Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Do you?
I feel like you have nothing at all to base that on.
However, you are referring to the item/gear cosmetic system (i.e., transmog), while many of the above posts are referring to the full body costume system.
The transmog system requires item ownership, the costume system does not.
It was stated that costumes are only available on the cosmetic store. I don't think that information has been updated in quite a while.
However, calling this system "pay to win" is somewhat overblown, because no one knows what the game interface will actually contain.
A lot of this discussion on predicted on the assumption that a lot of players will know a significant subset of items and their transmogs on sight. In my experience, this generally only applies to end game set gear and overpowered early and mid range gear.
There are two relevant pieces of information missing:
1. The amount of gear that is worth knowing about on sight
2. The number of transmogs available
As both of those numbers increase, the ability to know gear on sight decreases.
Your statement indicates that you lack a grasp of what risk is and how one would manage it. Thus, a course on the topic may prove enlightening.
The only assumption along these lines being made is that a player would be able to see the difference between armor types - not specific pieces of armor.
Since most item types in the game are going to be crafted, and since crafters are going to have some freedom over how their items look, trying to recognize individual items is futile.
However, trying to recognize cloth armor from plate armor should not take any effort.
And yours here is proving that you assume everyone has the same risk profile as you.