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Instanced PvP ?

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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    That's quite a display of ego.
    You really do like to read in to posts and come up with things that are not there, don't you...

    I mean, I never said in that post you quoted that I thought you were saying that an arena would be a part of progression - yet you assumed that is what I said.

    As to your comment about most open PvP encounters being small scale ganks, I disagree.

    I played Archeage for several years. In that time, I was involved in small scale PvP a handful of times (less than once a month).

    I was involved in large scale PvP (10v10 up to about 500v200v150) every day I played other than a period where I was the only pirate on the server.

    Ashes is very much geared towards large scale PvP in the open world, not small scale. Small scale will exist, but there will be a lot more PvP happen that is a result of caravans, guild or node wars and sieges than there will be small scale PvP.
  • wherediditrunwherediditrun Member
    edited August 2021
    Noaani wrote: »
    You really do like to read in to posts and come up with things that are not there, don't you...

    I mean you tried to imply that I claim that pvp players will dominate servers or something. Maybe I red it poorly, happens. Not first language.

    On the go part however, you promoted players who do world pvp as true pvp at expense of people who like arenas and later associated yourself with first group while expressing somewhat akin to contempt to the later. That's an ego trip gibberish. Not sure how else I should sum it up.
    Noaani wrote: »
    As to your comment about most open PvP encounters being small scale ganks, I disagree.

    I played Archeage for several years. In that time, I was involved in small scale PvP a handful of times (less than once a month).

    Not my experience with lineage II. I mean good old let the mob do the last hit :>
    Later wotlk wow if someone is attacking in you in open world it either number advantage or level advantage.
    Fun times too, holy pala, lets waste your time as you intend to waste mine.

    Also my experience that past opening rotation people generally have no idea what to do. Hence from where my impression of world pvpers to be somewhat bad. But as I've mentioned perhaps that's just reflection of average mechanics of MMO player in general. Not that high. Neither the games focuses on it much.
    Noaani wrote: »
    I was involved in large scale PvP (10v10 up to about 500v200v150) every day I played other than a period where I was the only pirate on the server.

    Ashes is very much geared towards large scale PvP in the open world, not small scale. Small scale will exist, but there will be a lot more PvP happen that is a result of caravans, guild or node wars and sieges than there will be small scale PvP.

    So you'd be fine with removing world pvp outside of these specific set of events? Or even equalizing syncing power of the players in those events?
    Hah, just being facetious here. I don't think you would.

    Although I have to agree with small scale ganking. Corruption system is a simple yet brilliant idea on behalf of Steven. I would still like to see bounty hunter tracker though.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Not my experience with lineage II.
    That is because that is a very old game with very old systems.

    MMO's have progressed a lot since then.

    PvP MMO's have had three distinct generations since L2 - not much from that game still applies.
  • wherediditrunwherediditrun Member
    edited August 2021
    Noaani wrote: »
    PvP MMO's have had three distinct generations since L2 - not much from that game still applies.

    Well, I hope so. And that's a thing both of us can agree on, I suppose. The game which favors grieving other players while providing no recourse on behalf of ones who get whacked is not sustainable on the long run, at last not on the scale of populated MMO. You do not want player vs player aggression to take root (character vs character fine).

    I'm worried how strict the moderation of the game will have to be. But hopefully the preventative systems like corruption will make world pvp only viable / incentivized in your mentioned scenarios. Among other things I do see arena as a place to vent and to promote honorable conduct as players. Even if that means robotically writing /gf in dms after the encounter.
  • VycVyc Member
    Noaani wrote: »
    Vyc wrote: »
    Do you know why a lot of Arena and BG, World PvP players left WoW in droves? They got tired of having to grind PvE content to do the content they wanted to do. Same principle applies here.
    This is why the arena in Ashes is not going to be used as a draw card.

    They have no intention of making the arena a viable place to level up or to gear up - even open world PvP is limited in how well you can do this.

    As I said already, this type of game play is better suited to being it's own game, rather than being tacked on to an existing game and then trying to force it's desires on to the rest of the game, and crying like a child if the developer refuses.

    I do not care about gear thru Arena. If you read my first post very carefully it says GUILD WARS 2 MODEL

    GW2 when you enter an arena/instanced pvp you are like on a test realm. You pick your gear and spec in that realm. When you leave the instanced relam you are back to whatever level gear you have
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Vyc wrote: »
    Noaani wrote: »
    Vyc wrote: »
    Do you know why a lot of Arena and BG, World PvP players left WoW in droves? They got tired of having to grind PvE content to do the content they wanted to do. Same principle applies here.
    This is why the arena in Ashes is not going to be used as a draw card.

    They have no intention of making the arena a viable place to level up or to gear up - even open world PvP is limited in how well you can do this.

    As I said already, this type of game play is better suited to being it's own game, rather than being tacked on to an existing game and then trying to force it's desires on to the rest of the game, and crying like a child if the developer refuses.

    I do not care about gear thru Arena. If you read my first post very carefully it says GUILD WARS 2 MODEL

    GW2 when you enter an arena/instanced pvp you are like on a test realm. You pick your gear and spec in that realm. When you leave the instanced relam you are back to whatever level gear you have

    In other words, it is literally a different game packaged in the real game.

    This isn't a selling point like you seem to think it is. It is literally adding an additional system to the game that requires specific support, and brings nothing at all to the game as a whole - other than pulling players out of the game proper.

    It would be bad enough just instancing off an arena, that in itself makes it worth considering making this a stand alone thing rather than a part of the game. However, with what you are talking about now, even your character isn't needed in this arena suggestion of yours. This means that the actual game is superfluous to the arena, and the arena is superfluous to the actual game.

    As such, there is no reason at all to package them together.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Noaani wrote: »
    So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much?
    Not even close.

    If anything, the opposite is true.

    People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx.

    But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts.

    My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game).

    It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards).

    Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole.

    You're romanticizing a form of PvP you are biased towards...
    GJjUGHx.gif
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    edited August 2021
    Vyc wrote: »
    Beating "competitive" pvp through sunked time, however, is hand holding.

    Ashes isn't going to let you download the game and then jump into an instanced battleground with max gear and stats, @wherediditrun. Best to get that out of your head earlier than later.

    @Dolyem summarized it pretty well (above) with the gear and level progression ... which is a hallmark of any MMO.



    Why not? Guild Wars 2 did that very exact thing. People limited on time that love pvp just queued into the instanced PvP?

    You could even Do WvWvW on day 1 and had your char boosted to a bare standard

    Thats a rough example. You get absolutely stomped in WvW in that fresh gear. And in any case how is that fair to the team you play with as well? "Heres a complete noob who has no practice playing their class that just decided to jump into scaled up PvP. Good luck" That was rough in WvW pugs

    Edit: I wouldn't be completely against this if there was a separating "Ranked" Arena mode where you had to use a character you have progressed to endgame and geared yourself. That way when it "Mattered" you wouldn't need to worry about getting grouped in with a freshy testing out a character.
    GJjUGHx.gif
  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    I really hope to see as few themepark elements (instancing) as possible.
    I really hope we can't queue up and be teleported anywhere, ever. That stuff is disgusting.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited August 2021
    Dolyem wrote: »
    Noaani wrote: »
    So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much?
    Not even close.

    If anything, the opposite is true.

    People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx.

    But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts.

    My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game).

    It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards).

    Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole.

    You're romanticizing a form of PvP you are biased towards...

    You've been around here long enough to know that any bias I may have is likely to be against open PvP, not for it - or at the very least any bias I may have would be towards restrictions to open PvP in specific situations.

    Rather than discussing things based on what I want in the game, I am discussing them based on what I see laid out in front of me.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Dolyem wrote: »
    Noaani wrote: »
    So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much?
    Not even close.

    If anything, the opposite is true.

    People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx.

    But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts.

    My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game).

    It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards).

    Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole.

    You're romanticizing a form of PvP you are biased towards...

    You've been around here long enough to know that any bias I may have is likely to be against open PvP, not for it - or at the very least any bias I may have would be towards restrictions to open PvP in specific situations.

    Rather than discussing things based on what I want in the game, I am discussing them based on what I see laid out in front of me.

    Thats fair enough, but to say one type is the super hardcore and one isnt nearly so, thats a bias. I have played in both types and love them each for different reasons, and both are difficult for differing reasons. They also have a great crossover because arena teaches more class specific fights and abilities which carry over to large scale fighting and timing abilities, while large scale puts more emphasis on communication and synergy
    GJjUGHx.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Dolyem wrote: »
    Noaani wrote: »
    Dolyem wrote: »
    Noaani wrote: »
    So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much?
    Not even close.

    If anything, the opposite is true.

    People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx.

    But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts.

    My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game).

    It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards).

    Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole.

    You're romanticizing a form of PvP you are biased towards...

    You've been around here long enough to know that any bias I may have is likely to be against open PvP, not for it - or at the very least any bias I may have would be towards restrictions to open PvP in specific situations.

    Rather than discussing things based on what I want in the game, I am discussing them based on what I see laid out in front of me.

    Thats fair enough, but to say one type is the super hardcore and one isnt nearly so, thats a bias. I have played in both types and love them each for different reasons, and both are difficult for differing reasons. They also have a great crossover because arena teaches more class specific fights and abilities which carry over to large scale fighting and timing abilities, while large scale puts more emphasis on communication and synergy

    I'm not saying this isn't true, I am saying that an arena akin to what is being talked about here is not overly fitting for this game.

    If you look at the most recent suggestion, having to even be logged in to the game on your account is a formality. There is no need to use your character you've created and leveled.

    The suggestion is literally for a stand alone fighting game using Ashes combat system.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Dolyem wrote: »
    Noaani wrote: »
    Dolyem wrote: »
    Noaani wrote: »
    So do I get you right. You're worried that higher mechanical proficiency of the players will effect the outcomes of PvX engagement too much?
    Not even close.

    If anything, the opposite is true.

    People used to playing in the arena will be completely at a loss when they are in open PvP and suddenly realize it isn't nvn, but rather xvx.

    But this isn't my point, and has never been my point. This is simply your pre-coincieved notion that anyone against an arena must be shit at the game and so is scared of it. I have not mentioned anything along those lines, nor even suggested anything along those lines, and yet this is such a strong pre-concieved notion in your mind that it is all you can take away from any posts - even when there is nothing at all about it in said posts.

    My issue with an arena is as stated - the game is supposed to be about an unrestriucted fight over resources, land, castles. Actual things (as actual as you can get in a computer game).

    It is not supposed to be about sterile, staged match over some spot in some contrived ladder system (even for computer game standards).

    Taking a game that is supposed to be about the former, and adding the latter, is killing the integrity of the game as a whole.

    You're romanticizing a form of PvP you are biased towards...

    You've been around here long enough to know that any bias I may have is likely to be against open PvP, not for it - or at the very least any bias I may have would be towards restrictions to open PvP in specific situations.

    Rather than discussing things based on what I want in the game, I am discussing them based on what I see laid out in front of me.

    Thats fair enough, but to say one type is the super hardcore and one isnt nearly so, thats a bias. I have played in both types and love them each for different reasons, and both are difficult for differing reasons. They also have a great crossover because arena teaches more class specific fights and abilities which carry over to large scale fighting and timing abilities, while large scale puts more emphasis on communication and synergy

    I'm not saying this isn't true, I am saying that an arena akin to what is being talked about here is not overly fitting for this game.

    If you look at the most recent suggestion, having to even be logged in to the game on your account is a formality. There is no need to use your character you've created and leveled.

    The suggestion is literally for a stand alone fighting game using Ashes combat system.

    Yea I argued against that and would rather have arenas where you have to use your character and the gear made/earned through the game
    GJjUGHx.gif
  • RamirezRamirez Member
    edited August 2021
    And why not hellgates like albion? Portal that spawn in the map, when you enter match you with a team, keep people from staying out of the city looking for group and creat pvp hubs surranding the entrance of the Hellgate
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    tbh I'm not sure where I stand on this one.

    - On one side having an instanced pvp where everything is available is nice and balanced for people that don't want to play 20+ hours a week. Gives casuals access and fairer competition.
    - On the other side this is an MMORPG not a lobby game, perhaps MOBAs would be better for the casual crowd. You want to invest time in getting good armour etc so you can be stronger in PvP

    I think I go more towards the 2nd opinion personally as I don't see it being an E-sports kind of game but more MMORPG and it then feels like your investments are worth it. However I would try to keep the gaps between the levels of gear small.
  • edited August 2021
    Technically the node sieges will be instanced to some degree. Unless you signed up for them, you wont be allowed to traverse through the barrier. This prevents open world interruptions of the event. You will be killed at the barrier for trying to enter it if not part of the event.
    Castle sieges may be quite similar.
    Arena's could potentially be more hard instanced with queues.
    Open world PvP is open world PvP.

    You will have to sign up for gated events like node sieges, castle sieges etc. They will have a time and date that they will occur at giving the teams times to prepare.

    There will be a gated system post fight preventing nodes from being continuously attacked.
    IE: cant be attacked or declaration for attack for X amount of days. Maybe wont be able to attack for X amount of days depending on design goals.
  • truely wrote: »
    On the other side this is an MMORPG not a lobby game.

    Creating places / settings / environments for people to hang out in their in game avatars is huge part of MMOs. That's what gives the sense of world being alive. Folk dueling at the gates of the city, folk meming in the central square.

    For grindfest to be a viable sustaining model you need hard server reboots which wipes character progression clean. Good example is PoE. If that's not an option, when the game must provide venues for people to hang out to justify them sticking around.

    And to instill sense of belonging making those sieges feel like they have stakes. Ultimately MMO is about as good as the social interactions it manages to facilitate. And there are obviously more than way to do that, however, the grind loop runs out. Either of content of people's patience.
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2021
    truely wrote: »
    On the other side this is an MMORPG not a lobby game.

    Creating places / settings / environments for people to hang out in their in game avatars is huge part of MMOs. That's what gives the sense of world being alive. Folk dueling at the gates of the city, folk meming in the central square.

    For grindfest to be a viable sustaining model you need hard server reboots which wipes character progression clean. Good example is PoE. If that's not an option, when the game must provide venues for people to hang out to justify them sticking around.

    And to instill sense of belonging making those sieges feel like they have stakes. Ultimately MMO is about as good as the social interactions it manages to facilitate. And there are obviously more than way to do that, however, the grind loop runs out. Either of content of people's patience.

    Having those places is the opposite of it being a lobby game if that's what you mean....Lobby gamne means queing and playing
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    truely wrote: »
    On the other side this is an MMORPG not a lobby game.

    Creating places / settings / environments for people to hang out in their in game avatars is huge part of MMOs. That's what gives the sense of world being alive. Folk dueling at the gates of the city, folk meming in the central square.
    This is as good an argument as anything to not have instanced PvP.

    You aren't adding to the game worlds sense of being alive if you are off hiding in an instance.

    It is also worth noting that any argument for instanced PvP existing in any meaningful way is also an argument for instanced PvE existing in that same meaningful way.
  • Vyc wrote: »
    Battlegrounds and arena?
    I do hope you put in instanced PvP
    The game has great interest to me and that is a rarity after 25 years of MMOs. I do not know much about it yet but it does interest me.

    As a MMO player since the days of UO, I do have some suggestions.If you put in Battlegrounds and Arena. Do it the same way Guild Wars 2 did it. Log in Day 1, go into a lobby, spec your char, pick your gear and enchantments and then queue.

    It accomplishes a couple big things
    1. People with very little game time, such as an hour or 2 a night, will be able to log in and get their pvp fix. Think games like CS. Most people do not have 6-8 hours a day to devote like WoW ended up requiring. Im married and have kids. I already have a job. I do not need a 2nd job just to farm the stuff i need to do PvP.

    2. It ends all debate over skill vs gear. Put in every item in game on a menu and let players choose when they go into instanced pvp. Then nobody can say I got beat because you outgear me.

    Ill be frank, if this is another WoW/UO., Id love to play but sadly I will have to pass. I have discovred as Blizzard is also discovering, most people these days just do not want to grind any longer. Life is to short and demanding to be spent logged into a game all day every day trying to farm yet another item just to be able to compete.

    If you do BGs. Please follow WoW/Rift standards for size /format/goals. Guild Wars bgs sucked tbh.

    a very worthy and correct offer!
  • SigtyrSigtyr Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Sigtyr wrote: »
    Noaani wrote: »
    No, it's handholding in the same way that a mock exam using the real exams questions is handholding.
    Couldn't be more wrong. Instanced PvP arena: Flat terrain , no/few obstructions, no mobs, nothing at stake, less nerves, no mounts (ideally), no escape. Open world PvP: Uneven terrain, lots of obstruction (trees, rocks, defilade, etc.), mobs interfering in the fight, loot at stake, nerves, mounts, potential for escape. There are instances in the multitude of MMOs where some of these examples are false, but they are all true in ArcheAge's instanced PvP arena which Ashes is heavily influenced by.
    Archeage also had naval arenas - so your examples aren't even all true in the one game you are claiming they are all true in.
    Noaani wrote: »
    I don't think you know enough about what I would argue in this situation to be able to make this claim.
    You're an open book.
    Probably not something you want to say to people you don't know well. I have a particular reputation around here for having somewhat unique angles on many specific topics.

    You said you "gave me an opportunity" to present a valid argument - this is an odd thing to say when all you said was that you think you already know what my argument will be.

    That is either not "giving me an opportunity" to present an argument, or is being incredibly rude and inconsiderate.

    However, since you said you already know what you think my opinion on the point is, rather than telling you what I think, it seems only fair that you tell me what it is you think my point is going to be - since you insist on being so rude about it,

    Not being rude at all. When I say you are an open book I mean it quite literally. You have over 6,500 posts on this forum. If I wanted to know your opinion of pineapple on pizza I could probably find it in your post history.

    Nobody is preventing someone as prolific as you from writing your opinion down except for you, but I’ll indulge you anyways. I think you believe that instanced PvP will detract from the core game in some meaningful way. Whether that is you believe people will avoid open world PvP in favor of instanced PvP, or you believe that the mere existence of it will have some measurable impact on the amount of open world PvP available to you. I believe this is your argument because there is literally no other sensible argument to made and I think you are a sensible person. See that? A compliment.

    At the end of the day neither of us will have any empirical evidence to support our claims, we will agree to disagree, and this argument will happen again and again until the end of MMOs.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Yes, but there are many mmos with instanced BG progression and traders (gear) out there.

    So argueing for such a thing to be included in AoC, whose designers have stated that want a continues world instead of fragmented gameplay options, is wrongto begin with.
  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2021
    Mangust747 wrote: »
    Vyc wrote: »
    Battlegrounds and arena?
    I do hope you put in instanced PvP
    The game has great interest to me and that is a rarity after 25 years of MMOs. I do not know much about it yet but it does interest me.

    As a MMO player since the days of UO, I do have some suggestions.If you put in Battlegrounds and Arena. Do it the same way Guild Wars 2 did it. Log in Day 1, go into a lobby, spec your char, pick your gear and enchantments and then queue.

    It accomplishes a couple big things
    1. People with very little game time, such as an hour or 2 a night, will be able to log in and get their pvp fix. Think games like CS. Most people do not have 6-8 hours a day to devote like WoW ended up requiring. Im married and have kids. I already have a job. I do not need a 2nd job just to farm the stuff i need to do PvP.

    2. It ends all debate over skill vs gear. Put in every item in game on a menu and let players choose when they go into instanced pvp. Then nobody can say I got beat because you outgear me.

    Ill be frank, if this is another WoW/UO., Id love to play but sadly I will have to pass. I have discovred as Blizzard is also discovering, most people these days just do not want to grind any longer. Life is to short and demanding to be spent logged into a game all day every day trying to farm yet another item just to be able to compete.

    If you do BGs. Please follow WoW/Rift standards for size /format/goals. Guild Wars bgs sucked tbh.

    a very worthy and correct offer!

    This is just not that game. One day it could be, months/years after launch. If the gameplay loop gets stale and the devs have trouble keeping it fresh while at the same time keeping to their original vision (open world, non instanced, effort is rewarded, no free ride etc). Then maybe they might start trying alternative forms of content, like instanced pvp. That's a big if though. And it's not happening at launch.

    Intrepid isn't going through all this work of creating a massive open world, risk vs reward, node system with city sieges, contesting of resources, contesting of dungeons, just to water it down with instanced content. They have specifically said they are not doing that. It's literally one of their main selling points. Not only are they not doing it, they openly talk about how they think it's bad game design and is what's wrong with mmos today.

    Instanced arenas (and I think castle sieges, for obvious reasons) are the one form of instanced pvp they've said they'll do. And they might be cross server. I would expect that the gear you have is the gear you will use in them. They have directly stated they want effort and work in the game to be rewarded.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited August 2021
    Sigtyr wrote: »
    I think you believe that instanced PvP will detract from the core game in some meaningful way. Whether that is you believe people will avoid open world PvP in favor of instanced PvP, or you believe that the mere existence of it will have some measurable impact on the amount of open world PvP available to you
    If I were indeed an open book, you wouldn't need to have given yourself two options (both of which have been discussed since your last post in this thread anyway).

    My primary argument against arena PvP in Ashes depends on the way in which a person is asking for it to be implemented.

    There is a suggestion of an arena in which you enter, select your class and build and then just get a gear pack and fight.

    This kind of arena is better suited to being a stand alone game, rather than a part of an MMORPG. Such a system will need specific balancing that is unique to it in order for it to function as desired - meaning either the developers need to alter the game proper to accommodate this (unacceptable), or they need to run a specific ruleset for this arena type.

    With this latter option, there then becomes absolutely no reason to have this exist as a part of an MMO. You are not using your character, your gear, or the games combat system - so it should only ever exist as a stand alone product.

    Then you have the people wanting an in game arena in a game with open world PvP. My argument to these people is that any such arena is inevitably going to be sub-par (as was the case in Archeage).

    In a game like Ashes, there will always be PvP around. You don't need to go anywhere to get your fix, as your fix will come and get you.

    As such, people don't really use the arena to just PvP.

    Since the core of the suggestion necessitates that the arena not directly offer any rewards, people won't use it for that end.

    This leaves two types of people that use the arena - those that care about the ladder (there were about 12 such players in Archeage when I left - across all servers), and those that run the arena because it has daily quest rewards.

    We have already essentially voted daily tasks out of Ashes, so that group of people shouldn't exist - and even if it did that is a fairly weak basis for including a specific feature (add this feature so that you can add daily quests so that people will use this feature - wtf?).

    This leaves the arena only really for those people that want an arena with a ladder to climb. That is an incredibly minority audience, and if that arena is not to their liking they absolutely will go to another game - one that is made specifically for people to fight each other in order to climb a ladder system.

    But sure, open book, not wanting it because it will detract people from the core game, whatever...
  • bigepeen wrote: »
    If they want arena PvP, do not instance it. Instancing is just lazy game design in MMOs that the genre seems to be trapped in. Spend the effort to integrate an arena or colosseum in the open world.

    If they want equalized gear arena PvP, then have changing rooms on either side underneath the stands where spectators can watch the battle in the open world. The changing rooms are where you can store your current armor and switch to equalized armor before the battle if both sides agree to it.

    Either way, this lets the open world seem way more lively than teleporting people out into instances. Basically any number of observers can watch from the stands, instead of it being some mini-game where people only know the results, but can't watch in-game. It's way more immersive than instancing as well.

    I forgot to mention that military nodes should have more arenas / colosseums than other types of nodes. They would probably be used a lot in military nodes, so it would be better to have multiple of them. Maybe even allow neighboring nodes under its zone of influence to build more of them which also encourages people to visit these nodes, and not only the metropolis.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Sigtyr wrote: »
    I think you believe that instanced PvP will detract from the core game in some meaningful way. Whether that is you believe people will avoid open world PvP in favor of instanced PvP, or you believe that the mere existence of it will have some measurable impact on the amount of open world PvP available to you
    If I were indeed an open book, you wouldn't need to have given yourself two options (both of which have been discussed since your last post in this thread anyway).

    My primary argument against arena PvP in Ashes depends on the way in which a person is asking for it to be implemented.

    There is a suggestion of an arena in which you enter, select your class and build and then just get a gear pack and fight.

    This kind of arena is better suited to being a stand alone game, rather than a part of an MMORPG. Such a system will need specific balancing that is unique to it in order for it to function as desired - meaning either the developers need to alter the game proper to accommodate this (unacceptable), or they need to run a specific ruleset for this arena type.

    With this latter option, there then becomes absolutely no reason to have this exist as a part of an MMO. You are not using your character, your gear, or the games combat system - so it should only ever exist as a stand alone product.

    Then you have the people wanting an in game arena in a game with open world PvP. My argument to these people is that any such arena is inevitably going to be sub-par (as was the case in Archeage).

    In a game like Ashes, there will always be PvP around. You don't need to go anywhere to get your fix, as your fix will come and get you.

    As such, people don't really use the arena to just PvP.

    Since the core of the suggestion necessitates that the arena not directly offer any rewards, people won't use it for that end.

    This leaves two types of people that use the arena - those that care about the ladder (there were about 12 such players in Archeage when I left - across all servers), and those that run the arena because it has daily quest rewards.

    We have already essentially voted daily tasks out of Ashes, so that group of people shouldn't exist - and even if it did that is a fairly weak basis for including a specific feature (add this feature so that you can add daily quests so that people will use this feature - wtf?).

    This leaves the arena only really for those people that want an arena with a ladder to climb. That is an incredibly minority audience, and if that arena is not to their liking they absolutely will go to another game - one that is made specifically for people to fight each other in order to climb a ladder system.

    But sure, open book, not wanting it because it will detract people from the core game, whatever...

    This actually just made me think of something! What if instance PvP was unlockable through military nodes? That way the only reason it would be around is if there was a community active enough for it to be viable? Hence its relevancy would be justified. Otherwise if there isn't that many players focused on it, it won't even be implemented by that servers community. It would likely require some form of progression or reward to make it at least somewhat enticing, maybe titles and aesthetics?
    GJjUGHx.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited August 2021
    Dolyem wrote: »
    Noaani wrote: »
    Sigtyr wrote: »
    I think you believe that instanced PvP will detract from the core game in some meaningful way. Whether that is you believe people will avoid open world PvP in favor of instanced PvP, or you believe that the mere existence of it will have some measurable impact on the amount of open world PvP available to you
    If I were indeed an open book, you wouldn't need to have given yourself two options (both of which have been discussed since your last post in this thread anyway).

    My primary argument against arena PvP in Ashes depends on the way in which a person is asking for it to be implemented.

    There is a suggestion of an arena in which you enter, select your class and build and then just get a gear pack and fight.

    This kind of arena is better suited to being a stand alone game, rather than a part of an MMORPG. Such a system will need specific balancing that is unique to it in order for it to function as desired - meaning either the developers need to alter the game proper to accommodate this (unacceptable), or they need to run a specific ruleset for this arena type.

    With this latter option, there then becomes absolutely no reason to have this exist as a part of an MMO. You are not using your character, your gear, or the games combat system - so it should only ever exist as a stand alone product.

    Then you have the people wanting an in game arena in a game with open world PvP. My argument to these people is that any such arena is inevitably going to be sub-par (as was the case in Archeage).

    In a game like Ashes, there will always be PvP around. You don't need to go anywhere to get your fix, as your fix will come and get you.

    As such, people don't really use the arena to just PvP.

    Since the core of the suggestion necessitates that the arena not directly offer any rewards, people won't use it for that end.

    This leaves two types of people that use the arena - those that care about the ladder (there were about 12 such players in Archeage when I left - across all servers), and those that run the arena because it has daily quest rewards.

    We have already essentially voted daily tasks out of Ashes, so that group of people shouldn't exist - and even if it did that is a fairly weak basis for including a specific feature (add this feature so that you can add daily quests so that people will use this feature - wtf?).

    This leaves the arena only really for those people that want an arena with a ladder to climb. That is an incredibly minority audience, and if that arena is not to their liking they absolutely will go to another game - one that is made specifically for people to fight each other in order to climb a ladder system.

    But sure, open book, not wanting it because it will detract people from the core game, whatever...

    This actually just made me think of something! What if instance PvP was unlockable through military nodes? That way the only reason it would be around is if there was a community active enough for it to be viable? Hence its relevancy would be justified. Otherwise if there isn't that many players focused on it, it won't even be implemented by that servers community. It would likely require some form of progression or reward to make it at least somewhat enticing, maybe titles and aesthetics?

    This is how I think an arena should be implemented in Ashes - I also think it should only be available to citizens of the node, it's vassals and parent, or by specific invitation to your character.

    If we are talking about an arena that players build, that cost time and resources to build, that allows for a ladder system with rules that can be set for each arena, where you use your character and all of it's progression and that has no rewards outside of that ladder system, I'm down.

    This would work over a standard arena because of two things.

    One, players that built it will use it - this is basic human psychology. The more something costs you, the more you value it.

    And two, these arenas will be temporary - there will be times when a given player has no access to an arena, and there will even be times when a given server may not have an arena at all.

    The notion of this arena type not being instanced also adds to the novelty of getting your turn for a fight in it, increasing it's usage.
  • You don't necessarily need power progression through pvp if you have a sufficient amount of cosmetics for players to go after. This is in response to the guy talking about 12 people playing lineage pvp by the time he quit and said people either arena for gear or if they have incentives like daily quests to arena. I think it's much more complex than that.

    (new guy here) Have they said anything regarding power creep in pvp with max geared wrecking noobs or will it be templated off or will it be a mixture of both to where they use a scaling system to keep it reasonably fair?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    BigbadJD wrote: »
    You don't necessarily need power progression through pvp if you have a sufficient amount of cosmetics for players to go after. This is in response to the guy talking about 12 people playing lineage pvp by the time he quit and said people either arena for gear or if they have incentives like daily quests to arena. I think it's much more complex than that.
    Cosmetic gear will keep a few people interested for a short amount of time.

    It is not a way to permanently increase arena usage by itself.

    (new guy here) Have they said anything regarding power creep in pvp with max geared wrecking noobs or will it be templated off or will it be a mixture of both to where they use a scaling system to keep it reasonably fair?
    The plan is for gear to be less of a factor than it is in other games.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ashes is PvX and meaningful PvP conflict...
    It's highly unlikely that instanced arenas will be helping gear progression.
    Also seems unlikely that it will be possible for max geared people to be wrecking noobs in instanced PvP.
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