First off I want to say that I wish for nothing else than for this game to succeed because it intently excites me and the developers are actively engaging with the game's community which I seldom come across. Currently combat mechanics are being debated to great lengths and whilst I personally believe that whether or not the final version is a tab target, action oriented or a hybrid of both styles, there should, be a focus on implementing additional yet pivotal combat animations to the system. Why? Because I believe that it's a thousand times more immersive and mmorpg like to embrace a combat style that reflects the uniqueness of our characters and the variety of monsters that we encounter. I also want to point out that I am aware that some players don't want an action focus mmorpg, which isn't what I am getting at with this post, I am pushing for a more vibrant style of combat that can appeal to both sides of the spectrum, ultimately what I want is for the combat to be more immersive in the sense that we are actually fighting the enemy in front of us, and not for the enemy to brainlessly just stand there. An example in game would be this webspinner

As you can see the spider was just slashed in its face, surely that should prompt a reaction, the spider cowering briefly would have been a realistic approach. Another example is this troll

, if it's hit repeatedly by heavy weapons then it should have an animation to reflect the realness of the fight,
an example of its stance 
. In contrast if it is hit by a smaller weapon like a dagger or a bow it would growl whilst covering its face with one arm trying to minimalize the damage from the smaller more annoying weapons. These were examples that I think would fit into the scenery and world of this game, and I would also like to add the fact that these animations does not have to be super intricate nor do they have to apply all the time as that might be a tad too immersive. However I sincerely hope that this post isn't immediately repelled, as these animations are not game breaking but something to make the combat feel a bit more immersive.