Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Min max players!

2»

Comments

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited September 2021
    Azherae wrote: »
    Just so I'm clear, your entire original point was 'We can't discuss which classes are min/max because we can't discuss classes without knowing Augments and therefore discussing classes in this terminology is impossible'?

    If I said "The ranged class that has the best augments for retreat abilities balanced with their best damage" would that be a semi-acceptable answer?

    It's moreso that I was saying 'a methodology for min-maxing is available based on data we have now', and I failed to grasp that your post was a tautology based on that reaction you have to definitions, instead taking it to mean 'It isn't really possible to develop a min-max strategy this early', for which I apologize, since it assumed a level of contrarianism that I unfairly associate with you.

    EDIT: Also, sorry for the dismissive Meme response, it's Melty Blood release day so I'm busy.


    I was originally agreeing with:
    bigepeen wrote: »
    Picking a class right now is the opposite of min/max :D

    If you're really a min/max player, you'd wait until you see the numbers and abilities before picking anything.
    While you have some great theorycrafting, we have no way of testing your accuracy until we actually have data for how augments change Active Skills.
    When we have augment numbers we can truly min/max to choose classes (Ashes classes). That will not happen until we get augments - which is currently slated for Alpha 2.

    Theorycrafting is fine.
    I think "The ranged class that has the best augments for retreat abilities balanced with their best damage" doesn't really resolve picking a class now.
    We'll see how accurate you are with the prediction of Scion once we actually have augments.
    I think we don't have much of a disagreement here.
    (The meme was fine. :) )

    Hope you have some fun today! Melty Blood release day, notwithstanding!
    :smiley:
  • SirChancelotSirChancelot Member, Alpha Two, Early Alpha Two
    Is there a way that someone could convince you to not behave like this?

    Like, would a sufficient amount of people being like "I don't like this, I don't appreciate this sort of behavior" get you to change course, or would you just keep doing it? If I could get a moderator to step in and talk to you, would that get you to change how you interact with the forums?

    Just curious

    😂🤣😂🤣😂
  • That happens - you just can't expect Dygz to accept general methodology to create a starting reference point. Since it can't be minmaxed fully then there is no point to do it partially - so to talk about minmax at this point in time according to him is "moot" - as he likes to say :joy:
    “Ignorance, the root and stem of all evil.”

    ― Plato
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 2021
    I didn't say don't talk about it.
    Basically, I agreed with beaushinkle (that post got 7 Likes)
    I also agreed with bigepeen.
    And I pondered how it's possible to simulate classes and augments for min/maxing before we have any classes or augments.
    The answer was that's really a Beta thing. Which satisfied my question - even though we should have enough data to begin doing by Alpha 2, if the devs meet their current expectation that classes and augments will be implemented for Alpha 2.

    You can theorycraft what augments you think you want.
    I don't know how you min/max augments when we have no numbers for augments.
    That observation should not be controversial.
  • maouw wrote: »
    Percimes wrote: »
    I think I'll max-mining one of my characters, as opposed to min-maxing one. Worst, gimpiest or oddest race/class/augments combo possible. Just to show 'em!

    Not sure what it should be. Any suggestions?

    Bleed augments with no bleed abilities :p

    NAH

    but I want to see a tank bowman :D

    But then you group with someone who has bleed dependant abilities and you're now his best friend! If there is abilities synergy between group members, gimping you're character on an individual level may turn it into a fantastic support for certain grouping situations. Might be niche applications, but it still make gimping a character harder than we think.

    The trooper in Star Wars the Old Republic can spec to be a range tank, so you're tank bowman is not completely impossible yet. Maybe he can shoot rooting arrows or aim for sensitive body parts for extra agro :P
    Be bold. Be brave. Roll a Tulnar !
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Percimes wrote: »
    maouw wrote: »
    Percimes wrote: »
    I think I'll max-mining one of my characters, as opposed to min-maxing one. Worst, gimpiest or oddest race/class/augments combo possible. Just to show 'em!

    Not sure what it should be. Any suggestions?

    Bleed augments with no bleed abilities :p

    NAH

    but I want to see a tank bowman :D

    But then you group with someone who has bleed dependant abilities and you're now his best friend! If there is abilities synergy between group members, gimping you're character on an individual level may turn it into a fantastic support for certain grouping situations. Might be niche applications, but it still make gimping a character harder than we think.

    The trooper in Star Wars the Old Republic can spec to be a range tank, so you're tank bowman is not completely impossible yet. Maybe he can shoot rooting arrows or aim for sensitive body parts for extra agro :P

    That would be awesome! Love me some inter-class interaction.
    In most games I've played, modules on abilities rarely work like this though :neutral:
    I wish I were deep and tragic
  • Anonymous332Anonymous332 Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 2021
    Why do you ask about minmaxing when archetype/classes missing, info on augments missing, info on armor/weapon stats missing and skills/spells missing ++

    Come back a month before confirmed release (minimum 3 years, more logical is 4-5 years)
    Izil.png
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Go figure...
    And people replied
  • Sorry for my lack of knowledge on the subject. I would delete this If I could lol. I think I should have wrote this post differently! I really just wanted to know what type of weapons people would be running, stuff like that. Sorry for mistake.
  • KesthelyKesthely Member
    edited October 2021
    Mrhubbard wrote: »
    This is for the min max players! What class/augment are you going to go? What weapons would you go for? What stats will you specifically go for. What is the purpose of your character?

    Btw this is just theory crafting. You can express all your ideas on what your ideal character is even if some of those aspects won’t be in the game.

    As a pvp player i'm hoping that the racials will be balanced enough that every race is pvp viable. Since looks are important for me, (afterall you'll be spending hours with your character on screen) i'll be a Female Vealune Assuming that, you will have to know what kind of player i am.

    My pvp experiance is mostly enjoyed in a group, and i love supporting people and healing them. I do like damage as well, but thats given the option the third choice. Support first, healing second damage third.

    My primary character will most likely be a Bard. and since i'll be pvp orientated as a support / healer i'll most likely will try to keep my distance.
    Depending on the specific class skills and mechanics, i'll either go Bow (if applicable with the skills) or if the majority of the skills require a melee weapon a polearm. or spear like weapon. both options should allow me to provide my buffs and healing or assist in killing. As for the archtype i'll have several choices. My main choice atm is Ranger archtype, since that should synergize with my preferred weapon, and if we end up getting some of the skills as well, or hybrid versions of it, the rangers current revealed skills, offer a nice amount of offensive focussed support skills, like slowing, and making the enemy receive more damage. If the bard will have troubles with a bow, i'll become a Bard with cleric archtype

    So in conclusion:

    Female Vaelune Song warden (Bard/Ranger)
    Female Vaelune Soul Weaver (Bard/Cleric)

    Most likely i will switch between the two classes frequently

    *Edit: Read the table wrong, adjusted the class names
  • Mrhubbard wrote: »
    Sorry for my lack of knowledge on the subject. I would delete this If I could lol. I think I should have wrote this post differently! I really just wanted to know what type of weapons people would be running, stuff like that. Sorry for mistake.

    lol your so damn cute. xD

    Just some light debate topics. I mean one guy personally attacked Dygz though. xD

    I've stood on the side and against Dygz a few times. I prob wanted to smack him a few times too. However, I don't think he's a negative addition to the community. So you don't gotta go that far. lol

    I'm not very emotionally invested into the forums because I know there are those who might be a little too emotionally invested. I just throw points here and there that I think is good. Pretty much everyone is doing that. Even if they oppose my viewpoints it's not always a bad thing. If the goal is for the betterment of the game.

    Getting too emotionally invested is just annoying really. We are throwing ideas out so the developers can see them. They aren't really gonna care how emotionally invested you are. If it sounds good they might think about it.
    zZJyoEK.gif

    U.S. East
  • Thanks for the reply!
Sign In or Register to comment.