Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
That's how you design things, you make pointed, controlled scenarios and then you make sure they don't go against your design principles.
Your sarcasm however, is still data, and still appreciated.
I'm putting you down as (A) with a side of 'didn't understand the question or chose to have an emotional response first due to assuming it was an attack on something you want'.
Yes, you are supposed to bring up specific scenarios in design but you shouldn't be trying to guide the answers which this came off as. You left out pretty common answers like, leave the area for a bit or take a break from the game and instead went with the extremes of leave the spot forever or permanently quit the game.
Did I miss-interpret those answers?
How about put me down for F. go chill somewhere else for a while.
The answer would depend on Harry's loss. If he had extremely rare materials on him then raising the entire node doesn't sound like a over reaction.
Generally Harry might not even care though. He might have even enjoyed it and continue hanging out at that spot to turn it into a fight club. xD
U.S. East
The thing about being sarcastic on the internet is that it opens up the possibility for people to interpret your response to be 'whatever they consider the worst possible implication to be'. Similarly, if you have this type of dismissive reaction to everyone who has a problem with something, then that's data for me because it tells me 'how certain newcomers will be treated in an active community', at least until the demographics here change.
If you're just having this reaction because I 'write scenarios that assume extreme solutions', that's fine, I'm used to that. You do you, I did ask for representation of certain viewpoints, after all.
So far, I've found this community to be defensive, mostly implying that their view of what is fun excludes a wide section of people (perfectly fine), and dismissive of concerns both detailed and simple, to the point of being inane. Your new answer falls under the 'just chill, it's not a big deal', which I'm pretty sure is the answer type I'd get in most cases without the hyperbole. I'm glad that your life and game experience results in problems being solved by 'just leaving things alone for a bit', but for some people it is not, and I explicitly don't ask for anything to change the game.
Therefore that's the experience newcomers get. This thread itself is just one more check on those outcomes, because people are complicated and one shouldn't judge them to be 'someone who responds X way all the time'. So I gave the most lenient scenario possible, and analytics tells me what the response type received, on average, on these forums, will be, for a while.
This affects the likelihood of me recommending or playing this game post-launch, so all data is truly appreciated. Yours fits my models of you really well, so it's properly weighted. So you misinterpreted nothing. Everything, including this answer, is exactly as predicted.
I look forward to the next, but if I tell you the odds of there being a next, it will change them, so...
That is the thing with statements like this - there has to be odds of the event that are what you say they are, if you give us that number. That number could be 14,000,605 to 1, but it must exist.
At least we know what you look like, now:
"Azherae wants to play a game..."
The test subject's p-value and model will be adjusted depending on the following response or non-response of the test subject in any subsequent posts.
Thank you in advance for your cooperation, and please look forward to the updated report 🤡
So if someone runs into this scenario and asks for a recommendation, i'm dismissive by recommending they leave the area for a while? Does that also mean i'm being dismissive if they are trying to solo a raid boss and i recommend they get a group?
You use terms like dismissive and exclude but seem to think that a game should not include open pvp since some people don't like it. The content some of us enjoy should be excluded since others don't like it. I'm not saying you are asking for a change but in your opinion, do you think games should never implement open pvp since some people don't like it? Do you think no game should ever appeal to those who enjoy it since you don't perceive them as the majority?
I usually don't do meaningless thing, to me when the fight no longer between the ganker and me as 1v1, I will just go to other place, because in my mind the ganker is already have advantage by attack on me first and if the ganker can't realizing that plus the ganker don't have a good health pvp mind set(like we can have a chat about pvp stuff or somthing) and willing to upgrade this situation to Xv1 like a shit player and talking shit things to me, sorry I'm too old to deal with it.
Or maybe if their guide is kind of famous, I will post the whole story on some websites warning players like myself to keep an eye on this guide and their members.
This topic is similar to DPS meter discussion, these are all tools to make connections to other players, tools don't make players being toxic, toxic players are just toxic no matter what.
You can either clap back “scoreboard bro, Im a solo player and took out X players from X guild X times before being taken down. Kind of sad.” and leave it at that or you can just ignore it. No matter what Harry has a memorable experience within the game. I’m sure most people who have been in pvp games can recall a legendary experience of them doing something awesome in an MMO in open world pvp. (Vanilla WoW Tauren Mill gigantic pvp wars for me)
People will gank/grief but there seems like there will be diminishing returns for those decisions in Ashes. Like some have said, most people might be in a ganking mindset but not forever. They’ll eventually not want to anymore due to the consequences Ashes will have in store.
There doesn’t have to be a definitive answer to this situation, to me, it’s more of a number of them at all once since this kind of game will have a myriad of complexity due to content being a player driven experience at least half the time.