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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How would u like to see augment?/ How do u seem them?
ptitoine
Member, Alpha Two, Early Alpha Two
Im a bit of a weirdo and one of the thing I hate the most in game is ''Meta'' and seeing people trying to copy what a streamer/proplayer did in thinking its the best way of playing the game. Like seeing someone doing it and u beeing able to replicate it is the best way to play.
So to me I don't know i'd like the see the augment a bit like Diablo 3. In the sense I have multiple options for the choice of augments on each spell like 2-3. So peoples can really build the way they want and feel like it and not care for a said ''Meta''
But its just me. I know lots of people love to follow meta cause they cant picture a way of playing other than that.
So for you guys. How do u see or would like to see augments
So to me I don't know i'd like the see the augment a bit like Diablo 3. In the sense I have multiple options for the choice of augments on each spell like 2-3. So peoples can really build the way they want and feel like it and not care for a said ''Meta''
But its just me. I know lots of people love to follow meta cause they cant picture a way of playing other than that.
So for you guys. How do u see or would like to see augments
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Comments
Having 4 flavours per 8 secondaries for many abilities seems too much.
A lot of things can overlap.
I am afraid about meta. It happened in eso and AA. "Play as you want" and "free to customize" are just words so from past experiences.
Im also afraid about the animations.
I would prefer they focus on 25 distince classes.
Necro, paladin, warrior, archemage, bishop, summoner, dark knight, assassin, archer etc etc.
Clear identities, unique animations, 2-3 weapon options per class (with overlaps).
Well Guild War 1 has over 1000 abilities and I loved it cause u could only choose 8 and 1 elite in your build amoung all of this so it was possible to really play the way u wanted and have really fun interaction.
I made so many nice but weird build in this game. Haha the Nostalgia
If we assume each augment counts as a unique ability (which it should), then this is what Ashes has.
8 primary classes, each with 30+ active abilities. Each class has 8 secondary classes, each secondary class has 4 augments per ability. Then there are racial and social organizational abilities, which I would not want to assume will be for all abilities, but will likely average out at 1 per primary ability, all told.
This gives the game 240+ un-augmented abilities, and about 7,920 augments for those 240 abilities, for a total of 8,160 abilities + their augments.
However, then there is the notion of skill ranks - and since these add new functionality to the abilities, they need to be counted as separate abilities.
Each ability has 3 ranks, making the total number of effective abilities in Ashes just shy of 25,000.
O.o
Don't say it like that, it's scary... Lol
Gw1 wouldnt have many animations would it?
Also why would I be happy with only 9 Hot Keys?
Also, any reference that race and node type gets mixed with class abilities?
Can you elaborate a bit on unique animations? When I play I'm usually not looking at my character so I don't really know what his animations are.
How much variance are you looking for?
Like, if a summoner used the same pose for casting a summon but it had different particle effects for different classes (Necro purple glow where beast Master is green) is that bad?
Plus, it keeps it out of the main flow of the thread.
Well In Ashes u also can only have between 8 to 10 abilites active at same time so if u complain about the 8 from GW1 beeing not enough not sure Ashes is for u.
Also in term of animation alls these over 1000 spells had their animations some beeing similar but still its an old game. They did more than other MMO at the time thats for sure
What do you mean you are not looking at your character? What about the other characters? Are you looking at them?
The number we have is that there will be fewer than 30 active abilities on the skill bars.
Who said ashes will only have 10 active abilities at any time? Dont take A1 hotbars for end product
So they are planning to have more spell at once than in Alpha1 ? Could be interesting. But in reality nobody really use more than 10-15 spells in most MMORPG.
Peoples tend to get comfused on class with too big rotations. Always if u had 30 spells at once to use im sure most wouldnt even be used in most situation.
But I heard from one of their youtube videos (Dont remember which) Thats u couldnt use all abilities at once u had to pick and choose. So im guessing out of all abilities the Spell UI will still be similar
4 Schools from Secondary Archetype
Racial augments
Social Org augments
Religion augments
Node augments.
IIRC, in some cases two augments can be applied to one Active Skill at the same time.
Not nearly often enough to critique how they're spinning around. I look at my health bar, enemy health bars, cool Downs, teammate health bars, they're cooldowns, resurrection timers, flag cap times, templates of incoming attacks to dodge... Literally everything else in the game.
I have no idea how my dude swings his sword when I hit 6, I just know the effect, the timer for the buff that gives me so I know when to use it again, how much resource that costs or grants me... I guess the stuff I think is useful...
So about my question, how much variation in animations do you need? Because, how we play is clearly different, I don't understand what you're asking for...
A Shillien Knight in L2 would fill 3x12 hotbars with abilities, and one of my best mates would play him like a piano. It was a beautiful thing to watch him take solo an enemy party, agro and confuse nearby mobs to attack his enemies, while he was switching from debuffing everyone, draining health from the enemy with least magic defence and going full close contact assult on the nukers.
A player like that could make use of all the class abilities available and beat higher lv, higher gear people using the same class.
I hate small hotbars.
Yeah I believe u. L2 was fun. But im saying for most people having too much spell in the toolbar comfuse them and they tend to use the same ones all the times.
Also u might have to deal with the small toolbar. Sinse u have to pick and choose your abilities according to their youtube videos. So in case they change idea. In my mind you'll have to discard somes and make your own build with few abilities
Around 45 of them were things I used regularly in combat, the remaining were convenience.
I set all of them to not be visible as standard, my combat specific hotbars would become visible while in combat, and the rest would only show when moused over. While out of combat, my UI didn't show any elements at all - as it should be
Even in Archeage I had 30+ at a time.
In my experience, it's mostly just people that have WoW or ESO as their primary MMO experience that don't use more than a dozen or so abilities. Most other games require you to use more than that to be effective.
I don't think I could play wow with just a different abilities
I have 3x12 setup
1-12, shift 1-12,alt1-12, then I guess Ctrl 1-10 if I am using a pet class... Then 2-3 other bars for all the random shit, mount, stone, consumables, profession, whatever...
My bars in FFXIV are set up similarly, but not as full...
... y'all good? Did someone steal your phone?
Maybe I missunderstood what they meant by Pick and choose in the video sinse english isnt my native tongues. But yeah if u add consumable and everything it make sense to have lot more spells
The same augment will affect different Active Skills differently. Sure.