Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I was greatly disappointed about being physically unable to play Elite Dangerous.
As a player of that game, I find this interesting, so I hope you'll indulge me.
I definitely can see how any levels of difficulty with one's hands would make combat in that game borderline impossible. It's hard enough as it is in tighter situations. My question is not about that experience specifically but I'll use it as example.
Would the game's combat be as fun if it were different to the point where you could play it? You wished to play, and I am assuming (so please forgive if wrong) that the issue was combat, as most of the rest of it is sort of autopilot-trading.
Assuming that you didn't wish to avoid combat, would it have been as fun to play if it were changed to be playable for you?
I am reassured that combat will be similar in pace to original EQ, or perhaps a bit faster, which is fine for me. I was turned off by PvP, but am so impressed by the ambition and design of Ashes, that I will give it my best. However, I had been under the impression that in the last couple decades, combat in general had gotten much faster, and figured that would be the case with Ashes as well, especially because of its strong emphasis on PvP. I am glad to see that my assumption was mistaken.
As for Elite Dangerous, the point was that I could not control the ship well enough on a PS4 to get past the Tutorial, so I never actually got to play. I wanted to explore and trade.
Got it, thanks for the data. I actually forgot that they make you do the tutorial fully that way, it's been a while.
Specific parts of some MMOs have been a part of some esports leagues.
WoW isn’t an esport, WoW arenas are.
That said, I do not want open world combat in Ashes to be impacted by arena sport.
I see this similar to the way I see MMA. MMA is a sport not a combat art. Sports have rules. Combat does not.
.............. ok. i called u the gatekeeper. not the mmo. its clear you just have a strict bias against ppl who are just good at video games. no point in further debate if thats ur world view.
WoW has an esport. because people invest time in the game and when they get good at it, they naturally compete. Ashes literally has arenas, with leaderboards.
I'm not even arguing for an esports scene. people who are good at video games will give good feedback on the mechanics of video games.
Also, we're talking about a video game, which is literally built on rules. so confused on what u guys are on.
I didn't say anything about people who are good at video games.
I said that esports should not impact the design of RPGs, especially MMORPGs, because RPGs are not sports.
MOBAs are great for esports.
Well, it literally doesn’t. But arenas are in scope. The point was simply that an MMO isn’t an esport, but one small part of it could be. But I wouldn’t want that small part to be the determining yardstick for combat in the world.
Does that help?
yeah i brought up using the feedback of pro gamers and u keep talking about esports. we're not talking about the same thing.
u should check out the wiki regarding arenas. no one ever said anything about esports determining all of combat. well, except for you two
What you seem to want to say is that you hope that the people in Alpha 2 represent the majority of the actual playerbase as they give their feedback on combat.
Alpha 2 will include streamers and content creators.
I’d normally go back and point out where the inferences are in your previous statements, but I literally don’t care.
that part wasnt meant for you.
but yes, i do think the development would benefit from a wide variety of players giving feedback. i do want that spectrum extended to streamers/creators/pros.
You don’t like Lost Ark. Got it. Thousands of players disagree with you. I don’t find the UI to be “horrendous”, though it’s not great. But it’s an Eastern MMO, they all have bad UIs.
As for it being designed to be mobile friendly; over 2 years after release it can be played on mobile. You saying it’s a “mobile first” game is objectively wrong.