Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
They are not making a copy of someone else's mythos and lore, they are not making a game based on the lore of another preexisting franchise. It's what they make it out to be.
If throwing boiled potatoes is a weapon regularly employed by inhabitants of Verra, then it's their right to make it happen. And actually, that would be a funny weapon to use.
Levi-O-sa. Not Levio-SA.
i fully agree with you.
after seeing the orcs in the past livestream you can see how they resemble trolls in wow + naavi people from avatar BUT i didnt dislike it because i dont care about orcs or any other race that is not elf
wands and potion launchers are INDEED weird !
they are like i said in another thread, unnecessary and unwanted in a world where you have magic at large.
who would want a musket when you can summon METEORITE ?
who wants a crossbow/potion launcher when you can enchant your arrows ?
i personally hate all steampunk/guns/mechanical engineering stuff that they add in high fantasy magical world.
Because a sword can do things a spell can't. Just as a wand can. They are different tools for different purposes.
You might as well ask why anyone would be anything but a Mage. It's a bad argument.
Haha, touché.
Also, Wands exist in the modern real world as tools for focusing energy and intention, they’ve been around longer than Tolkien and Dungeons and Dragons…
A balanced potion launcher also sounds awesome if it is designed to be more steam punk than modern weapon design. Ashes strikes me as steampunk-fantasy. Where magic and science intersect with elves and dragons, it’s hard to say what is impossible. Just because it’s a fantasy based game doesn’t mean everyone still relies on candlelight and chamber pots. We have growing crystals and alchemical solutions..
Steampunk fits very well when they’re ready for it..
- Deep thoughts by Jack Handey
I assume there will be blue wands, but you do bring up a good point.
We have dyes in the game, but they only apply to armor (or costumes that cover up the armor). No dyes for weapons. I’m also not seeing where we can use cosmetics on weapons. And racial influence on gear appearance applies to armor, not weapons. So the whole idea of appearance customization seems to exclude weapons entirely.
I have the feeling that we’re going to have to get used to funky-looking weapons that clash with the rest of our appearance. Which is a shame, but if it’s something commonplace then I guess players will just tune it out.
On a positive note, wands are so small that in Alpha 1 I could barely see mine and ignored what it looked like.
Blue spell effects / offensive animations will get me to roll a class, even if it’s not the archetype I hoped to play initially.
I’m prayin for the day an mmo grants spell customization (such as warlock fel-fire quest in WoW) or glyphs that alter the color of your abilities.
AoC clerics have some stunning animations in the works, like the light-lasso, but if they’re all gold al the time, I’m not interested. Blue light-lasso…? Down.
- Deep thoughts by Jack Handey
The kickstarter rewards are why I am convinced that Intrepid will eventually sell class kits that transform the look of a character to a specific theme. An armor set with a few weapons to chose from, and particle effects for abilities all in one pack.
I see no reason why they wouldn't do this once the game is live.