Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
And should they have released a ½ finished mess like New World? It's impatient people like you, that is part of the reason whey the gaming industry is a joke. You would rather have a ½ finished game, full of buggs and exploits, than waiting for the game to be released.
If Ashes is still some years away from release. Then just think about the state it was in, when it should have been released.
Partially true but I'll give a 'competing' perspective.
There's always that 'pay for convenience' thing that people try to define. While it makes certain people design their games inconveniently, there are ways to do this that aren't just 'making life more difficult for freemium players FOR NO OTHER REASON'.
So if I have to choose between a game where I have to pay for access to something and a game where I don't, let's say 'dungeon keys', and (here's the extremely important part) every player/account can only buy a certain number of these keys per month maximum, then I don't consider this different from a Subscription game.
tl;dr it's only when a player can continually pay for the same advantage or chance, more than other players, until they are ahead using their money, that I distinguish between Subscription and Monetization models.