Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Quitting?
Sunboy
Member
What would make you loose interest completely in the game?
Also if you say P2W stuff. Post the second reason.
Much love and a happy new year 😘
Also if you say P2W stuff. Post the second reason.
Much love and a happy new year 😘
4
Comments
Time gated daily chores. I don't mind a long grind, in fact I love it.
The second I have to log on every day to get a little bump of daily progress that is allowed is the second I am out. I am talking specifically about WOW here, but I have seen it in other games.
If I am going to log in and do the same shit every day, it's because I like it and I want to do it. Not because the devs decided they want to see people out in the world doing shitty world quests.
This is my personal feedback, shared to help the game thrive in its niche.
Besides simple and obvious big stuff like the presence of P2W, gameplay being unfun, game being very buggy, abusive players not being adressed, immersion breaking cosmetics, game feeling like a chore with obligatory dailies and grinds like that, etc
stuff that would really ''make my boat sink'' would be:
(in no particular order)
1. The class-spec I want to play is underpowered and/or its gameplay doesn't match its theme and/or its unfun to play.
2. Bad server population management systems leading to the world being beautiful and huge but feeling underpopulated and imbalanced in general.
3. If the world, despite being big and beatiful, is shallow. If it has no secrets, and treasures and mysteries and easter eggs and secret quests and stuff like that hiding in the ''optional'' areas.
4. Game is too cookie-cutter. You got 64 class-specs, hundreds of armor and weapon combinations, hundreds of affiliation, tatoo, etc combinations but at the end of the day, only a handful of those are actually fun to play (work).
5. Griefing has been neutered too hard and the game in general is too much of a nanny.
6. It lacks enough mechanisms to enoucrage you to get friends. It just doesn't have enough group quests, elites mobs, instances, etc to encourage people to work together.
7. It just doesn't have the right atmosphere and story.
8. Game being turned away from PvP and more into PvE.
1. adding NFTs
2. allowing exploits to keep existing and not permabanning the cheaters hard.
3. non-stop unstable servers with no fix in sight.
If summoner/rogue comes out and its terrible I would hope to see adjustments within a month and not next expansion.
When I played albion online I loved the feel and utility of spears but it was outshined by most other weapons in the game for pvp. I spent a few months hoping for change, writing suggestion threads, complaining, etc. A month after I quit the game spears became the best weapon in the game apparently. I did not go back though, they took too long to address it and I lost interest.
If gold sellers were common and if cheaters and botters went unbanned, then I would reconsider playing.
Other things would irritate me, such as dominant guilds griefing, players being jerks and my node being wiped out. But that is human nature and/or a part of the game so none of that would make me quit. If I can't take that, then I shouldn't be playing...I should stick with checkers and Pokemon.
If they made instanced PvE raiding the prevailing gearing progression method.
If they made ez, solo story questlines and quest hubs the main leveling tactic.
If they made daily activity rewards equally important to gold.
If the economy was based on auction house, infinate resources and competition for cheapest volumes of goods.
AoC needs to stick to its designs, which will make it an mmo worth of investing time on your character and immediate community, as opposed to all the quick, solo mmos, with optional instanced raiding and pve plus boring daily routines.
I had 500 something hours in New World a month in, maybe even less than a month. It was ridiculous, one of my friends even called me out on it like, how bro?
As soon as I found out about the duping and realized the devs couldn't or wouldn't be able to do much about it, I instantly quit. Instantly dropped 500+ hours of time investment. Wasn't even a hard decision.
2. If they can't manage to do better than 'flavors' for Classes and Augments. At that point, I just have better things to do, and I can design that sort of thing myself so, in all arrogance, it'd be doubly frustrating to literally 'be able to see how to do it better' and watch it suck, enough so that I wouldn't want to log in.
Would prefer EA to Activision - but only just.
To me, that's Ashes' selling point that distinguishes it from all other MMOs - I really want to see if the rise and fall of cities can be fun and have meaningful impact on an evolving world.
I think I have told you before. If they did some instanced raids where gear was locked to a specific iLVL like FFXIV does for Ultimate raids. The only rewards being cosmetics and titles. That would be sweet.
This is my personal feedback, shared to help the game thrive in its niche.
I also agree that being forced to do daily World Quests would eventually get boring. Especially, if you were forced to do them lest you felt like you weren't going to be as competitive.
You can mouse over macro heal in FFXIV...
This is my personal feedback, shared to help the game thrive in its niche.
When IS think profit is more important then gameplay.
I don't think this is a very good reason at all.
Without profit, there is no Intrepid, no Intrepid means no game. No game means no gameplay.
Intrepid need to put profit first, but do it in a way that doesn't compromise gameplay.
I think it's safe to say that that's exactly what Sunboy meant; your logic seems a bit off to me though.
If you're making profit your number one priority but refuse to change your gameplay system solely to make more profit... Then profit isn't your number one priority.
If you're making profit your number one priority, and your company is making a profit, then your number one priority is taken care of and you can move on to other things.
What you are talking about here is making profit your only concern, not making profit your number one priority.
I hope you mean with IS sacrifices good gameplay to gain extra profit?
Until they plug us all into the matrix or give us "Universal Basic Income" I think profit is going to be the main motivator for most projects.
This is my personal feedback, shared to help the game thrive in its niche.
I think what Sunboy means is implementation of gameplay that maximizes profit and minimizes quality/fun. Archeages labor system comes to mind, people who paid got an advantage ,thus trion/gamigo sacrificed quality gameplay for money.