Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I personally leave PVP off in games given the option because I don't have the time to acquire the skills or gear to give me a fighting chance, though it's not too bad if I am left alone if I run away but still, if i can't play the PVE aspect of a game, I don't play that game.
How about this, in Beta run a server that works as you intend, and another one with a `you have to flag for PVP' in order to be able to be attacked and see which one is more popular.
Forced PVP and rewards for this kind of activity really concerns me. This and the Need/Greed loot system are archaic mistakes of the past from an MMO perspective and I honestly thought devs and system designers had learned those lessons.
This shows a serious lack of faith in the corruption system. The problem with your suggestion is Steven has said he wants the areas in game to be very open and very much contestable.
If you don’t fight back the attacker has to consider if they really want to flag as corrupt. (The death penalties being I believe 4x bigger for corrupt)
The only progression is the satisfaction of the griefer knowing he's making the other players life a misery.
This should not be tolerated, as long as you give the players the necessary tools, im sure the community should be able to police this aspect. Word travels fast
Griefers should have a bounty on their heads, drop their weapon on death, not allowed to trade with players or NPC's, loss xp ....etc
Very little
This can be done without any consequences because you don't become corrupted doing that as of now.
Yah it was my exemple as flaw for the corruption system. And also one of my worries for how people may abuse it
The devs are experienced MMORPG players and devs, so I expect that to already be covered in the design.
In Ashes, spawn-camping is considered griefing, and the devs have mechanics designed to prevent that - in addition to Corruption.
Yeah but like in any law there is ways to counter it.
Like you camp people but not finish them you lets monster do it. You aint killing them so you dont get corruption and could potentionnally not be considered griefing cause you didnt kill the player. And on paper they could say its not griefing cause a mob killed me and not a player.
That doesn't mean the actual design or implementation will truly allow people to do that.
The devs understand that concept already, also.
Literally everying that involves gaining corruption mentions nothing else but kills. So unless they have a different system to deal with the just attacking problem in play, you can’t say on good authority it won’t be an issue yet.
So that for people that want to play that game of trying to hurt a player and hoping he dies to mobs, the attacker will be in a risk vs reward situation of potentially accidentally landing a kill shot themself, or conversely it working out for the attacker as planned.
Somewhat confident that I remember him saying that, and referencing this situation specifically. But there's no way I'm going to try to find it. Could be wrong too though.
I stated that just because you can imagine a scenario, it doesn't mean that scenario will be possible during actual gameplay. And I included a reminder that the devs are already aware of that loophole - as is everyone else here in these forums.
Thats cute if you think Crafters and gatheres are always casual players... Try games like Albion or Eve or go watch about the Cartels um this games where guilds of crafters Control the game
Give players a toggle to turn purple, letting others know they are fine with being attacked.
Attacking a purple player has no penalty.
Then set it up to add corruption to anyone that damages a non-combatant(green boys).
If the non-combatant dies while not fighting back, they drop nothing. No loot from the green boys.
Allow purples and reds to drop stuff but make reds drop more.
Set it to where you cant attack someone more than 10 levels above or below you.
I don't see how this system would cause many problems.
Those are the first guilds ill destroy, and have a big tax on them.
ehh griefing is the carebear's excuse to not pvp ;D
ok being serious, griefing probably exists when you grab a high level alt with nothing of value and perma pk lowbies. if you did it with u rmain, at least there would be a risk involved, but no risk on doing it with ur alt with nothing of value on.
1- mob dropping is a strategy. if im fighting someone stronger, id run to him with a train of mobs then fake death next to him or wait for him to aoe pull, now the mobs are attacking him and im also attacking him. either the mobs or i will kill him. this is also a very effective way to kill bots without incurring corruption. hell this is even a strategy in games like LoL, where the better player will bait his opponent to hit him near his allied minions so that they hit him, or look for fights near them. so is that griefing then because im having the mobs help me kill my enemy?
and i mean, lets be honest, if u see a dude running towards u with 20 dragons behind him, u could literally just run a bit till the mobs kill him or reset, or u could just stun/root him so the mobs kill him. if you die to mob dropping its literally ur fault.
2- karma bombing what? i mean im not forcing u to go red...i hate gathering and crafting but some people love it, they do it over pvp. so how does a miner or a lumberjack (unless he has a chainsaw) has any chance of defeating a soldier with 10+ years of experience? its not happening. some people just wanna chop trees or mine iron and dont want to pvp. the pve hero has no chance of winning that fight, so why would he flag? as the pvper, if i wanna chop trees and someone is already taking the nodes, i can either find another spot or go red. thats not griefing at all
Nobody says they got griefed while playing Counter-Strike, in Counter-Strike if you die you are bad.
But PVE griefing is a thing for many years in many games, because in many occasions there's no counters and no ways to stop the other guy.
A lot of people got griefed in Minecraft.
I worry that Intrepid Studios starts making one-sided systems being PVE or PVP and it's most likely that will end up being one-sided PVE systems since there's outcry among carebears.
Because there's land management I wonder how PVX and PVP players will deal with a horde of green griefers, let's call them green horde.
That's not griefing, that's just being smart.
In many many occasions I killed much stronger people using this and I looted them and it felt good.
I ambushed them in that way because I was punching up, I was the smart hero fighting bigger people using any means I can to overpower them.
A 1: yes, in many cases I killed much stronger people by doing that, doing this is just being smart, that's not griefing that's being smart
A 2: who cares if the pve guy doesn't want to fight? He can very well join a guild that has pvpers, he can work with other people and gather intel, he can have a scout alt, he can be aware of his surrondings... If you die for a stronger players you are just being a poor player
Griefing only exists when there's no counters, that's why almost never PVP griefing exists but PVE griefing is quite a thing in many games.
What people call PVP griefing in most cases is just whinning, because at the same time players can kill you players can also save you.
Just don't play the same way as if you are in a single player, reaching out other people solves a lot of stuff.
No more playing games as if it was a single player game with a lobby.
Yes!
In EVE online the carebears mine with literally 15-20 accounts while completely afk for hours.
Then they get rich, they dominate the market, they pay mercenaries, they make alts for killing you.
It's eye openning studying what goes in EVE Online behind the curtains because we can see the raw human behaviour there.
Most carebear alts are just a front, they belong to rich people, belong to pirates, belong to gankers.... all those carebear alts syphon the money to the real alt who runs the dirty business.
Assymetric war is the only solution sometimes.
Arenas in all games, I played as much as I could in as many games as I could.
Arenas just become a grind with broken metas being builds or gear.
Plus afk allies is a thing, when games like Guild Wars 2 added rewards for just being in the team then sometimes there's 4 afk out of 5 in the team.
True story, sometimes the only afk guy begs us to let him kill one of us so he can get his daily bonus... yes we let him kill us a few times so he get his bonus. It's just sad the state of arenas in all games, this is why I want some PVP everywhere because we can't rely on arenas.
My message is this: people just need counters, if there's counters then griefing doesn't exist
Which happens almost never, almost never you go to the newbie area and one shots newbies and escape alive, almost always a guy as big as you will show up and kill you.
PVPers can obstruct your path, but they can also save you... player driven content is the key!
Ally people who matter, make friends who matter, join a guild that has PVPers or bring PVPers to your guild.
Stop playing MMOs as if its a single player with a lobby, the same people who can kill you can also be your friend and work together with you.
Nobody cares what other people want, everybody just think with their own stomachs.
People just need ways to counter others and ways to ally others, you will be fine.
Then if you die it's your fault, if you die with all the tools in your hands it's your fault.
Bring PVPers to your guild and you will be fine and they will love fighting for you, reward them for it.
There's a lot of PVE griefing, just look at Minecraft griefing, Factorio griefing, World of Warcraft dungeon locking and many others.
But saying "outside of intended gameplay" is a good way to put it.
In PVP there's barely no griefing, but PVE has a lot of griefing because there's no counters for it.
In PVP it's just a fight, simple as that, PVP has it's counters and if you die it's because you are bad.
I wonder when a horde of green griefers band together what will happen if they decide to hide behind the wall of the Corruption system.