Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will mobs have their own attacks?
ShadowClone
Member
Will each mob in ashes have their own attack animation or is it going to be like the typical way where they just stand still n have a swing?
0
Comments
So far, its really no different from any other MMO I have played. Harder mobs tend to have more complex animations and moves and there are always some basic mobs that don't seem that exciting.
I don't think they have some philisophical idea that every mob must have its own rig and moves that is compleatly diffrent from every other mob in the game. I also don't think that it would be the best move of a studio the size of Intrpid to do this for a game the scale of Ashes. Reusing some animations and rigs from time to time is fine.
Hope this helps.
This is my personal feedback, shared to help the game thrive in its niche.
Ah I see and I agree with you for the most part I'd just like to see at least some slight variations in basic attacks for different mobs every once in a while
I agree, and from what I have seen it won't, be an issue unless you have are grinding the same mobs for hours on end. Which is sometimes very profitable in some games.
This is my personal feedback, shared to help the game thrive in its niche.