Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
In Ashes, players won’t need to shift their homes to new islands. They can adventure in the new Isles and return home. Old areas won’t be inherently stuck with Stage 6 Nodes when an expansion makes Stage 7 possible.
I didn't say the game isn't supposed to end up with more content, I said *you* aren't.
While all players are obviously welcome to all content, not all content is designed for all players. Solo content is not designed fornplayers that raid, as an example.
Any one individual can look at the entirety of a games content and identify content that suits them. This is *thier* content - in a non- facetious, applicable to this discussion kind of way.
You have a specific type of content that you consider *yours*, which for me is top end raid content, for some is group content st the level cap, or quests at the level cap, whatever. When an expansion hits, the idea isn't to expand the amount of content that is *yours*. The idea is to give you new content that is *yours*, that replaces the old content that you have probably done to death by then.
The net result is not supposed to be an expansion of *your* content - rather it is supposed to be a replacement of it.
This has been discused and the devs said a very simple "no" to it.
There are no stat requirements for equipping gear, but there are affiliation requirements.[16]
The reason probably is because we don't designate stat points.
Our stats are seeded by our race and grown by our class. The kind of system you mentioned is good in a game where you choose to put points into stats like strength or dex. When you can't choose, the system is almost the same as one that just has level requirements since everyone will hit stat thresholds at around the same level.