Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Purchasable game time (in hours)
Inex23
Member
Hello there!
As someone who is more used to box prices and who is a less active member of the community due to the lack of time, I had thought which of course was very appealing to me and I think would be very appealing for other people in a similar situation as well, who have less time for games but would like to play ashes regularly.
The idea is that there could be a limited option (purchasable once every 6 months or so) to purchase game time as in-game hours let's say 40-50 hours at the price of a monthly sub, which would last 2-3 months from purchase or the expiry of your current sub.
In that sense, this came to my mind that it would benefit more casual players (like me), who have a job, university, family, etc. I don't think that it would hurt the game financially, because of the purchase limitation and the fact, that the aim of this option is the people, who wouldn't be subbed throughout the whole year anyway, because it's simply might not worth it for them.
I know, you can support the game, even though you are not playing it all the time, but I'm not talking about the people who would support it financially that much without getting something in return that they can take advantage of. In my opinion, the game could benefit from an option like such, which should make the game more accessible. I'm willing to pay for games, absolutely, but I think that it would keep a lot of more casual players and engage a lot of people to try ashes out in the first place if there is an option besides subbing.
I would like to hear your opinion about this option.
As someone who is more used to box prices and who is a less active member of the community due to the lack of time, I had thought which of course was very appealing to me and I think would be very appealing for other people in a similar situation as well, who have less time for games but would like to play ashes regularly.
The idea is that there could be a limited option (purchasable once every 6 months or so) to purchase game time as in-game hours let's say 40-50 hours at the price of a monthly sub, which would last 2-3 months from purchase or the expiry of your current sub.
In that sense, this came to my mind that it would benefit more casual players (like me), who have a job, university, family, etc. I don't think that it would hurt the game financially, because of the purchase limitation and the fact, that the aim of this option is the people, who wouldn't be subbed throughout the whole year anyway, because it's simply might not worth it for them.
I know, you can support the game, even though you are not playing it all the time, but I'm not talking about the people who would support it financially that much without getting something in return that they can take advantage of. In my opinion, the game could benefit from an option like such, which should make the game more accessible. I'm willing to pay for games, absolutely, but I think that it would keep a lot of more casual players and engage a lot of people to try ashes out in the first place if there is an option besides subbing.
I would like to hear your opinion about this option.
1
Comments
This is on top of the fact that yes, it will of course hurt the game financially. When you offer play at a discount, you get less money. That's just basic math.
I doubt that there are a significant number of potential customers who worry about wasting $15 a month on a game where they barely have time to play, but would instead pay $15 for 40 hours that they can use over a 3 month period. I don't think they will be luring too many people that way. It just won't work.
If Intrepid was going to entertain this idea, they'd be better off to just charge by the hour. They'd potentially make more money that way overall, depending on how much they charged per hour and casual players would get a discount. But again, I think that would drive people away. People don't want the stress of having to financially manage play time in an online game.
Charging a flat monthly (or multi-monthly, or yearly) subscription is the most attractive option for all customers and it's the reason why that's the method most MMORPGs use to monetize things when they have subscriptions.
(Note that I have a lifetime sub so none of the above would apply to me, so I have no dog in this fight at all.)
Pay-by-hours instead of monthly subscription introduces volatility in sales. This is harmful for financial and product management because they cannot accurately approximate future sales. Which is important to decide which endeavours can be undertaken and how to pay for those.
Also it is simpler to conceptualize $60 to 4 months play time, rather than $60 to 200 hours play time. A lack of transparency hurts customer conversion.
Adding to @Atama ’s point, it should go without saying why bills are typically charged on a calendar basis. Paying by usage takes more effort because the units charged are too abundant. It’s simply too tiresome for most to be bothered with.
Sorry. I guess it just didn’t stand the test of time
That's not to say that an MMORPG needs that to survive. Free to play games which are monetized purely on micro transactions (which are more the norm these days) do not enjoy that sort of steady income. They get money in chunks as people voluntarily buy stuff. So they surely go through months where they are making huge profits and lean months. But given the choice between one model and another, most businesses would prefer the steady income.
You can't always do that though. I've played multiple MMORPGs that started out with subscriptions and were forced to go F2P when the subscription model wasn't making enough money. (Off the top of my head, I can think of The Secret World, Lord of the Rings Online, Star Trek Online, Champions Online, and Star Wars: The Old Republic as games I personally played that later swapped to F2P to stay alive.) I'm hoping that Ashes of Creation can succeed with a subscription model where those failed, but only time will tell.
I admit, that business wisely it's not a great idea, that is why I thought that if you limit the option to buy it, so basically you can't play throughout the year using this deal. Also, I didn't have an intention to make it cheaper than a monthly sub.
I was not really concerned about Ashes money wise honestly.
I didn't even think about what Atama said in the first place:
and what a great point. Ashes will be the first sub based game that I play, so I have no experience in the effects that it could cause in the community of the game.