Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
(Will it be just visual, or can we actually expect the Necromancer's summons to be typed as Undead- Will it be augments or will be it be an entirely new skill- Are you planning on making this MTX for something like this.)
2. Is AoC's own holidays still on the table or has that Xmas tree confirmed that we are now celebrating Christmas in Verra?
what is the point of having written a lore, of making gods and a whole history alive for another world.
if you have to impose real life parties on us, don't you feel like you're destroying the atmosphere of the game by doing that?
- Deep thoughts by Jack Handey
Can you tell us more about the "mini-game" which will be featured in deep-sea fishing and how many different fishes there is going to be in Ashes of Creation?
Will a casual gamer, or say someone who decides to try AoC a year or so after it's release, be able to compete on the endgame tradeskill stage? Or will they forever be stuck behind the wall of that player who was able to start on day 1 and play 16 hours a day for weeks on end? For tradeskilling to be truly viable, there has to be continuous strong demand for crafted goods all the way up (down?) the crafting experience tree. And there has to be that possibility of becoming the best, even if you're later to the show.
On a similar vein as my tradeskill question, is there going to be limited space for player housing and/or storfronts? In some games, those coming to the game after it was around for a while, had absolutely no chance to acquire player housing, because all the alotted space had been claimed.
I can only imagine the monumental task of having unique abilities for 64 subclasses classes. Has this work been on going for a long time ? has a significant amount of this work been done already (the basics - not tuning & pruning) ?
I
It isn't 64 unique classes
There will be lots of overlap
https://ashesofcreation.wiki/Classes
Is AoC going to be a Sandpark or a Themebox and what's the difference from your Point of View?
The vid below is the pic I'm referring to
https://youtu.be/pXxcA1TSL-k
In many MMOs, for example, Lineage 2 or New World (and I suppose AoC will not become an exception), it is possible and critically important for rangers to be able to deal damage while staying a little bit outside of the big battle and meanwhile, analyze what's going on around. In those games, rangers have much longer possible range of attack than mages, for example. Will the same logic be implemented in AoC too?
Thank you
All the best to the team at Intrepid! MMO fans everywhere can't wait to see the results of your hard work!
Here's to hoping "Inn Harm's Way" can be made a reality!