Conrad wrote: » SirChancelot11 wrote: » @conrad Changing primary archtype sounds a bit much. I'm all for changing secondaries in town, and having certain secondaries change a primary archtype's role... But just freely changing primary sounds like FFXIV and u less they're going to do it the same exact way where you have to level each primary archtype separately too, that's gonna be a hard no for me. .... did you even read what I wrote? I never mentioned freely at any point.
SirChancelot11 wrote: » @conrad Changing primary archtype sounds a bit much. I'm all for changing secondaries in town, and having certain secondaries change a primary archtype's role... But just freely changing primary sounds like FFXIV and u less they're going to do it the same exact way where you have to level each primary archtype separately too, that's gonna be a hard no for me.
McShave wrote: » Dygz wrote: » No. And... already can't change Secondary Archetype on a whim. I would not LFG. I would go find the people in my Node who play at the same time I do. Ok, but when you join with the people in your Node, if you play together often, you all will want to coordinate your character builds so that they benefit each other. This will require a change in secondary as well as maybe new gear/ weapons, etc. We know you can change your secondary, so a lot of people will (like myself).
Dygz wrote: » No. And... already can't change Secondary Archetype on a whim. I would not LFG. I would go find the people in my Node who play at the same time I do.
Zeyd Arthurn wrote: » to be honest I really doubt I'll change it at all once I find which class or two I like
insomnia wrote: » No. Considering there are 64 combinations, and that is not even taking race into the factor. How many characters do you think people should have, to try it different things
McShave wrote: » We know that you can change secondary archetype and that Intrepid are trying to design it so that you can't change often. What do you guys think about the permanency of picking a secondary class? Do you think class identity or primary archetype identity will be more important? I had an idea where if you wanted to change your secondary archetype, you would revert your character level to the level where you initially pick your secondary archetype. This way you can't change it on a whim and have full character power of the new secondary archetype instantly when you switch, but you would have to develop your character as that of that specific class. However, we know that leveling will take a long time and it would suck to lose literal months of character development just to stop changing class quickly. I was thinking of this when pondering Looking for Guild advertisements. Would you advertise yourself as a particular class or a particular primary archetype, since you can change your secondary but you cannot change your primary?
Percimes wrote: » insomnia wrote: » No. Considering there are 64 combinations, and that is not even taking race into the factor. How many characters do you think people should have, to try it different things What you're saying, whether you intended it or not, is basically: "I don't want to go through the levelling process more than once." Considering the time required to reach max levels, it's an understandable point of view. It's one of the strange things about MMOs: people want continual, eternal, progression, but they dread levelling. Go figure... I would propose to forgo levels completely or to make levelling the equivalent of a 1-2 hours tutorial, but that's too radical for most people. MMORPGs, so, levels. No other approaches acceptable. It is forbidden by traditions now. Silly, but that's how it is.
Josie1577 wrote: » McShave wrote: » We know that you can change secondary archetype and that Intrepid are trying to design it so that you can't change often. What do you guys think about the permanency of picking a secondary class? Do you think class identity or primary archetype identity will be more important? I had an idea where if you wanted to change your secondary archetype, you would revert your character level to the level where you initially pick your secondary archetype. This way you can't change it on a whim and have full character power of the new secondary archetype instantly when you switch, but you would have to develop your character as that of that specific class. However, we know that leveling will take a long time and it would suck to lose literal months of character development just to stop changing class quickly. I was thinking of this when pondering Looking for Guild advertisements. Would you advertise yourself as a particular class or a particular primary archetype, since you can change your secondary but you cannot change your primary? I believe the second archetype should be more permanent and simply amplify or change playstyle and theme. That would be cool
Percimes wrote: » It's one of the strange things about MMOs: people want continual, eternal, progression, but they dread levelling. Go figure... I would propose to forgo levels completely or to make levelling the equivalent of a 1-2 hours tutorial, but that's too radical for most people. MMORPGs, so, levels. No other approaches acceptable. It is forbidden by traditions now. Silly, but that's how it is.
Vhaeyne wrote: » My gut preference is towards not being able to revert any choice. That is just me speaking as a guy who prefers choices to be meaningful. I know the crybaby masses will cry until you can change it on a whim. I have a feeling intrepid feels the same way I do. The compromise is to make it require some real effort to change your secondary archetype. I am not put off by this compromise.
Mopy King wrote: » I can't say I'd mind a permanent secondary archetype since I usually stick with what I pick, but some people are never satisfied until they've tried everything. If it was just the 64 classes that's already an enormous trask to try everything, but if you take into account that racial augments will alter each of those classes, since the goal is for an elven fighter to feel different than a dwarven fighter, then not being able to change the secondary archetype is insane. Without changing archetypes someone would have to start 572 characters to experience all the options. Even with changing the secondary that would be 72 different characters, each of which would need their secondary archetype reset 7 times. I don't think anyone is truly complaining about having to level more than 1 character to try different things, but when you start getting to those numbers then yeah, it's a bit much and unnecessary.
insomnia wrote: » I never said i didn't want to go through the leveling process more than once. I just don't want to do it for the same class, more than once. Maybe you should learn to read, before you comment.
Vhaeyne wrote: » My gut preference is towards not being able to revert any choice. That is just me speaking as a guy who prefers choices to be meaningful. I know the crybaby masses will cry until you can change it on a whim. I have a feeling intrepid feels the same way I do. The compromise is to make it require some real effort to change your secondary archetype. I am not put off by this compromise. Since we are already going that way, I would like to see the "token" or whatever that is required to switch jobs be something that is crafted and requires materials from all crafting professions at end-game simultaneously. A "magnum opus" craft that gives value to all crafts equally. This way, economically, all professions could benefit from people constantly respecting. I would hate for Intrepid to throw away a good opportunity to add value to the player economy by making the respect just be an NPC gold sink.
Percimes wrote: » People assume a lot about how meaningful the augments will be. People fill the void of information with their hopes and dreams, and hype themselves to heights no gaming system can live up to. People will be disappointed, I'm afraid. If you think an elf fighter will be drastically, or even meaningfully, different from a dwarf fighter you are fooling yourself. They may feel a bit different (the grass may appear taller for the dwarf), but not enough to feel the need to experience both. The secondary archetype will probably bring more meaningful changes, but how much is still vapours as far as I'm concerned, I'll wait until they condense to form an opinion of them. But all and all, I'm more or less like you: I stick with the concept I had for the character when I created it. I also try to keep my characters independent from each other, I rarely pass on gear from the main one to the lower level ones. The people who like to experience many possibilities of gameplay without beginning at the start each time are best served in a skills based system, such Star Wars Galaxies had at launch. There were classes, but they were soft classes and you could only level part of each skill trees if it was your thing. And no, people didn't all end up the same.