Marcet wrote: » Well I think the first thing they should work on is fluidity of movement in the game
Marcet wrote: » I honestly don't know much about game design
Marcet wrote: » I think the first thing they should work on is fluidity of movement in the game.
Marcet wrote: » The question is, when its time to work on that?
OutSiDeR304 wrote: » Not sure on your production scale or budget, but it may be worth looking into something like RADiCAL (AI driven real time animation creation supported by Epic and FBX exports available) Getting a pakour actor to help with movement animations, and get the sound team to make the foot steps feel more impactful. This will improve immersion a lot. One thing i noticed about new world although there is MUCH to be desired about gameplay, they really nailed the sounds, all the actions and movement feels really impactful with the use of very well timed sound bites and this improves the feeling of the game by a lot.
arsnn wrote: » Prototyping for 1 year with hardly any changes and depth of tools you can utilize is kinda ..?
AncientIncant wrote: » @arsnn arsnn wrote: » Prototyping for 1 year with hardly any changes and depth of tools you can utilize is kinda ..? The assumption you’ve made that has led you astray is that Alpha-1 was their most current build. As a result, you’ve opened the door for yourself to believe you can deduce the state of combat behind closed doors.
Azherae wrote: » they basically told us that the Combat state as of Alpha-1 was what they had
AncientIncant wrote: » @Azherae Azherae wrote: » they basically told us that the Combat state as of Alpha-1 was what they had Do you know on which livestream this was discussed? I'm curious and want to look further into it. Thanks.
Azherae wrote: » Forgive my attitude, I'm a little jaded from conversations on this forum from awhile back. Just bear in mind that people who have the Alpha One tag have had 'an entire separate forum to talk on' for a while, so I'm moreso 'corroborating what @arsnn is saying'.