HazardNumberSeven wrote: » I share your concern in a way. I think a better solution would be to tie racial armour appearance to CRAFTING instead of all armour you put on. Example: Instead of.. orc friend gives me their orc-plate, which turns into elf-plate when I put it on. Silly. We have, orc friend crafts me orc-plate, which remains orc-plate even when my elf puts it on. This way we can have cool unique racial designs locked behind races, and everyone can enjoy any appearance they want without resorting to the dreaded CASH SHOP.
Dolyem wrote: » HazardNumberSeven wrote: » I share your concern in a way. I think a better solution would be to tie racial armour appearance to CRAFTING instead of all armour you put on. Example: Instead of.. orc friend gives me their orc-plate, which turns into elf-plate when I put it on. Silly. We have, orc friend crafts me orc-plate, which remains orc-plate even when my elf puts it on. This way we can have cool unique racial designs locked behind races, and everyone can enjoy any appearance they want without resorting to the dreaded CASH SHOP. I actually dig this, then you would have to find crafters of a specific race to build the aesthetic you want.
JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies.
Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold
Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating.
JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.>
JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.)
George Black wrote: » doom plate armor human male doom plate armor d. elf male Tallum Plate for races male/female Tallum leather for races male/female
Conrad wrote: » JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.> Box heads and actual heads count differently with ratings
Conrad wrote: » JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.) I would honestly either go for no racial armour at all or variants. Going in between I don't feel would work here.
JustVine wrote: » Conrad wrote: » JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.> Box heads and actual heads count differently with ratings Ah. I guess so. I don't easily get squicked by It wouldn't have occurred to me other people would consider them different things. Conrad wrote: » JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.) I would honestly either go for no racial armour at all or variants. Going in between I don't feel would work here. I mean there is going to be some work in differentiating them no matter what due to the wire frame and look optimization thing. However yes some games like FFXI and XIV go the extra mile to make them look more distinct (I think mostly for fun/flavor). So it sounds like you definitely wouldn't be for 1 or 2 (direct me if I am wrong though), but would you be ok with 3?