Talents wrote: » I do wish people would start to realise that Ashes can't do everything to the utmost quality. They don't have the funding of studios like Blizzard, Square Enix, Riot, Amazon, etc. They have to cut corners somewhere. Not everything can be top tier.
akabear wrote: » As long as their are no rainbow lions like in NW, I`m good. I thought NW & BDO did access to others reasonably well and I especially liked the touch NW did by making the house with the best gear score on show for all to see.. but still allow access to any other player`s house. I haven`t played ESO in a few years now, it was reasonable but do not remember about access to others.
Noaani wrote: » I'm a little disappointed in there being a discussion on MMO housing and decoration without bringing up EQ2 - the game that all other EQ2 housing owes a debt to. While I do talk a fair amount about that game, housing is the one thing that it absolutely gave to the genre as a whole. While it wasn't the first game to do player housing, it was by far the first game to make it a valuable feature of the game. Players in that game can have up to 25 houses each (with enough variety that some players wish they could have more), and there is an un-exhaustive list of current housing items that is at 12.5k right now (the game has 120 different glass bottles you can place in your house). It also has full x.y.z movement and rotation of items in houses, along with essentially limitless (for all practical purposes) resizing of items - as well as allowing clip or no-clip. As a number of Ashes developers are from EQ2, especially in the art department, EQ2 is the standard I am personally setting for housing decorations in Ashes.
Vhaeyne wrote: » Noaani wrote: » I'm a little disappointed in there being a discussion on MMO housing and decoration without bringing up EQ2 - the game that all other EQ2 housing owes a debt to. While I do talk a fair amount about that game, housing is the one thing that it absolutely gave to the genre as a whole. While it wasn't the first game to do player housing, it was by far the first game to make it a valuable feature of the game. Players in that game can have up to 25 houses each (with enough variety that some players wish they could have more), and there is an un-exhaustive list of current housing items that is at 12.5k right now (the game has 120 different glass bottles you can place in your house). It also has full x.y.z movement and rotation of items in houses, along with essentially limitless (for all practical purposes) resizing of items - as well as allowing clip or no-clip. As a number of Ashes developers are from EQ2, especially in the art department, EQ2 is the standard I am personally setting for housing decorations in Ashes. Nobody is talking about it because no one played that game! XD Jokes aside, I remember I had some plant monster in my house in EQ2. That thing was sweet AF.
Noaani wrote: » Sounds like the item from the EoF expansion - you could feed it specific items and get back collection pieces. Was one of the functional items in houses as opposed to just decorative.
Noaani wrote: » I'm a little disappointed in there being a discussion on MMO housing and decoration without bringing up EQ2 - the game that all other MMO housing owes a debt to. While I do talk a fair amount about that game, housing is the one thing that it absolutely gave to the genre as a whole. While it wasn't the first game to do player housing, it was by far the first game to make it a valuable feature of the game.
Atama wrote: » Noaani wrote: » I'm a little disappointed in there being a discussion on MMO housing and decoration without bringing up EQ2 - the game that all other MMO housing owes a debt to. While I do talk a fair amount about that game, housing is the one thing that it absolutely gave to the genre as a whole. While it wasn't the first game to do player housing, it was by far the first game to make it a valuable feature of the game. Star Wars Galaxies (which came out the year before) would like to have a word with you.
Noaani wrote: » Atama wrote: » Noaani wrote: » I'm a little disappointed in there being a discussion on MMO housing and decoration without bringing up EQ2 - the game that all other MMO housing owes a debt to. While I do talk a fair amount about that game, housing is the one thing that it absolutely gave to the genre as a whole. While it wasn't the first game to do player housing, it was by far the first game to make it a valuable feature of the game. Star Wars Galaxies (which came out the year before) would like to have a word with you. Housing would not have been a mainstay in MMO's if SoE had stopped at the SWG model. It was seen as being too clunky, too amateur to make it in to a mainstay of mainstream MMO's. It was a building block towards a solid foundation, rather than a solid foundation in itself. EQ2 refining it (using a number of the same developers - it is worth noting), is what made other developers eventually look up and realize that it could be a mainstream component of MMO's.