Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
A tour of a Vaelune Metropolis
Nerror
Member, Alpha One, Alpha Two, Early Alpha Two
I have apparently completely missed this part of an old video from May 2017, where we are given a tour of what looks like a Vaelune Metropolis. I had seen pictures, but never knew the video existed.
https://youtu.be/_fPIP8uu6Pc?t=1923
The tour starts at around 32:05, outside the metropolis, which gives a sense of the size from the outside, but it's really first when we get inside you appreciate the size of the place. It's friggin' huge. Easily on par with capital cities in other MMORPGs.
Disclaimer: This interview was done a couple of weeks after the kickstarter launch I think. The metropolis is obviously a placeholder in the sense that they didn't have a functioning node system back then. However, it shows us what the plan was, and what they wanted for size. You'll notice there are several areas inside that seem undeveloped, where the mayoral buildings could be placed. We don't know if anything has fundamentally changed in those regards, but just the fact they started out wanting this size and scope for a metropolis bodes well I think.
The entire interview is worth a watch honestly. They talk about social organizations, about stuff they want to provide for roleplayers, about P2W, about a stockmarket where you invest gold into a node somehow, and about things like building up a franchise after the MMORPG is out. You also get to watch Jeff Bard if you miss him
https://youtu.be/_fPIP8uu6Pc?t=1923
The tour starts at around 32:05, outside the metropolis, which gives a sense of the size from the outside, but it's really first when we get inside you appreciate the size of the place. It's friggin' huge. Easily on par with capital cities in other MMORPGs.
Disclaimer: This interview was done a couple of weeks after the kickstarter launch I think. The metropolis is obviously a placeholder in the sense that they didn't have a functioning node system back then. However, it shows us what the plan was, and what they wanted for size. You'll notice there are several areas inside that seem undeveloped, where the mayoral buildings could be placed. We don't know if anything has fundamentally changed in those regards, but just the fact they started out wanting this size and scope for a metropolis bodes well I think.
The entire interview is worth a watch honestly. They talk about social organizations, about stuff they want to provide for roleplayers, about P2W, about a stockmarket where you invest gold into a node somehow, and about things like building up a franchise after the MMORPG is out. You also get to watch Jeff Bard if you miss him
2
Comments
RIP Jeffery Bard
His death shall not be in vain.
Sounds right
Why are people saying RIP Jeffrey? He left to pursue a passion and work in VR game design.
Looking around in the video, it's comforting to see so much player housing. Initially, the level 3 Nodes will start with 8 player houses. So long as they aren't destroyed, then these are the ones that will upgrade to mansions and luxury towers, as the Node progresses in level.
However, this doesn't mean that it's not worth it to still pick up a lowest-level player house when a Node's city advances to levels 4, 5, and 6; It's all still part of the intricate and unique neighborhoods that will wind around the streets, hills, canals, rivers, ponds, and other landform-features that will pre-exist development of the Nodes.
Yours truly hated "flat" player cities in SWG; It was much cooler to see and visit cities with unique or special geography. Am hoping that whichever group of players that I end up whiling away the hours with might enjoy living in a city developed in something like a swamp, or on the side of an ever-snowy mountain slope, or a river delta in the middle of a dense and super-shaded forest.
Where we live in-game should spark and feed the imagination - not try to conform to cookie-cutter geography out of fear of losing buildable space.
Nodes 2 shows even more of the Metro.