Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Maybe killing other players, gaining corruption and seeing if you can survive is the biggest thrill in the game.
Who says someone will be alone?
Maybe bounty hunters will be walking into the worst situation they could imagine.. lol
If people plan to do that every day, they should not complain that they "cant play the way they want to" when the time comes.
I plan to be attacking caravans, because it's a mobile pvp zone (no reds) with good loot. But I dont plan to gang random ppl.
oh?, you're telling me a guild cant plan to gank players and act as blockers to protect their fellow guild mate while they escape to their freehold or run out the corruption timer?
The game has collision and mounts, the other players still have to catch you.
Maybe the hunters will become the hunted because they accidently did too much % damage to the blockers and became flagged.
Guilds will totally block plsyers from an area to protect a red member who PKed for any other reason. Because any other reason would be better than PKing randoms, forcing a whole guild out of their aims for protection.
Maybe it's their way of giving items to those willing to come and claim them? if they can?
Maybe a node encourages players to be corrupted and protect those who gank?
Possibility to be attacked and sieged more? likely, maybe that's what they want so they dont get bored.
If intrepid plans to prevent this, then they better go back to the drawing board and tell people the game will be super safe unless you want to pvp against those who are flagged for pvp.
oh, you're certain? lol
Ah man !! There are so many interesting things to do that it's hard to prioritize one
I think that I'll be questing / leveling up a bit at first, and then spend a lot of time exploring the world.
Discovering new places, hidden paths, weird animals, ancient ruins, getting lost again and again in those beautiful landscapes !
Then setting a freehold on a place I like, and start an animal husbandry between two exploring journeys
Unless beta testing will allow a lot of that
That's what the beta is for 👍 maybe some YouTubers will make some in depth guides so that if you don't want to pay for beta, or arrive after release, then you can check it out.
I have learned it the hard way. All YTbers can do is just show you the classes. You actually HAVE to play the class to be able to properly pick it.
Perhaps late beta we get max level templates we can play with and go from there
i'm sure someone will put out some guides so people can min/max some cookie cutter builds. (especially with how public this games development plans to be).
As for being forced to start over? you can respec your secondary archetype etc. If you know you'll want to play a certain primary archetype but not sure about what style suits you best, you'll have opportunities to adjust.
It's not that simple. It easily could play completely different to what you imagined it and not like it. In the end the player himself has to find out
Probably best to worry about it more when that part of the game comes to the testing phases. You'll be able to understand it more as it will be publicly streamed and provided with the updates for ashes of creations design.
I'm not saying the game is simple or difficult but there are always people who make guides to things especially in 2021 with how accessible the Internet is.
It's not the first MMORPG to have class diversity nor will it be the last.
Nightspell sounds like it could be really cool. A rogue version of a battle mage perhaps. Curious to its abilities as well. I wonder how the four augment trees will synergise assuming most augment schools will stick together for optimal effect.
Maybe you'll pair nicely with mages In a magic augment tree with elements?
Example:
All mage classes associated with the primary archetype will share some synergy with all mage secondary archetype.
If your groups synergy is based around a magic school type as everyones augments would want to be aligned for optimal synergy for bonuses etc
If the target is frozen, your opener based on your augment school could gain bonuses if your open is based around ice magic. Maybe a shadow step ability will be ice magic influenced. Maybe it's not a shadow step, maybe it's a blink with a nova.
Just theory crafting
Maybe because the target already has a the ice effect on it, your opener in the same magic school would prolong the chill duration or amplify the status effect. Maybe spread it to other targets with a weaker version of it as an aoe. Maybe add a version of ice armour (probably suit a tank/mage more).
Lots of cool options