the hand of lady luck and hoping she favors you. Something separate from skill.
  • PlutarPlutar Member, Alpha One, Alpha Two, Early Alpha Two
    That something separate is what we call RNG, and when it's Bad, people get mad. Gambling is one of the most deadly addictions, and should not be promoted to a younger audience. Also, this could cause issues with EU countries depending on gambling rules/laws.
  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    When in doubt, just do death rolls like I've seen people do in WoW. Same gambling fun, just without all that in-game infrastructure.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Zythtyz wrote: »
    Also, this could cause issues with EU countries depending on gambling rules/laws.
    This is the single most important point to bring up.

    We could all sit here and argue all day whether it is moral for Intrepid to include gambling in Ashes, but there is no real point if it isn't legal for them to do so.

    While games in the past have had some gambling aspects to them, the EU has also been strengthening it's laws in this regard.

    This is why many versions of Archeage have a casino on Mirage Island (The Rabbits Foot), but the NA/EU version does not.
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Zythtyz wrote: »
    Also, this could cause issues with EU countries depending on gambling rules/laws.
    This is the single most important point to bring up.

    We could all sit here and argue all day whether it is moral for Intrepid to include gambling in Ashes, but there is no real point if it isn't legal for them to do so.

    While games in the past have had some gambling aspects to them, the EU has also been strengthening it's laws in this regard.

    This is why many versions of Archeage have a casino on Mirage Island (The Rabbits Foot), but the NA/EU version does not.

    Yep. Which is why I think table games in taverns work better as an 'arcade' like system where the tavern owner has the option to offer prizes to high scores or whatever, maybe even a leader board, but no system facilitated gambling.

    If you wanna make a bet there is nothing stopping the honor system and player trading. Nothing stopping a tavern owner bring an officiant of said bets to give it more weight either. No game systems required.
    Node coffers: Single Payer Capitalism in action
  • BaSkA_9x2BaSkA_9x2 Member, Alpha Two
    I really like how Rust is implementing "gambling", it's quite fun. I also enjoy OSRS's Duel Arena.

    It would be cool to have some systems in Ashes for some minor gambling games such as dices to avoid scammers. I hope they consider adding something to Taverns to facilitate players who want to gamble with each other, only using in-game currency such as gold that don't have any official real money value, which won't break some dumb laws.
    🎶Galo é Galo o resto é bosta🎶
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    A:"I bet you ten gold I am going to win"
    B:"Bring it"
    A:"I won pay up"
    Player B trades 10 gold

    Already exists.

    If you want an ante system ask Steven about it for q&a. Normal bets don't need a game system.
    Node coffers: Single Payer Capitalism in action
  • AsraielAsraiel Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2021
    there is always the gambling on market prices. once the economy is set up you can gamble like the bankers at wallstreet but with ingame ressources maybe you winn and make a bigger profit maybe you loose and loose a lot

    or you can gamble with you buddys or guild mates for ingame stuff over outer game activities. like playing poker and the winner gets the armor piece of the last bossdrop

    you just have to find those interested in gambling. if the game itself offers gambling that would be bad, cause that would force people do do something were many peoples suffer from getting addicted to.


    ive seen many people doing it in minecraft specialy on citybuild servers useing dragonegg and the ingame money to play with or also useing ingamemoney to do sport bets and the winner wins ingamemoney out of the pot of the bets placed. there is a lot of possebilitys if the players are given the freedom and if they does comit time in preperations.
  • ChananainChananain Member
    edited September 2021
    I understand your feelings, bro. I was quite addicted to gambling for 2-3 years but was able to escape this with the help of my family and friends. Yeah, in-game gambling distracts attention and influences my mind for sure, but I learned how to control myself. I think it's all about self-control and you can stand with gambling and not be addicted. For example, I sometimes gamble on Dragon Tiger and have a good win rate. But I play rarely now because I don't wanna get addicted one more time.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    On the otherside of this discussion,

    I remember Steven talking about potentially having something like a stock-market to trade on in Economic Nodes - that's not exactly gambling, but it might scratch your itch.

    Alternatively, there's most likely going to be duelling tournaments in Military Nodes - and I'd wager (see what I did there?) that that will come with at least a player driven betting scene.
    I wish I were deep and tragic
  • TalentsTalents Member, Intrepid Pack, Alpha Two
    Doubt we'll get in-game gambling with gold. As others have said EU laws make it hard to add this stuff into gaming nowadays. Pokemon no longer has the game corner in their games anymore because of it.
    nI17Ea4.png
  • You can bet regardless, even if it's not implemented in the game. For instance, each person would give the gold equivalent
    of whatever they're betting on to a trusted guildmate. Then the winner of the bet receives the gold from this person.

    There are tons of MMOs with gacha mechanics and gambling in them. I thought one of the reasons why people were interested in Ashes was to get away from that stuff.
  • I think as long as there aren't tavern slot machines I'll be happy c:
    community_management.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Vaknar wrote: »
    I think as long as there aren't tavern slot machines I'll be happy c:

    So, you'd be happy with gambling that goes against EU laws, as long as it isn't a tavern slot machine?

    Good to know.
  • TyranthraxusTyranthraxus Member, Alpha Two
    Talents wrote: »
    Doubt we'll get in-game gambling with gold. As others have said EU laws make it hard to add this stuff into gaming nowadays. Pokemon no longer has the game corner in their games anymore because of it.

    You can all please correct me, if this is wrong:

    From speaking with the occasional Euro guildies, yours truly has been under the impression that it's the *randomization* of items that causes the complications. Gambling with in-game currency wasn't the problem; It was buying something like a "random-item" pack from a Cash Shop - because without guarantee'ing what a player was buying, the EU had interpreted this as a form of gambling.

    Is this right? Or do EU countries literally disallow even in-game gambling with in-game currency? That seems impossible to enforce....
  • just make a mini game like what they have in assassins creed valhalla. if players decide to "gamble" it would be done on their own accord and would be a self enforced code of honor type deal.

    the game is said to be designed in a way that your social reputation matters.

    but just to add to the idea, make it so you dont just sit at a table and all the pieces are there. make it like pai sho in the last airbender and you need to bring your own assortment of pieces that fit your personal strategy.

    would love to see a white lotus type of secret society within ashes of creation game!!!
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 2021
    maouw wrote: »
    I remember Steven talking about potentially having something like a stock-market to trade on in Economic Nodes - that's not exactly gambling, but it might scratch your itch.

    I think you remember wrong. This isn’t a “potential thing”, this was a stretch goal unlocked in Kickstarter.

    As a reminder, here are the stretch goals:

    37d08bb7240ebb3692d1a7aa640decb6_original.png?ixlib=rb-4.0.2&w=680&fit=max&v=1496344795&auto=format&frame=1&lossless=true&s=fe0d92e263171644ab100e960517ebb8
     
    Hhak63P.png
  • I hope there is in many ways. All this anti-gambling trend reminds me of the dark ages of religion. I guess human demons and flaws dont change in form, only in name.
  • On an rp point of view i love having dice games and other gambling concepts in the game. However if i look at the real world there are a few big concerns for this as well. I fear that in game gambling, that is with in game assets or for Vanity items will have a detrimental impact on the game.

    Providing in game gambling services, entices people to set up gambling den's. This can be highly addictive, and generally not good for the game. Here's my reasoning why:

    1) It raises a games Pegi and ESBR ratings significantly, which reduces the amount of (new) players
    2) it opens up an easy way to create RMT
    3) it provides less detectability for RMT
  • Cities should be able to have their own ''clubs'' and bars and that sort of stuff which they should be able to customize to have mini-games including casino-like games.
  • "Only a fool fights when the odds are even."
    When gambling the odds are in favor of the house winning, otherwise the house would go bankrupt.
    The house arranges fights that they are statistically set to win and then invites fools to fight them.
    If you have a scheme that effectively counters the house's intrinsic bias then you are very likely to get banned from that gambling establishment after a big win.

    That said, you are free to dispose of your money as you see fit.
    Forum_Signature.png
  • JulioSaphireJulioSaphire Member
    edited April 2023
    Hey, I agree that gaming is a great distraction from life's stresses! Adding betting options to MMOs could be fun, especially if it's done fairly and in a controlled way. Your suggestion of betting items or deeds to player freeholds sounds intriguing and could add an extra layer of excitement to the game. Also, have you ever tried online gaming platforms like w88? They offer a wide range of games and features that might interest you. Cheers!
  • Arya_YesheArya_Yeshe Member
    edited April 2023
    My gambling suggestions is: in the arena let people gamble their gear or have a league where people gamble a portion of their gear from 0% to 100%. The match will be set in the smallest percentage, so if a player set 10% and the other 100%, then the match will be on 10%. Or maybe even have a weekly or monthly tournament for this where all matches are hard set, or maybe there's a policy in the military node to start this. Who knows

    Maybe a league of 50% gear drop, the system will split this 50% between winner and save a portion as prize for the top 3. So the champion would win stacks of gear, he would need a caravan to move this stuff.

    I would not let spectators have any kind of gambling in-game system, because it will manipulated the entire time. In another game we have to deal with manipulation constantly.
    PvE means: A handful of coins and a bag of boredom.
  • Arya_YesheArya_Yeshe Member
    edited April 2023
    Siege gamble: because the snode iege is at risk of being completely destroyed, the risk of manipulation is minimal, it should be worth gambling on siege results.


    Can you imagine, you are a defender and bet on the attackers? ;)
    This would be a good way of cutting your losses
    PvE means: A handful of coins and a bag of boredom.
  • If there is player instanced arenas, a big PvP guild could run it's own arena season with many participants and have gambling
    PvE means: A handful of coins and a bag of boredom.
  • Raffles are a thing, if you have a twitch channel raffling gear 24/7 and letting players add their raffles, it would be awesome. In EVE there is a scandalous in-game system called the HyperNet Relay, people gamble non stop for all kinds of items up to purple items
    PvE means: A handful of coins and a bag of boredom.
  • edited April 2023
    I believe the main way people will "gamble" in Ashes will be through the expected RNG Over-enchanting system, so that might be interesting for those who want some form of gambling.

    Certainly a type of "gambling" far way from "EU gambling law" restrictions. :D
    6wtxguK.jpg
    Aren't we all sinners?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Arya_Yeshe wrote: »
    My gambling suggestions is: in the arena let people gamble their gear or have a league where people gamble a portion of their gear from 0% to 100%. The match will be set in the smallest percentage, so if a player set 10% and the other 100%, then the match will be on 10%.

    Not saying I like this idea or not, but I will tell you what 100% will happen with it.

    RMT websites will, once payment is confirmed, instruct the buyer to go to the arena on their server and fight the character the seller is using. The RMT seller will ensure that the value of what they are waging is exactly the value the buyer has paid for, and then they will both set the stakes to 100%. Seller loses, buyer gets what they bought, everyone goes their own way.

    The reason this would be a bit of a problem as opposed to trade windows is that Intrepid can flag overly one sided trades between players and manually look over them. Any form of gambling is always going to be one sided and so wont be looked over, and if players have the ability to manipulate that gambling it can (and will) be used as a means of black market trade.

    I'm not saying that this is an insurmountable issue, but it is an issue that needs to be considered when discussing any form of player controlled gambling.
Sign In or Register to comment.