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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Thanks. That solves the problem I will just not play until I know I am done moving for good.
This really doesn't work in a game like Ashes. There are aspects of the games design that this would negate (the desire to have player reputation matter), but there are also straight up conflicts that this would cause with housing, node citizenship and such.
when you transfer in most games, its not automatic correct? You pay, accept conditions or w.e, and wait up to 24 hours for a employee to do it for you. I don't transfer much if at all so that's just how I'm envisioning it. what I was saying isn't a command, it doesn't actually delete your gear, its just essentially a checkmark you click before clicking accept. But having to type "destroy all my items" sounds far more effective then clicking a box that says agree to terms and conditions. I only mention this point because you mentioned how people would just assume its a normal transfer, and be mad when they lost all there stuff because they wouldn't read the conditions. You must really think most people are beyond stupid if they would really type that and then get mad when they lost all their stuff. At least the linux command line prolly sounded reasonable, it wasn't type in "brick your computer".
Its a design choice if that's the design they choose. Yes right now its not and its just a discussion on a forum. Still doesn't make it half assed just cause you don't like the idea. Your only idea is do it like every other game or don't do it at all and I just don't agree with you. what's the perfectly applicable argument against highly restrictive server transfers?
The game might not even be released before you move.
Why does it have to be the same as another MMO?
You are the only one saying that.
Someone else mentioned starter armor, that sounds good to me. You transfer servers, you can't take your stuff, but the 'refuge' center in your new world gives you basic gear for your level. If I want to move servers to play with friends I don't want to have to play through 100+ hours of leveling again before I can join them
That's only going to lead to loses in the player base.
Again, even the OP of this thread - who put some thought in to it - didn't think of most of the issues specific to server transfers in Ashes. You can't expect someone that has not participated in such discussions to know these things, and so their expectation is 100% based on what they have known in the past.
As such, and as I have said about a half dozen times in this thread, often in direct reply to you, Intrepid need to make that the base offering of a server transfer when they are able to offer it. Offering less of a transfer will just piss these people off.
You seem to be totally ignoring the fact that companies need to offer products and services that are in line with what their customers expect. Offering a server transfer where players have to leave most of what they have accomplished in game (wealth accumulating is more time consuming than leveling), is just bad business.
Ok, but not having it at all would also not align with what a lot of people 'expext' from other MMOs, and would negatively impact business. So... Pick your poison?
There are many games that either haven't offered server transfers, or have not offered them at the start of the game.
There are many more games that don't offer server transfers to new servers.
MMO players are used to this.
If you want an example of a game that didn't offer server transfers for it's first two years - WoW.
Hey Anarchy23, how re you? So, about transfer, I think it can be open to anyone that want it, but like you and other fellas said, it need be done with a lot of restrictions, because, itens, coins, blueprints, professions, reputation, cause a significant impact in a server. So, people could be penalised by the transfer, but it can't be to severe, because some players will really need that service. The balance of it is the key of that topic.
Also having a timer like a cooldown period of like 30 days or more to also limit the abuse of this system. If you make it permanently free it needs to be on a 60 days cooldown for sure otherwise it’s busted.
I do not see any problems with reputation. If you act like a dick you must be punished but majority of people shouldn't get their freedom restricted.
A recidivist dick should just be ban, no server needs him.
The only potential issue I see, is if there are ghost servers full of ressources when you can farm alone and then transfer to a very populated server (like many were doing in NW).