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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Question: What about a "real" Ignore-Function ?
Silberwolf
Member
Ladies and Gentlemen,
actually, I’d like to kindly ask you for your opinion referring to a more .. let’s say … sophisticated Ignore-function.
At this time in almost every MMO the ignore function simply prevents me to see any ingame messages from the ignored person.
What about causing the code to really ignore that person COMPLETELY ingame ?
What I mean ist he following:
The chosen person is virtually not shown in the world. Not only are there any messages not displayed, the whole person is not shown to me anyway. This could possibly be extended by more functionality like:
- His/her whole account (all Twinks) is blocked
- complete guild is ignored
- ...
I personally would enjoy it, once I could simply fade out the Chars who continously jump around vendors and sreaming ....
I think, this would be a REAL ignore function. 😊
It would also have the very little advantage, that less data has not to be rendered, because the server checks my internal ignore list before displaying the players around me …
Would that make sense in your eyes ? What would be the downside (exept the programming would need to be amended) ?
Thanks for your attention and best regards
actually, I’d like to kindly ask you for your opinion referring to a more .. let’s say … sophisticated Ignore-function.
At this time in almost every MMO the ignore function simply prevents me to see any ingame messages from the ignored person.
What about causing the code to really ignore that person COMPLETELY ingame ?
What I mean ist he following:
The chosen person is virtually not shown in the world. Not only are there any messages not displayed, the whole person is not shown to me anyway. This could possibly be extended by more functionality like:
- His/her whole account (all Twinks) is blocked
- complete guild is ignored
- ...
I personally would enjoy it, once I could simply fade out the Chars who continously jump around vendors and sreaming ....
I think, this would be a REAL ignore function. 😊
It would also have the very little advantage, that less data has not to be rendered, because the server checks my internal ignore list before displaying the players around me …
Would that make sense in your eyes ? What would be the downside (exept the programming would need to be amended) ?
Thanks for your attention and best regards
0
Comments
So no, I don't think they should implement that
I could put everybody on my ignore list, but Nodes would still progress?
That could be awesome!!!!
Pass.
No. No thank you.
Well, I can ignore their pleas for help… 🤪
It’s not a complete solution, but let’s not let perfection be the enemy of good enough.
thanks very much for your feedback.
Honestly, I was not aware that this idea would cause so much trouble, especially in PvP situations.
Fully agreed, that this is not acceptable. If this should further work, the software would have most
likely to check all of the player flags continuesly, if the PvP flag is activated or not and then switch
the ignore list on or off ...
Too much work and obviously not worth the effords.
Again, thanks very much for the feedback
Maybe I'll be back with another irrational idea some day
Cheers
I read the first sentence here and was about to reply with "if you have that many people on ignore, it is probable that you are the issue".
Then I read the second sentence...
Everyone starts out “green”. If you attack someone who is green, you turn “purple”. If they fight back, they also turn purple, and you have normal PvP.
If they don’t fight back they stay green. If you kill them while they are green, you turn “red” and gain corruption. You stay red until you work off that corruption somehow.
This game doesn’t have a PvP on/off flag like most games.
I guess you could make it so that if the person you ignore attacks you then they turn visible again. But at that point you’ve already given them the first strike so you’re at a disadvantage. Plus you’ll probably be confused for a while wondering where the attack came from. Just imagine if that first attack stuns you, or gives you a debuff. It might make all the difference in causing you to lose.
It’s a bad idea to set up a system where someone you really despise gets a free ambush on you.