Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Livestream + Q&A Submission - Thursday, December 23, 2021 at 11AM Pacific
Glorious Ashes Community!
Our next livestream will be Thursday, December 23, 2021 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream.
In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! (think one to two sentences!) Submissions end Wednesday, December 15, 2021 at 11AM Pacific so we can select your questions before the stream.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
EDIT:
🧡 Thank you for tuning into our stream!
While the full broadcast video renders, check out our walkthrough of Ashes of Creation with some of the exciting UE5 changes we've already implemented! https://youtu.be/mAFW6Pkx-N4
EDIT 2:
❄⛄ Check out our December Development Update with our announce that we're now developing with the Unreal Engine 5! https://youtu.be/HB7gWTpeB08
❓ What was your favorite announcement that we revealed during the stream?
EDIT 3:
🎉🥳We are extremely excited to announce that we are developing Ashes of Creation on the Unreal Engine 5! https://youtu.be/vBJ0NG8J9Ng
💡 UE5 offers our team more tools to develop at a faster pace and make Ashes of Creation even more spectacular than it already is.
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Comments
If yes, can one of these be mentioned or fleshed out verbally, so we have an idea of how powerful these will be and what we can expect (if things have changed)?
Ultimate skills were mentioned in 2017, but only in conjunction with the combo-system which have since been deprecated. As an example the Tank was supposed to have a "Super Hero Jump" where he would lasso all on impact. Link
I'm curious to know if player characters are completely disconnected from what we fight.
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I want to ask Steven, as an mmo player, what would be a good carrot on a stick, once he will reach max lv and top gear.
What should be in an expansion to keep high lv players always excited?
There is a pretty big community for it in SWTOR, but it is pretty much all people hacking the game files and developing their own tools to do so. Official support for this in AOC would be amazing.
1. Will there be hidden stats that will be generated for the player who meets certain special requirements, (i.e. a player obtaining a courage stat from playing a specific race and class together, and the courage stat decreases the effectiveness of CC effects? Or even a leadership skill from playing as a summoner and having a better leadership skill the better your summons can follow your commands?)
2. Will a summoner archetype conjure up allies to fight for them or will they have to catch wild creatures in the world of Vera and tame them to become an ally (i.e. by bonking them until the monster is at low health before being able to capture it?)
3. Will summons have a level and stats of their own and a variety of rarities within and across each species of creatures and will they be able to evolve once they meet a certain level requirement?
4. Will other special hidden requirements augment the path of the evolution of the creature?
5. Will you be able to obtain an aerial summon and mount it?
6. Will there be certain skills generated after meeting a certain requirement (i.e. after capturing a # of the same creature you obtain a skill that lets you inspect that creature's stats without having to capture it?)
7. Will summons have a loyalty/favorability bar?
P.s - anyway we can convince you to just go tab target?
p.p.s - No one wants to play a Fps mmo.
What is the vegetation density going to be like in AoC?
-Avian Tulnar (topic video)
-Dwarf-to-tallest race heights for Tulnar
-Crows/ravens for Falconers
-AC:O & AC:V type aerial scouting for Falconer
we are at this stake 2 years behind and now u want to redo everything u had planned to do, meaning alot of redoing of stuff?