Neurath wrote: » There won't be much loot. Most weapons and armour will be crafted. Components used to create items will determine stats. On top of that you have enchantments. Thank you, Neurath. Edit: spelling mistakes
NiKr wrote: » I'm an L2 simp so I wanna grind mobs for 50h dropping 1/16th of a gear piece once every 5-6h and maaaaaaybe dropping a full gear piece once a week. And considering that crafting will be one of the main sources of gear - I feel like my preference will be quite close to the Ashes' reality.
Snafu wrote: » Then you go PK someone and drop your gear
Snafu wrote: » Neurath wrote: » There won't be much loot. Most weapons and armour will be crafted. Components used to create items will determine stats. On top of that you have enchantments. Thank you, Neurath. Edit: spelling mistakes Really man? Thanks for the info. Oh well, lets hope that we can make some unique weapons that stand out. Feels kinda sad if its only generic crafting gear without anything special.
Atama wrote: » Note that we don't know that "most" weapons and armor will be crafted, that's an assumption. We've been told that crafted items will be on par with items dropped by bosses. So if anything, it might be a 50/50 situation. Or it might be more dropped gear, or more crafted. I think it's impossible to say at this point.
NiKr wrote: » Atama wrote: » Note that we don't know that "most" weapons and armor will be crafted, that's an assumption. We've been told that crafted items will be on par with items dropped by bosses. So if anything, it might be a 50/50 situation. Or it might be more dropped gear, or more crafted. I think it's impossible to say at this point. At the risk of sounding like a broken record I must say this, L2's bosses would drop full pieces of gear and mats for crafting those same pieces of gear. The craft itself required a recipe (which were rare and expensive) and quite a bit of other resources, but having the mats would already give you a good start, which is why people fought over bosses. There's a chance that Steven meant smth similar to that system, where the boss drops are pretty much same as crafted stuff. Maybe there's some differences in stats/passive abilities, because one can be tuned by the crafter and the other just drops, but the rough powerlvl is similar.
NiKr wrote: » Maybe there's some differences in stats/passive abilities, because one can be tuned by the crafter and the other just drops, but the rough powerlvl is similar.
NiKr wrote: » There's a chance that Steven meant smth similar to that system, where the boss drops are pretty much same as crafted stuff.
bloodprophet wrote: » https://ashesofcreation.wiki/Looting Loot tables of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[9][10] Monsters drop hunting certificates, Items and crafting materials rather than gold.[11][12] There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[9][13][14] There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[15] Legendary equipment is only dropped by Legendary world bosses.[16] Stats on dropped items will vary based on the rarity of the item.[17] Loot tables are disabled for player controlled monsters.[18] Experience debt decreases the drop rate percentages from monsters.[19]
Snafu wrote: » I still hope there will be more unique loot that everyone wont get so easily.