Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I was originally agreeing with: While you have some great theorycrafting, we have no way of testing your accuracy until we actually have data for how augments change Active Skills.
When we have augment numbers we can truly min/max to choose classes (Ashes classes). That will not happen until we get augments - which is currently slated for Alpha 2.
Theorycrafting is fine.
I think "The ranged class that has the best augments for retreat abilities balanced with their best damage" doesn't really resolve picking a class now.
We'll see how accurate you are with the prediction of Scion once we actually have augments.
I think we don't have much of a disagreement here.
(The meme was fine. )
Hope you have some fun today! Melty Blood release day, notwithstanding!
😂🤣😂🤣😂
― Plato
Basically, I agreed with beaushinkle (that post got 7 Likes)
I also agreed with bigepeen.
And I pondered how it's possible to simulate classes and augments for min/maxing before we have any classes or augments.
The answer was that's really a Beta thing. Which satisfied my question - even though we should have enough data to begin doing by Alpha 2, if the devs meet their current expectation that classes and augments will be implemented for Alpha 2.
You can theorycraft what augments you think you want.
I don't know how you min/max augments when we have no numbers for augments.
That observation should not be controversial.
But then you group with someone who has bleed dependant abilities and you're now his best friend! If there is abilities synergy between group members, gimping you're character on an individual level may turn it into a fantastic support for certain grouping situations. Might be niche applications, but it still make gimping a character harder than we think.
The trooper in Star Wars the Old Republic can spec to be a range tank, so you're tank bowman is not completely impossible yet. Maybe he can shoot rooting arrows or aim for sensitive body parts for extra agro :P
That would be awesome! Love me some inter-class interaction.
In most games I've played, modules on abilities rarely work like this though
Come back a month before confirmed release (minimum 3 years, more logical is 4-5 years)
And people replied
As a pvp player i'm hoping that the racials will be balanced enough that every race is pvp viable. Since looks are important for me, (afterall you'll be spending hours with your character on screen) i'll be a Female Vealune Assuming that, you will have to know what kind of player i am.
My pvp experiance is mostly enjoyed in a group, and i love supporting people and healing them. I do like damage as well, but thats given the option the third choice. Support first, healing second damage third.
My primary character will most likely be a Bard. and since i'll be pvp orientated as a support / healer i'll most likely will try to keep my distance.
Depending on the specific class skills and mechanics, i'll either go Bow (if applicable with the skills) or if the majority of the skills require a melee weapon a polearm. or spear like weapon. both options should allow me to provide my buffs and healing or assist in killing. As for the archtype i'll have several choices. My main choice atm is Ranger archtype, since that should synergize with my preferred weapon, and if we end up getting some of the skills as well, or hybrid versions of it, the rangers current revealed skills, offer a nice amount of offensive focussed support skills, like slowing, and making the enemy receive more damage. If the bard will have troubles with a bow, i'll become a Bard with cleric archtype
So in conclusion:
Female Vaelune Song warden (Bard/Ranger)
Female Vaelune Soul Weaver (Bard/Cleric)
Most likely i will switch between the two classes frequently
*Edit: Read the table wrong, adjusted the class names
lol your so damn cute. xD
Just some light debate topics. I mean one guy personally attacked Dygz though. xD
I've stood on the side and against Dygz a few times. I prob wanted to smack him a few times too. However, I don't think he's a negative addition to the community. So you don't gotta go that far. lol
I'm not very emotionally invested into the forums because I know there are those who might be a little too emotionally invested. I just throw points here and there that I think is good. Pretty much everyone is doing that. Even if they oppose my viewpoints it's not always a bad thing. If the goal is for the betterment of the game.
Getting too emotionally invested is just annoying really. We are throwing ideas out so the developers can see them. They aren't really gonna care how emotionally invested you are. If it sounds good they might think about it.
U.S. East