Aerlana wrote: » some class (archetype) quests with special rewards (would think more on stuff rewards than passiv stats increase...) would be nice. And having achievment for "nothing usefull". I hate the fact people always ask to be rewarded like they were good doggy to just do things. it is no more playing they want, it is "be rewarded" ... Also, if you read well i said "nothing usefull" and not "nothing" cosmetic could be reward. Or achievment itself gives a cosmetic thing. Or as "money" where achievment points can then be spend to get those cosmetic rewards.
Enigmatic Sage wrote: » Aerlana wrote: » some class (archetype) quests with special rewards (would think more on stuff rewards than passiv stats increase...) would be nice. And having achievment for "nothing usefull". I hate the fact people always ask to be rewarded like they were good doggy to just do things. it is no more playing they want, it is "be rewarded" ... Also, if you read well i said "nothing usefull" and not "nothing" cosmetic could be reward. Or achievment itself gives a cosmetic thing. Or as "money" where achievment points can then be spend to get those cosmetic rewards. I would say just give the rewards via accomplishment of achievement. No reason for using the achievement points as currency. The game would just become too grindy and empty.
Noaani wrote: » Enigmatic Sage wrote: » Aerlana wrote: » some class (archetype) quests with special rewards (would think more on stuff rewards than passiv stats increase...) would be nice. And having achievment for "nothing usefull". I hate the fact people always ask to be rewarded like they were good doggy to just do things. it is no more playing they want, it is "be rewarded" ... Also, if you read well i said "nothing usefull" and not "nothing" cosmetic could be reward. Or achievment itself gives a cosmetic thing. Or as "money" where achievment points can then be spend to get those cosmetic rewards. I would say just give the rewards via accomplishment of achievement. No reason for using the achievement points as currency. The game would just become too grindy and empty. I say just make them quests. I see no reason to have two distinct task systems in a game - and that is what both quests and achievements are.
Enigmatic Sage wrote: » people like to feel special and achievements add to that.
Noaani wrote: » Enigmatic Sage wrote: » people like to feel special and achievements add to that. If completing an achievement to perform a specific task makes people feel all special, yet completing a quest to perform that same task doesn't those people really need to take a good hard look at themselves.
Dolyem wrote: » Honestly, titles should be the reward for achievements, and achievements should be very difficult, that way the titles hold weight. Item rewards should be left to quests. Just my 2 cents.
Khronus wrote: » Dolyem wrote: » Honestly, titles should be the reward for achievements, and achievements should be very difficult, that way the titles hold weight. Item rewards should be left to quests. Just my 2 cents. I agree. Titles should definitely hold weight and be difficult to obtain. Item rewards for quests though I dislike unless the rewards are materials to further amplify the need for professions and ultimately, each other.
Dolyem wrote: » Khronus wrote: » Dolyem wrote: » Honestly, titles should be the reward for achievements, and achievements should be very difficult, that way the titles hold weight. Item rewards should be left to quests. Just my 2 cents. I agree. Titles should definitely hold weight and be difficult to obtain. Item rewards for quests though I dislike unless the rewards are materials to further amplify the need for professions and ultimately, each other. When I say items I do mean materials or lesser equipment that can at the very least allow you to progress at a bare minimum. Best in slot gear should be through dungeons, crafting, raids, and top tier PvP
Noaani wrote: » Dolyem wrote: » Honestly, titles should be the reward for achievements, and achievements should be very difficult, that way the titles hold weight. Item rewards should be left to quests. Just my 2 cents. Why not have some quests reward titles, and others reward items? That way, there is only a need for a single task system in the game. Saves the developers a small amount of time, and means us players have a single place to go and look in order to see what the game is asking of us.
Khronus wrote: » Dolyem wrote: » Khronus wrote: » Dolyem wrote: » Honestly, titles should be the reward for achievements, and achievements should be very difficult, that way the titles hold weight. Item rewards should be left to quests. Just my 2 cents. I agree. Titles should definitely hold weight and be difficult to obtain. Item rewards for quests though I dislike unless the rewards are materials to further amplify the need for professions and ultimately, each other. When I say items I do mean materials or lesser equipment that can at the very least allow you to progress at a bare minimum. Best in slot gear should be through dungeons, crafting, raids, and top tier PvP I don't even like the idea of lesser equipment to be honest. I think it's silly to have an npc hold onto 15,000 of a specific sword or wand. Ok so I am tank so I pick the sword and my mage friend picks the wand. Now we get a small upgrade. That's ok I guess. I would prefer if they put a MASSIVE amount of emphasis on the crafting system and had us getting a whole bunch of various materials and using that to craft for ourselves and others. It would be a huge breath of fresh air to have a crafting system that was actually fun and helped encourage players to work together more than the typical group gathering and sales in all chat. I'd be perfectly ok if I never saw a single weapon or armor drop from any enemies other than raid/dungeon bosses.
Dolyem wrote: » But achievements allow for a further goal beyond quests once they are completed and you become level capped.
Noaani wrote: » Dolyem wrote: » But achievements allow for a further goal beyond quests once they are completed and you become level capped. Achievements are just quests by another name. If a game didn't make experience an inherent reward for quests, but rather one of the listed rewards along with coin and items (a number of games have this), then what is the difference between a quest asking you to kill a raid boss with no deaths in your party, and an achievement for doing the same?