Dolyem wrote: » The only thing I would say separates them is quests are willingly accepted and give direct "physical" rewards while achievements are always active in a separate log able to be worked on at any time and the reward is notoriety instead of earning an item.
Noaani wrote: » Dolyem wrote: » The only thing I would say separates them is quests are willingly accepted and give direct "physical" rewards while achievements are always active in a separate log able to be worked on at any time and the reward is notoriety instead of earning an item. I've played games where achievements reward player with items. I've also played games that automatically give the player quests without the players input - especially in relation to events that are happening. To me, this means quests and achievements are the exact same thing, just with a different name, and a different UI element to access them.
Dolyem wrote: » I haven't ever heard of someone being impressed over a quest being completed.
Noaani wrote: » Dolyem wrote: » I haven't ever heard of someone being impressed over a quest being completed. Again, I have. In EQ2, every expansion while I played had a questline that essentially required you to do all the content from that expansion - specifically all the raid content. Often, these questlines would require content be complete from previous expansions as well (such as having done the quest to learn the dragon language). People that managed to complete that questline while the expansion was still current were rare. Even in top guilds, not everyone would complete them because many people didn't want to do the non-raid aspects of the quests. While completing these quests did become less impressive as time went on, that is the same for achievements. While there may be no harm in separating them, there is also no harm in not separating them. Which then brings it back to my original thought - why bother?
daveywavey wrote: » Some players like to enjoy the game through the collection of the "achievements" - part of the reason Steam always puts out a ton of achievements for their games. Other players like the actual content. I don't see why Ashes couldn't cater to both types. I quite liked how Guild Wars did it, where they had tiers of titles, so if you killed say 1000 creatures, you'd get the first, and then that'd increase for each tier until you got the highest title for that particular achievement chain.
daveywavey wrote: » A quest like that generally gives you a one-time reward, be it money, experience, or some poor quality weapon that you instantly go and sell/deconstruct/etc. Anything more than that and the reward is too great for the quest. But, a title can be worn forever. It's a reward that lasts. Not saying that I'm particularly into titles at all, cos I never really used mine even when I had them. But, I know plenty of players I've played with who would have rather have a title to display than a big shiny weapon.
Noaani wrote: » I'm not overly in to titles either, but I have no issue with them specifically. My issue is with achievements and the notion that they are in any way inherently distinct from quests.
Dolyem wrote: » Noaani wrote: » I'm not overly in to titles either, but I have no issue with them specifically. My issue is with achievements and the notion that they are in any way inherently distinct from quests. Inherently I would say they are both goals. But a quest can vary in the most simple and mundane tasks to some of the most difficult, along with plenty of in between. Where an Achievement should always require a serious amount of skill to complete, no easy mode basically.. By definition, if you complete an insanely hard quest you are in fact achieving something, so why not deem it an achievement? I wouldn't be achieving much of anything for talking to the class trainer for the first time, not anything worthy of notoriety anyway.
Noaani wrote: » Dolyem wrote: » Noaani wrote: » I'm not overly in to titles either, but I have no issue with them specifically. My issue is with achievements and the notion that they are in any way inherently distinct from quests. Inherently I would say they are both goals. But a quest can vary in the most simple and mundane tasks to some of the most difficult, along with plenty of in between. Where an Achievement should always require a serious amount of skill to complete, no easy mode basically.. By definition, if you complete an insanely hard quest you are in fact achieving something, so why not deem it an achievement? I wouldn't be achieving much of anything for talking to the class trainer for the first time, not anything worthy of notoriety anyway. Every game I have played that has achievements has had exceedingly easy ones to achieve. As you point out, many RPG's (including MMORPG's) have achievements that are literally "complete this quest". Why is that even an achievement? What is gained from having it as both a quest and an achievement? Hint - the answer is nothing. Look at basically any game with Steam achievements - a good number of them will be things that you literally just do as you ae playing the game normally. Skyrim is a good example, with achievements to complete the introduction quest, or to reach level 5. Or then there is WoW having an achievement to visit a barbershop, or one for literally falling. I mean, sure, there are also achievements that are harder to get - but this is the same with quests, some are quick and easy, some take weeks/months and require a good amount of perpetration. So the point stands - why have two systems that perform exactly the same function?
Marcet wrote: » "You equipped a sword!! Congratulations, take this potion." ... "You drank a potion!!"
Dolyem wrote: » TLDR having the 2 separate systems gives more weight to the harder tasks when completed so long as you keep the difficulty of achievements high. And it keeps the achievements from cluttering your quest log.
Noaani wrote: » Dolyem wrote: » TLDR having the 2 separate systems gives more weight to the harder tasks when completed so long as you keep the difficulty of achievements high. And it keeps the achievements from cluttering your quest log. If the game has a task for you, how does that task being labeled an achievement rather than a quest give it more weight? Essentially, what you seem to be saying here (or my understanding at least) is that developers should take all the tasks they want to ask of players, pull out the harder ones and put them in their own category, and then only reward titles rather than actual useful items to that harder group. I'm sure you can see why I don't see the point in that. The quest log thing is just a case of designing a better quest UI.
Dolyem wrote: » One can argue you could make that achievement a quest right? But why even make it a hassle for players to go a find and accept said quest, or even several quests for different achievements on a single boss when you can simply have a system that has them already active for you?
Noaani wrote: » Dolyem wrote: » One can argue you could make that achievement a quest right? But why even make it a hassle for players to go a find and accept said quest, or even several quests for different achievements on a single boss when you can simply have a system that has them already active for you? Quests don't need to be found and accepted by players. Developers of various games have done things like hidden quests, automatic quests and location based quests. Assuming a game like WoW with differing difficulties of instanced content and the game could just automatically update you with all appropriate quests for the difficulty of the instance you are in and haven't completed.
Dolyem wrote: » That takes away the point for a character to explore towns for character progression though?