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Question for the Sound Tech folks! -Mount footfall

EonaEona Member, Pioneer, Kickstarter
Hello! This question is for the sound tech folks! While Steve has been showcasing the horses, I have noticed that the sounds that the horses hooves make don't change based on the terrain. Will this be changed in further content? I am really hoping it will! I love to rp with the horse slowly parading down a brick lined street, trodding over wooden bridges, and finally clopping off onto the dirt packed road of the homestead, after a hard fought victory. There is nothing quite like the ringing of the hooves heralding in on the weary heroes returning home.

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    My expectation would be that this would come some time during beta.

    A worthwhile question to ask, though.
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 2021
    I doubt any sound tech folks from Intrepid will answer here, but I do agree with wanting any type of footstep sound be appropriate to the surface they land on, and the material of the foot. :smile:
  • GrilledCheeseMojitoGrilledCheeseMojito Member, Alpha One, Alpha Two, Early Alpha Two
    Both mounted and on-foot footfall having proper sound differences based on terrain makes a big difference to immersion. It's a good deal of work, but it's a lot more jarring when it's not present. I don't expect this until much later, but having it for both mounts and for different kinds of footwear (leather boots making a different sound from plate armor, etc.) is something I think is really important.
    Grilled cheese always tastes better when you eat it together!
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