maouw wrote: » Luki! I watched your podcast with Kevin Jordan! Welcome to the forums!
LukiLuluped wrote: » Hello Everyone, I've been wanting to post my feedback about the Split Body Animation since Alpha 1 but kept postponing it, so here we are.Split Body Animation When you attack an enemy with the normal attack, if you are not close enough you still do the attack but miss, and that doesn't feel very good. My proposal is when you have someone selected, if you are not in range when you are using your attack or a skill, your character to start moving towards the enemy and when in range to do the skill. Pretty much like other mmo's. This will make the combat feel way better, and solve another problem when you try to tab-target a mob in front of you but you end up targeting a mob left of you and it's not in range. Instead of getting the message 'enemy not in range' thinking you selected the mob in front of you, your character will start moving left towards the mob that got selected. In summary: When selecting a mob and using any of the attacks, your character to start moving to that specific mob until it's in attack range and then perform the attack/skill. This applies to other players as well in case of a cleric wanting to heal someone but not knowing exactly where they are and couldn't heal them because they were not in range.Death Animation In the last stream we all saw the new death animation which looks stunning. I love the idea and I never saw anything like it. I want to give a bit of feedback regarding that. Instead of just having the pile of ashes at the end, retain the body shape of the player that died in the ash pile so it looks like a body made of ashes. Also like this when you get ressurected the animation can be from the body of ashes, not just appearing from nowhere.
LukiLuluped wrote: » Death Animation In the last stream we all saw the new death animation which looks stunning. I love the idea and I never saw anything like it. I want to give a bit of feedback regarding that. Instead of just having the pile of ashes at the end, retain the body shape of the player that died in the ash pile so it looks like a body made of ashes. Also like this when you get ressurected the animation can be from the body of ashes, not just appearing from nowhere.
Atama wrote: » I want to be able to write a short poem that my character will utter before gasping his last breath. Please enable the Death Poem feature Intrepid, kthkxbye.
CROW3 wrote: » Atama wrote: » I want to be able to write a short poem that my character will utter before gasping his last breath. Please enable the Death Poem feature Intrepid, kthkxbye. A scrub named Atama he was hailed, while gathering ore he was nailed, despite being green, murdered he'd been, 'cause the corruption system had failed.
Khronus wrote: » A scrub named Crow3 he was known, with his last breath he did groan, despite being short, murdered for sport, his body decayed down to bone.
Khronus wrote: » CROW3 wrote: » Atama wrote: » I want to be able to write a short poem that my character will utter before gasping his last breath. Please enable the Death Poem feature Intrepid, kthkxbye. A scrub named Atama he was hailed, while gathering ore he was nailed, despite being green, murdered he'd been, 'cause the corruption system had failed. A scrub named Crow3 he was known, with his last breath he did groan, despite being short, murdered for sport, his body decayed down to bone. The death animation is amazing!!! Also, I like that you can use an ability out of range. Being that we are wanting a hybrid action style of combat using free motion, I want to have to learn to be in the right position to connect my hits rather than be spammed with "you are out of range" voices or messages.
JustVine wrote: » Khronus wrote: » CROW3 wrote: » Atama wrote: » I want to be able to write a short poem that my character will utter before gasping his last breath. Please enable the Death Poem feature Intrepid, kthkxbye. A scrub named Atama he was hailed, while gathering ore he was nailed, despite being green, murdered he'd been, 'cause the corruption system had failed. A scrub named Crow3 he was known, with his last breath he did groan, despite being short, murdered for sport, his body decayed down to bone. The death animation is amazing!!! Also, I like that you can use an ability out of range. Being that we are wanting a hybrid action style of combat using free motion, I want to have to learn to be in the right position to connect my hits rather than be spammed with "you are out of range" voices or messages. A scrub named Khronus it was written With the strength and pride of a kitten Though he were a tank He took a deadly shank And the rogue got away with his chiton
Atama wrote: » JustVine wrote: » Khronus wrote: » CROW3 wrote: » Atama wrote: » I want to be able to write a short poem that my character will utter before gasping his last breath. Please enable the Death Poem feature Intrepid, kthkxbye. A scrub named Atama he was hailed, while gathering ore he was nailed, despite being green, murdered he'd been, 'cause the corruption system had failed. A scrub named Crow3 he was known, with his last breath he did groan, despite being short, murdered for sport, his body decayed down to bone. The death animation is amazing!!! Also, I like that you can use an ability out of range. Being that we are wanting a hybrid action style of combat using free motion, I want to have to learn to be in the right position to connect my hits rather than be spammed with "you are out of range" voices or messages. A scrub named Khronus it was written With the strength and pride of a kitten Though he were a tank He took a deadly shank And the rogue got away with his chiton A scrub with the name JustVine Was purple/green colorblind He picked on a farmer And proceeded to harm her He was easy for hunters to find
JustVine wrote: » Atama wrote: » JustVine wrote: » Khronus wrote: » CROW3 wrote: » Atama wrote: » I want to be able to write a short poem that my character will utter before gasping his last breath. Please enable the Death Poem feature Intrepid, kthkxbye. A scrub named Atama he was hailed, while gathering ore he was nailed, despite being green, murdered he'd been, 'cause the corruption system had failed. A scrub named Crow3 he was known, with his last breath he did groan, despite being short, murdered for sport, his body decayed down to bone. The death animation is amazing!!! Also, I like that you can use an ability out of range. Being that we are wanting a hybrid action style of combat using free motion, I want to have to learn to be in the right position to connect my hits rather than be spammed with "you are out of range" voices or messages. A scrub named Khronus it was written With the strength and pride of a kitten Though he were a tank He took a deadly shank And the rogue got away with his chiton A scrub with the name JustVine Was purple/green colorblind He picked on a farmer And proceeded to harm her He was easy for hunters to find I like the deep irony in this one since I am both a farmer a woman and purple color blind lol. Good stuff.
LukiLuluped wrote: » Pretty much like other mmo's
Atama wrote: » (I relate, I’m a guy and often people assume I’m a woman online, I consider it a compliment though.)
Conrad wrote: » I really hope the death anim won't be the only 1. Looks cool but needs different varieties. Falling forward, back, blasted to the side etc
daveywavey wrote: » Conrad wrote: » I really hope the death anim won't be the only 1. Looks cool but needs different varieties. Falling forward, back, blasted to the side etc It'd be cool to be able to choose your death animation as part of Character Creation.
Odal wrote: » I don't think I like the new death animaton, except from a story perspective, cause the thing with a death animation is that it must feel punchy as fuck. Wow did it good. And if you just turn into ash - that "punchy" feeling of "I rekt you" is pretty much deleted. But maybe im wrong, I haven't played the game so we'll see. Maybe it will work somehow and still has a good feeling.
Odal wrote: » Khronus wrote: » Odal wrote: » I don't think I like the new death animaton, except from a story perspective, cause the thing with a death animation is that it must feel punchy as fuck. Wow did it good. And if you just turn into ash - that "punchy" feeling of "I rekt you" is pretty much deleted. But maybe im wrong, I haven't played the game so we'll see. Maybe it will work somehow and still has a good feeling. I am beyond confused at what you are wanting. A punchy feeling death animation? Killing someone and having them burn into a pile of ash is not satisfying? Maybe it would be more fitting for you if a meteor came down and crashed into the enemy every time they died? a boxing glove appeared and K.O.'d them? In wow the body just falls over and lays there. Eventually it becomes a skeleton. A cartoon skeleton. You are confused about this simple text? Alright.....errr..... Yeah exactly I want them to fall down "UERGGUU AHHHHHHH AAAA!!!!", not turn into ash like *poof* But for a second time (as in my first post) - it might work and feel good, who knows. I haven't tried it.
Khronus wrote: » Odal wrote: » I don't think I like the new death animaton, except from a story perspective, cause the thing with a death animation is that it must feel punchy as fuck. Wow did it good. And if you just turn into ash - that "punchy" feeling of "I rekt you" is pretty much deleted. But maybe im wrong, I haven't played the game so we'll see. Maybe it will work somehow and still has a good feeling. I am beyond confused at what you are wanting. A punchy feeling death animation? Killing someone and having them burn into a pile of ash is not satisfying? Maybe it would be more fitting for you if a meteor came down and crashed into the enemy every time they died? a boxing glove appeared and K.O.'d them? In wow the body just falls over and lays there. Eventually it becomes a skeleton. A cartoon skeleton.