Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Also hello we love your work, very excited for Alpha 2, keen to help make this the best MMO ever
As in, will the benefits of forming a group outweigh the inconvenience of it? Will leveling as a group be more efficient than going solo, if so how?
Q: Regarding Gear, what will the system be? Imagine that you drop/craft an item, will it be with random stats that you can't upgrade anymore OR the same item comes at level 1/2 making you keep upgrading it up to level 9/10 for exemple with random chance to break or something.
Some games as of late, notably some FPS games have been released for multiple beta tests before release, either allowing people to draw early conclusions and not get the game, or not purchase it due to believing they've already experience all it has to offer. Do you have plans to hold back certain forms of content even including things such as Architypes or Classes to ensure that we'll all have a reinvigorated spirit by the time launch comes around? I appreciate any time spent to read or review my concerns!
-Avian Tulnar (topic video)
-Dwarf-to-tallest race heights for Tulnar
-Crows/ravens for Falconers
-AC:O & AC:V type aerial scouting for Falconer
I'd personally prefer more realistic and weighty movements since it would make using mounts more enjoyable instead of it just being a faster means of transportation.
Most mmos fail to balance those two melee playstyles and give them both distinct features.
Will any combinations of X/Tank be able to fill the role of tank if properly geared out, spec'ed, and built to do so, or will primary archetype Tank/X's be the only ones capable of tanking content?
---- end question ----
I don't see how it is a good time to lose a Lead Environment Artist at a stage where you should be making as much of the game's world as possible leading up to Alpha 2. You only have ~80km2 in Alpha 1, Alpha 2 is supposed to have ~200km2. In the livestreams, we rarely see new environment, only concept arts and small parts of the environmental concept arts being worked on in 3D. The last time I saw any new environment showcased by Bacon was around 2019, the desert area which I don't think we've seen that in Apocalypse nor Alpha 1.
Steven mentioned in an earlier interview that he'd like to get the character creator out early so players can spend time customizing their character before launch, will the same thing or something similar be applied to classes since there are so many of them?
When have you ever pre-played classes without being a tester...?
I got a question regarding the world of Ashes, we know necromancy and lichdom is a thing in the world and we know that death and resurection is a thing with the pheonix goddess. Does this means there is a god/goddess of death in the universe too?