Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
it really adds to the immersion of the world. Seeing nameplates for players through walls, trees, and other large obstacles is immersion breaking. For all New worlds failures, this was something amazing feeling.
2 - Alpha 1 was obviously bare bones. But will we see MUCH thicker nature density in Alpha 2 or Beta 1?
The world felt like a 2004 MMO with basic flat grounds all over the place unlike modern open world games like New world and say, Icarus. Being in those forests feels "right" and slam dunks the Immersion factor.
3 - Any update on the possibility of UE5 Conversion?
i feel like all the possibilities it would offer can only add to making a world we log our brains into and fall in love with immersion.
2.) will we be able to control summons/familiars seperately?
3.) Will there be seperate freeholds to be found out in the world, attacked to a node but perhaps one that doesnt become a village? love me the hermit lifestyle!
4.) Will we be able to have multiple mounts out at one time? or multiple pets out at the same time?
6.) How in depth will the animal husbandry go into? Will i be able to take a snorse and through random mutations breed a snorse with short legs? will i be able to breed a snorse with a terrapin tortoise and have a tortoise with a snail shell?
7.) Can we breed pets in order to make mounts?
8.) will there be wildlife that we can gather from just like mining rocks etc, maybe trimming some goat hair, or clipping the claws of a wild tiger etc, only without killing it.
9.) Did you notice that there was no #5?
10.) really though i adore slimes, i firmly believe Ashes wouldn't be complete without them, you could make them all shiny too, maybe have a giant slime mount where you 'mount' it by stepping into the slime and rolling it like one of those blow-up balls you can walk in.
I know there are items like pendants and cloaks that are advertised as one piece, but I personally enjoy mixing and matching sets. If the sets consist of individual items I would be more tempted to buy a set for a specific part of it that I liked. Its also nice to have a little bit of individuality in games, even if its wearing 2-3 pieces of a set and just changing the helm/gloves/shoes out with something else that happens to match from a different set.
How do you resist scope/feature creep? I've recently started following AoC's development, been listening to a the prior dev updates while playing other MMOs this past week! One thing that struck me is that while the scope of the game seems quite large, it's remained quite consistent since the kickstarter--at least as far as I've seen. Feature creep can be the death of an exciting game like this, so it's encouraging to me to hear some answers to these Q&As end up being a variation of "That's a really cool idea! But that's not something within the projects scope at launch."
Ok and one more question that might've already been answered, more about the game itself . Do the nodes further out from the starting points have higher level enemies even at the wilderness stage? Or could I decide to wander off from the start to develop nodes far from the divine gates at level 1, maybe to avoid first day/week crowds.
I would like to ask you what is the public you are targeting?
will any players will be able to buy a caravan or boat like in archeage ? Also will the only interest of moving ressources around the world will be to sell it on market place higher prices because you can't find the ressources around this place ? For exemple you could have higher chances to craft a good stats item on the city you are assigne to creating an interest on transporting ressources. Maybe some rare ressources could only be raffined on specifics workshops that are present only on specifics node or some old workshop standing in the middle of a highly magic area so you would have to transporte ressources there with a caravan or boat to raffine it. Those types of thing could create a massive interset on caravans and boats wich is to me if done correctly one of the biggest selling point of the game.
Thank you for your time and keep on the good work ill be playing at your game for sure !
Due to that I wonder if can hope to get any combat related updates or at least know what the most popular ideas floating around the studio concerning combat, as much as I love the monthly developer streams it's mostly been just mount show offs these last months, while intriguing, If there is no gameplay related things present or talked about for some months, one can't help but feel something missing.
Hearing about combat is important especially because some people keep saying that the game should only be tab target or only action combat depending on which camp they're interested in, instead of supporting the hybrid combat that was in Steven's vision of the game.
Side question (if you're so inclined): Hypothetically the answer is "It's hidden", than will it be like two different combinations of ingredients can make the same potion (like Skyrim), but one potion will be better than the other, depending on the ingredients?
You all are awesome! Thank you for all your hard work !
Will any combinations of X/Tank's be able to tank if properly geared and built to do so, or will primary archetype Tank/X's be the only ones capable of tanking?
I am afraid that action combat just does not work with MMORPG genre, and the fact that all major popular mmos with 1m+ concurrent players are tab targeting, and no action combat mmos are close to it is just a one of the many arguments..
Another one is that it is very hard to balance it, unless separating pvp/pve balance, but in that case it comes with it's own technical challenges that no one seems to bypass it. Unless implementing some kind of pvp only stat and do calculations based on that, but still not a silver bullet.
I am kind of afraid that you're wasting your time trying to make action combat work when there is no really a need for that?
What's the secret recipie to having players who check out the game to stay for the long haul?
any eta on when we can have it and start creating our characters?
none of us have ever played any pen and papper games. like your 24 hour live stream did.
For me tab targeting will feel like we are going backwards and i cant stand it. Action is so much better IMO.
@Blip They've never promised a hybrid combat system. They've said that a hybrid system is their current goal, and if they can't make it fun then they'll just go tab. Here's the exact quote: