overfitneuralnet wrote: » Maybe i'm not a part of some super secret Discord server that has all the gameplay and mechanics info about Project TL, but everything i can find is just the trailer and some gameplay that looks very Lost Ark-y. I guess there is some overlap between people who play 3rd person MMORPGs and people who play isometric ones, but i still don't see them being competition to each other.
overfitneuralnet wrote: » Azherae wrote: » overfitneuralnet wrote: » I'm sorry, but how is Project TL even a competitor to Ashes? It's like saying Lost Ark is, when they are kind of completely different games.. Because 'moderates' in the MMO community have time budgets. The sort of person on this forum posting is probably here because they have lots of investment in exactly how Ashes does things or were convinced by the specifics. There are not THAT many of us here. In order for Ashes to not 'lose some players to other games' (probably a decent chunk), even players that would enjoy Ashes, Intrepid would have to do certain things better or equal to many other games. Even among forum posters we already know that. Crafting, Combat, Dynamism, Questing, Balance, Ease of Grouping (in terms of mechanics and reasons to group), Incentives(general positive reasons to log in even when things aren't going great), Large Scale PvP, Social Motivators, Economy, 'Endgame' content, no/limited P2W I can't speak for others, but Ashes is not yet topping any of these for me, and more importantly, at the moment, I don't expect it to. Until TL was fully revealed, I could at least think: "Ashes will be the best for Dynamism and Large Scale PvP and maybe Incentives, for the next Gen of MMOs, so I just have to hope they get the rest somewhat right." TL has introduced a potential challenger for all three of those in one breath. I expect Ashes to still 'win' in Incentives because of NCSoft game design style, and most people seem to expect it to blow them away in 'No P2W' due to previous experiences. But people also stick to games they are into, so 'being first out the gate' does matter when you are talking MMOs, which many people still play for the combination of challenge/growth and social aspects. Not every tortoise beats the hare. Maybe i'm not a part of some super secret Discord server that has all the gameplay and mechanics info about Project TL, but everything i can find is just the trailer and some gameplay that looks very Lost Ark-y. I guess there is some overlap between people who play 3rd person MMORPGs and people who play isometric ones, but i still don't see them being competition to each other.
Azherae wrote: » overfitneuralnet wrote: » I'm sorry, but how is Project TL even a competitor to Ashes? It's like saying Lost Ark is, when they are kind of completely different games.. Because 'moderates' in the MMO community have time budgets. The sort of person on this forum posting is probably here because they have lots of investment in exactly how Ashes does things or were convinced by the specifics. There are not THAT many of us here. In order for Ashes to not 'lose some players to other games' (probably a decent chunk), even players that would enjoy Ashes, Intrepid would have to do certain things better or equal to many other games. Even among forum posters we already know that. Crafting, Combat, Dynamism, Questing, Balance, Ease of Grouping (in terms of mechanics and reasons to group), Incentives(general positive reasons to log in even when things aren't going great), Large Scale PvP, Social Motivators, Economy, 'Endgame' content, no/limited P2W I can't speak for others, but Ashes is not yet topping any of these for me, and more importantly, at the moment, I don't expect it to. Until TL was fully revealed, I could at least think: "Ashes will be the best for Dynamism and Large Scale PvP and maybe Incentives, for the next Gen of MMOs, so I just have to hope they get the rest somewhat right." TL has introduced a potential challenger for all three of those in one breath. I expect Ashes to still 'win' in Incentives because of NCSoft game design style, and most people seem to expect it to blow them away in 'No P2W' due to previous experiences. But people also stick to games they are into, so 'being first out the gate' does matter when you are talking MMOs, which many people still play for the combination of challenge/growth and social aspects. Not every tortoise beats the hare.
overfitneuralnet wrote: » I'm sorry, but how is Project TL even a competitor to Ashes? It's like saying Lost Ark is, when they are kind of completely different games..
Azherae wrote: » The main 'clue' you could even say, would be that it was originally developed AS Lineage 3, which would at least slightly imply that you could expect a lot of the things Lineage games provide. Would you say that Lineage 2 is a completely different type of game from Ashes?
Atama wrote: » Another trash eastern MMORPG full of P2W. Games like this are why Ashes of Creation is needed so badly. It is needed as an alternative to the same-old garbage MMOs. AoC is not taking too long to release. This is like asking if a 4-Star chef is taking too long to open his restaurant because McDonald's just opened another location in the same city.
NCSoft Corp., South Korea's leading game developer, will dip its toes into the realm of the blockchain and non-fungible tokens (NFT) by releasing play-to-earn games based on NFTs next year. NCSoft's Chief Financial Officer Hong Won-jun said at an earnings call on Nov. 11 that the company has already completed technology reviews on the creation of its own cryptocurrency available for its NFT-based, massively multiplayer online role-playing games (MMORPG). "We are also considering applying the play-to-earn game model to all games developed and distributed by NCSoft," Hong added. The games, to be released in the first half of 2022 at its earliest, will allow users to make money by trading their game items for a cryptocurrency, or a type of NFTs.
RazThemun wrote: » With luck both will be amazing games. People don't have to be 1 game Andy's. Even when Ashes drops I will still play GW2, ESO, and WOW. Competition is good anyways otherwise developers become complacent
Birthday wrote: » Did AoC take too much time to release?
McMackMuck wrote: » Until a AAA studio announces an MMORPG with a no-p2w business model (and I need reason to believe they won't just change their mind one day and go for the cash grab - like NW) I don't see any significant / viable threat to Ashes' market share. If that ever happens then the masses will, individually, compare which game offers the best experience to determine market share and vote with their wallets.