AncientIncant wrote: » Thanks all. Will watch these. Apologies for speaking out of turn. So are you two (@Azherae and @bloodprophet) in support of @arsnn assertion that the combat’s progression has been incremental? Would you say it’s concerning?
Merek wrote: » The animations as they stand, Alpha or not are horrendous. We can all agree on this, however, I dislike the consistent use of the 'Alpha' scapegoat. It's old and used to shut down constructive criticism, a lot, especially on the forum. Just because they aren't finished doesn't mean we can't help direct the developers down a path that results in animations that are interesting instead of bland and/or generic.
bloodprophet wrote: » No we can't all agree on this. I don't agree and there are many on both side of this.
bloodprophet wrote: » What direction would you prefer they go with this? Stay constructive.
bloodprophet wrote: » I think an important part of the video is at the start when Steven reiterated this is a systems test and not a content test. Not crapping on people as we are seeing a large influx of new names (which is amazing and welcome) but a lot of new people see the videos either from Intrepid or someone else. Sometimes people don't clarify this point so first time eyeballs seeing the game think they are further along then they are.
arsnn wrote: » Maybe it´s been a lack of talent/competence in that area or technical stuff compatibility issues with some aspects like IK animations or notifiers
Noaani wrote: » arsnn wrote: » Maybe it´s been a lack of talent/competence in that area or technical stuff compatibility issues with some aspects like IK animations or notifiers This is entirely possible - but then, why would you hire the people you want for finishing touches before you are ready for those finishing touches? Regardless of whether they have the ability on staff right now, these are the kinds of things that need to be done near the end of development, not years out. You work on those finishing touches when you know you have the basic general movements of each animation sorted. Any work done to finish an animation that is then discarded is wasted work.
AncientIncant wrote: » @arsnn arsnn wrote: » Prototyping for 1 year with hardly any changes and depth of tools you can utilize is kinda ..? The assumption you’ve made that has led you astray is that Alpha-1 was their most current build. As a result, you’ve opened the door for yourself to believe you can deduce the state of combat behind closed doors.
arsnn wrote: » Prototyping for 1 year with hardly any changes and depth of tools you can utilize is kinda ..?
arsnn wrote: » And im not talking about add some abilities pre-launch, they are not even close to how the fundament of their combat works.
Marcet wrote: » The problem is not the animations in this stage, the problem is people blindly defending IS and shutting down any kind of questions about it. I asked for someone with knowledge on the subject to explain when is a good time to start working on the animations. The responses i got were: "How you dare talk about this?" "This is alpha" "Don't talk about this" "This is alpha" "Leave it to the professionals" This forum community always concescending and truly hurtful for the game. Stop shutting down questions and constructive criticism.