RevengeRoman wrote: » I agree whole heartedly with the Ashes approach to Legendary equipment. Keep in mind too, each Node will have their own bosses and quests, and these will change over time. This presumably includes different legendaries that each node may have access to, and that may change. Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[49] – Steven Sharif If we break everything down, let's say our server is full and assume the upper end of their estimated server cap at 10,000 players. Let's then assume that there are 5 Legendaries obtainable in each node through Narrative quests at varying Node stages. There will be 103 Nodes on launch.There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world.[7] – Margaret Krohn So let's do a little bit of math assuming 5 legendaries per Node and round down to 100 nodes for the sake of this example to make things easier on ourselves without damaging the point. 10,000 players divided evenly into 100 nodes would give us an average of 100 players per node. I recognize that player density is most certainly not going to be this even, but let's assume it is for the sake of best case scenario here. This means for every Node and thus 100 players, there could be 5 Legendaries. In other words, 5% of players will have a single legendary item. This amount will be significantly lower though as a result of the fact that not all of the legendaries one may be able to acquire from a Node may be available to acquire. An example of this could be that at a City stage, you may only have access to 2 of the 5 quests that reward with legendaries. And at a Village stage none of the Legendary quest lines are available. All of this estimation assumes 5 legendaries per Node may be available. With that said and the way I understand things will work, I don't believe legendary items will be common, even after years or a decade of playing. Of course I could be wrong, or have miscalculated or misunderstood. But that's the way I see it as of right now.