Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I get not wanting people to switch back and forth all the time, but I know when I hit 25 I'm going to want to play around with a few secondaries until I find the one I enjoy the most.
Making that permanent sounds bad. Imagine logging in for the first time and being told to choose a primary archetype and that being permanent... You don't enjoy that class? Well too bad, you're stuck with it ...
At Max level give switching secondaries a week long cooldown or something to prevent that from being a normal thing.
I agree with the cool down/ cost being lower at lower level. At max it should be long and costly imo. This would stop people from feeling stuck but also prevent people switching just because they're doing a different dungeon or whatever. Intrepid talks about wanting players to be "known crafters/pvp/pve'ers" on a server. That only happens if the masses can't easily copy.
This ^ exactly. I think players should be able to try out different options to figure out what they like best for their individual playstyle, or what they think the META will be for that primary archetype, or whatever. Requiring a player to re-roll completely just to try out a different secondary archetype after investing many hours into a character is way too rigid of a requirement. I think the way they are planning on doing it sounds good. Make it an option to switch your secondary archetype, but require some time/effort/cost to switching.
Aren't we all sinners?
Then you missread my post. You made it sound like they don't. It's the philosophy of the game. I just said Steven said, choises matter. I can't see how making secondary class permanent helps the economy. What it does, is frustrate people. Nothing will prevent you from not changing your secondary class. How many people do you think would want to level the same class again, just to have some changes to their abilites. When leveling takes time, and there are other classes. Perhaps people would want to try more than one. It could cause some to quit the game.
Intrepid never said secondary made the class completely different.
It would be the same as saying, a wizard that picked ice as their element. Would have to completely reroll a new character, if they wanted to try fire.
Some people do have a life
I'm all for it. However, the tree can't be permanent with no respecs because that will probably screw you harder and be a bigger reason for people to quit. That doesn't need to be easy to do though. I'd rather the price to doing it be some ridiculously hard to craft consumable so that the price changes with the game. So it's always ridiculously hard to respec.
I'd like it to be a consumable either way that is hard to craft that has absolutely no pure gold sink option. I'd prefer it if the class was permanent for each character though.
U.S. East
It will not make it more fun. It will just make it frustrating, if you picked the wrong one. Do you level more of one class in an mmo? I personaly don't. If the secondary class can be permanent. Then talents can be permanet (which is also a bad/stupid idea). Secondary class is pretty much just different talents.
Why does it have to be ridicously hard. Some people actualy have a life