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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
RNG Procs on Weapon Attacks
Mayhem
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Having RNG procs on weapon attacks doesn't seem a good idea to me, especially if there is a chance for hard CC like a stun.
It's gonna feel really bad in pvp if you are casting a CC spell on a melee that's on you and you get RNG stunned mid cast.
I think it would be better to have some sort of buffs with 100% chance of success and big attacks depending on the combo stage.
Example
Daggers
Combo: 1 Fast Attack, 2 Fast Attacks, 1 AOE Spin, Backstab (50% increased dmg if attacked from behind)
Dagger Talents
Your weapon attacks bleed the target stacking up to 4 times
Backstab Increases Bleed DMG by 50% if attacked from behind
Weapon Attack dmg increased by 20% if attacked from behind
Backstab Will critically hit if attacked from behind
Edit
Also an example was given that you could possibly have a stun on the 4th attack on a weapon combo and move the Stun Effect to the 3rd attack on a weapon combo with a tier bonus. IMO the effect should not move but the 4th attack should happen 3rd with the tier bonus and the original 3rd attack removed from the combo.
If there will be stun effects on weapon attack combos they should have a long windup time, normal 2-4s duration and not be RNG. as an example the last hit of the Greatsword combo would be fine as a stun.
+ Having short duration RNG stun on weapon hits could put stun DR on your target and mess things up when you'd want to use a full duration stun ability.
It's gonna feel really bad in pvp if you are casting a CC spell on a melee that's on you and you get RNG stunned mid cast.
I think it would be better to have some sort of buffs with 100% chance of success and big attacks depending on the combo stage.
Example
Daggers
Combo: 1 Fast Attack, 2 Fast Attacks, 1 AOE Spin, Backstab (50% increased dmg if attacked from behind)
Dagger Talents
Your weapon attacks bleed the target stacking up to 4 times
Backstab Increases Bleed DMG by 50% if attacked from behind
Weapon Attack dmg increased by 20% if attacked from behind
Backstab Will critically hit if attacked from behind
Edit
Also an example was given that you could possibly have a stun on the 4th attack on a weapon combo and move the Stun Effect to the 3rd attack on a weapon combo with a tier bonus. IMO the effect should not move but the 4th attack should happen 3rd with the tier bonus and the original 3rd attack removed from the combo.
If there will be stun effects on weapon attack combos they should have a long windup time, normal 2-4s duration and not be RNG. as an example the last hit of the Greatsword combo would be fine as a stun.
+ Having short duration RNG stun on weapon hits could put stun DR on your target and mess things up when you'd want to use a full duration stun ability.
0
Comments
https://forums.ashesofcreation.com/discussion/50615/try-to-limit-the-amount-of-braindead-and-anti-fun-cc-that-is-stuns-there-are-better-alternatives
https://forums.ashesofcreation.com/discussion/50899/crowd-control-should-not-be-based-on-rng/p1
https://forums.ashesofcreation.com/discussion/50984/tab-vs-action-combat-philosphy/p1
Good luck mate.
Lulz
Most other effects are fine.
Don't know if you watched the 100th episode of the discussion round but there Steven said that certain attacks in a weapon combo could have a RNG chance of proccing a bleed or even a 1 second stun.
Looks like I'll have to wait until Wednesday to watch that.
Thanks for the heads up.
Wait, just to be clear. Explicitly said '1 second stun'?
yup
Thank you very much. I can see my team and I have work to do...