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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What are your TOP 5 things you hope to see or be revealed during the March Livestream?
Balrog21
Member, Alpha One, Alpha Two, Early Alpha Two
1. Full character models of the orcs and wood elves.
2. A time lapse of the day/night cycle
3. Weather effects
4. Character Creator
5. A fly through of a new dungeon we haven't seen before.
2. A time lapse of the day/night cycle
3. Weather effects
4. Character Creator
5. A fly through of a new dungeon we haven't seen before.
3
Comments
1. Node updates
2. Artisan classes
3. Naval combat
4. Caravan
5. Breeding/taming system
What we probably will see
1. Cosmetics
2. New mounts
1) Character creator for humans
2) Combat Update for at least one class
3) Caravans actually working on roads
4) Other races character models
5) Tulnar concept art
2. Combat
3. Combat
4. Combat
5. Combat
2. Class updates
I will be satisfied with just these.
2. Combat
3. Combat
4. Combat
5. Combat
2. Fighter, Ranger, Rogue, Bard or Summoner Primary Archetype Preview
3. Artisan classes(Gathering, Processing or Crafting) Preview/Demonstration (reasonably in-depth if possible)
4. Character Creator Preview/Demonstration
Quite a large sum of copium but, i'm a reasonably hopeful person.
List organized from least likely to be revealed to most likely to be revealed.
Aren't we all sinners?
pretty much this. Art is cool and all, and brand new things like the Py'Rai models especially so. It's not what gets me excited, though. I want to see things that show the actual game.
Showing part of the combat revamp might be cool but maybe still early for that depending on how big the team working on that is.
dang.... I guess that's it
I.... I hope you're wrong? Lol but ya...
2. Welcoming a new systems dev or replacement for Jeff on screen
3. More crafting updates (fishing would be nice if farming is off the table due to lack of freehold finalization.)
4. Weapon Procs (and how they differ by weapon.)
5. Character Creator (mostly because Steven promised it, not out of actual interest.) Or have new UE5 footage. I think we'd all appreciate an update on that transition.
1. Any further examples of augments, in particular 'the sort of thing that Fighter adds to Cleric' because it could give some fairly good context since these two are far apart in general goals.
2. Any further Freehold stuff, I figure this might actually be far enough along to see something even if it is just a few more example placements, a tech demo of it half-working would be good too, I don't think it would lead to too many misconceptions or negative perspectives.
3. A design concept similar to the Animal Husbandry reveal for anything else, maybe Gathering, I could be hype for that or at least a discussion might happen
4. Information on how fleshed out each system currently is in its 'pod', since that's development and I follow this game because they report on development, but I feel like that's been happening less lately and I'd like to see it again.
5. Any prototype rework of any of the Alpha-1 Archetypes, even a rework-in-progress, since right now, it's in limbo, I believe we were told that quite a lot of what we saw even in Alpha-1 is subject to change, but since we already know that, I can't see it doing much harm to throw out some new 'potential stuff'.
Edit: s/classes/Archetypes/g
1. Jeff returns.
2. Jeremy Soule appointed lead composer.
3. Honesty (no corporate speak)
4. More Q&A answers.
5. Guest speaker?
Combat updates
Nodes 3
Character creator
Tulnar
Maybe meet someone new on the dev team that hasn't been on the live stream before
Is this true and if so then what does this mean for Ashes. How will it look?
how will it feel?
What will be the cues for health & mana if we don't have numbers?
Why do you prefer this design path as opposed to the numerical path - pros and cons?
Can you think of a way this relates to the game having no DPS meter and of ways this relates to the game if it has a DPS meter?
https://www.youtube.com/watch?v=HviBudeo-xU
Combat
Character creator
2. Combat update
Pretty much same as everyone else
Raise a new thread for this, I don't think this is on topic with this discussion.
You can also ask this question in the thread to post questions you want answered in the upcoming live stream.
I really want to see marked progress on:
I don't want to see a single mount.
UI yes!! That is so so important.
2. caravans
3. elf and orc body models
4. combat gameplay footage
5. alpha 2 start date
my list goes from most reasonable to most copium