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Server transfer yes/no, payed/free, restrictions?

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Comments

  • CawwCaww Member, Alpha Two
    Transfers should be allowed, I'm sure AoC devs can determine the best approach.
  • RokoRoko Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    tautau wrote: »
    Perhaps, @Roko , start on that other continent's servers so you don't have to worry about the transfer not being available?

    Thanks. That solves the problem I will just not play until I know I am done moving for good.
    2PXdm1m
  • GandalfthegrapeGandalfthegrape Member, Alpha One, Alpha Two, Early Alpha Two
    The best server system is the one like Rust, Minecraft, Warcraft 3, Holdfast, Total war. Just let people pick the server they want to play on when they log in. The servers will naturally be able to balance themselves. Players will go to servers they like and enjoy. The devs will never need to server merge, worry about under or over population or anything like that. Economies will naturally balance themselves. People can easily avoid camping, griefing and bullying. Forcing players to pay to move servers hurts the game massively in the long run. Communities will naturally congregate where they want to play. And it frees up a lot of manpower to do and think about other things.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    The best server system is the one like Rust, Minecraft, Warcraft 3, Holdfast, Total war. Just let people pick the server they want to play on when they log in. The servers will naturally be able to balance themselves. Players will go to servers they like and enjoy. The devs will never need to server merge, worry about under or over population or anything like that. Economies will naturally balance themselves. People can easily avoid camping, griefing and bullying. Forcing players to pay to move servers hurts the game massively in the long run. Communities will naturally congregate where they want to play. And it frees up a lot of manpower to do and think about other things.

    This really doesn't work in a game like Ashes. There are aspects of the games design that this would negate (the desire to have player reputation matter), but there are also straight up conflicts that this would cause with housing, node citizenship and such.
  • Noaani wrote: »
    Anarchy23 wrote: »
    This particular guy ran a command, Linux didn't tell him to do it.
    Linux told him to run a specific command line in order to proceed. So he ran that command line.

    This is relevant to what you said because you were saying that it would be a solution to essentially just get people to type in a command to delete all their gear. People will just see that they have a step they need to perform in order to do the thing they want to do, and will just do that step.

    Your example of the delete function in WoW does not apply, as that is a protection to stop people deleting things accidently. Your suggestion may well be a perfectly fine way to make sure people don't accidently transfer servers in a game that offers that as a service.
    Anarchy23 wrote: »
    You also call it half assed but its not, its just a different design choice.
    But it isn't a design choice, it is a bunch of people on the forums whittling away at what a server transfer is until they are left with the most minute aspect of it (and have conveniently forgotten that even this has a perfectly applicable argument against - we may get back to it later on).

    Intrepid have indeed talked about transfers more than the info on the wiki would suggest. I don't have links, because I am not your index. However, when they did talk about it, they talked about not wanting to mix up the economies of each server, and about not wanting people to be able to run and hide from their bad decisions on various servers - the things I said they have talked about.

    when you transfer in most games, its not automatic correct? You pay, accept conditions or w.e, and wait up to 24 hours for a employee to do it for you. I don't transfer much if at all so that's just how I'm envisioning it. what I was saying isn't a command, it doesn't actually delete your gear, its just essentially a checkmark you click before clicking accept. But having to type "destroy all my items" sounds far more effective then clicking a box that says agree to terms and conditions. I only mention this point because you mentioned how people would just assume its a normal transfer, and be mad when they lost all there stuff because they wouldn't read the conditions. You must really think most people are beyond stupid if they would really type that and then get mad when they lost all their stuff. At least the linux command line prolly sounded reasonable, it wasn't type in "brick your computer".

    Its a design choice if that's the design they choose. Yes right now its not and its just a discussion on a forum. Still doesn't make it half assed just cause you don't like the idea. Your only idea is do it like every other game or don't do it at all and I just don't agree with you. what's the perfectly applicable argument against highly restrictive server transfers?

  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Roko wrote: »
    tautau wrote: »
    Perhaps, @Roko , start on that other continent's servers so you don't have to worry about the transfer not being available?

    Thanks. That solves the problem I will just not play until I know I am done moving for good.

    The game might not even be released before you move. :'(
     
    Hhak63P.png
  • SirChancelotSirChancelot Member, Alpha Two, Early Alpha Two
    Noaani wrote: »

    Intrepid need to simply not offer server transfers until a point where they can offer them in a comparable manner to other MMO's without negatively affecting the individual economy of each server.

    Why does it have to be the same as another MMO?
    You are the only one saying that.

    Someone else mentioned starter armor, that sounds good to me. You transfer servers, you can't take your stuff, but the 'refuge' center in your new world gives you basic gear for your level. If I want to move servers to play with friends I don't want to have to play through 100+ hours of leveling again before I can join them
    That's only going to lead to loses in the player base.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited February 2022
    Why does it have to be the same as another MMO?
    Because that is what any player not involved in a discussion like this (so 90%+ of players) would expect.

    Again, even the OP of this thread - who put some thought in to it - didn't think of most of the issues specific to server transfers in Ashes. You can't expect someone that has not participated in such discussions to know these things, and so their expectation is 100% based on what they have known in the past.

    As such, and as I have said about a half dozen times in this thread, often in direct reply to you, Intrepid need to make that the base offering of a server transfer when they are able to offer it. Offering less of a transfer will just piss these people off.

    You seem to be totally ignoring the fact that companies need to offer products and services that are in line with what their customers expect. Offering a server transfer where players have to leave most of what they have accomplished in game (wealth accumulating is more time consuming than leveling), is just bad business.
  • SirChancelotSirChancelot Member, Alpha Two, Early Alpha Two
    Noaani wrote: »

    You seem to be totally ignoring the fact that companies need to offer products and services that are in line with what their customers expect. Offering a server transfer where players have to leave most of what they have accomplished in game (wealth accumulating is more time consuming than leveling), is just bad business.

    Ok, but not having it at all would also not align with what a lot of people 'expext' from other MMOs, and would negatively impact business. So... Pick your poison?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited February 2022
    Noaani wrote: »

    You seem to be totally ignoring the fact that companies need to offer products and services that are in line with what their customers expect. Offering a server transfer where players have to leave most of what they have accomplished in game (wealth accumulating is more time consuming than leveling), is just bad business.

    Ok, but not having it at all would also not align with what a lot of people 'expext' from other MMOs, and would negatively impact business. So... Pick your poison?

    There are many games that either haven't offered server transfers, or have not offered them at the start of the game.

    There are many more games that don't offer server transfers to new servers.

    MMO players are used to this.

    If you want an example of a game that didn't offer server transfers for it's first two years - WoW.
  • AnikyAniky Member
    Anarchy23 wrote: »
    Recently got a new job, I'm going to be working 3pm-11pm NA Est or something like that so I'm going to be on a odd schedule compared to my time zone. If the game released right now I would have to find a server that fit my playable time zone or miss out on a large portion of the game. So I'm hoping I will be able to find a good English server that fits my needs. Now its possible my shift could be changed at any point, I'd prefer first shift "normal hours". Do you think we will be able to transfer servers at any point. Should we have to restart. Should it be a Payed service/Free if in the game at all. This could have bad consequences on server population and economies. IMO entire guilds shouldn't be allowed to switch servers whenever they want. It should be a charged service and on a player to player bases. Meaning you would request a server transfer, explain your reasons and AoC would approve or deny you. Certain servers would be restricted like recently fresh ones. Certain items wouldn't be transferable like the one of a kind legendary sword couldn't be brought to a diff server. If you owned a house at a node you would have to sell it since it might not even exist on a diff server. Crafting mats shouldn't be transferable, so ethior make gear or put the mats back into your current server before you transfer. This might be to much effort on the developers and they might just do a hard no. I've been considering/wanting to invest in the game for cosmetics and to support it. But not sure if I should. Do you think there will be a server that fits my needs? Also what are your thoughts on "Server transfer yes/no, payed/free, restrictions"?

    Hey Anarchy23, how re you? So, about transfer, I think it can be open to anyone that want it, but like you and other fellas said, it need be done with a lot of restrictions, because, itens, coins, blueprints, professions, reputation, cause a significant impact in a server. So, people could be penalised by the transfer, but it can't be to severe, because some players will really need that service. The balance of it is the key of that topic.
  • PendragxnPendragxn Member
    edited October 17
    I think the same thing they did for T&L works although maybe individually per account like you get a period of time. For instance on a fresh account or character you might get a week or two of in-game time to decide if you want to transfer for free. After that period I would make it payed in order to limit large amounts of people constantly hopping servers.

    Also having a timer like a cooldown period of like 30 days or more to also limit the abuse of this system. If you make it permanently free it needs to be on a 60 days cooldown for sure otherwise it’s busted.
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    T&L as of today just took away that "free" perk and made it cost, and with a 30 day cooldown. Why? Cause they saw an explosion of bots, specific "early access" guilds moving servers to later servers to gain advantage, and other problems. If you choose poorly, then you reroll on Ashes. Simple. As Steven has been more and more frequently putting out there "Ashes will not be for everyone." If you don't like how they do things, there are plenty of other titles that may scratch your itch. Or may not.
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • People need to own every choice made. There will be no "get out of jail free card" in Ashes.
    Too bad, you lose! The correct sequence was blood - blood - blood.
  • ShivaFangShivaFang Member, Alpha Two
    My vote is no/never. If you want to leave a server for a different server you are starting over from scratch. Server merges excepted.
  • MyosotysMyosotys Member
    edited October 18
    It should be definitely possible to change server for a small money and given mnimum frequency (3 or 6 months maybe).

    I do not see any problems with reputation. If you act like a dick you must be punished but majority of people shouldn't get their freedom restricted.

    A recidivist dick should just be ban, no server needs him.

    The only potential issue I see, is if there are ghost servers full of ressources when you can farm alone and then transfer to a very populated server (like many were doing in NW).
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    There also the problem of items by server progression that the server they transfer to will not have accessed. IMO if you server transfer, gear should be stripped and given a generic set of items. Banks will be a problem as well. As the nodes you bank at, will not be in the server your going to. Its not like every server has a Ogamar like WoW.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    I'd lean on no, and if they must exist then put them on an month+ cooldown and only bring cosmetics or achievement data with the character. There's too much potential for unbalancing the economy of other servers if anyone is allowed to bring gear or resources over.
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