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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Loot!
Snafu
Member
What do you think guys the loot should be? I think it should be like as WoW, there a some better weapons and armours with unique name rather that everything looks and has the same stats than others. It gives the loot more meaning when its named than something that is some kinda repeatable text that pops up time by time. Do you guys like the casual non intersting loot or HAMMER OF COOLNESS!
0
Comments
Thank you,
Neurath.
Edit: spelling mistakes
Really man? Thanks for the info. Oh well, lets hope that we can make some unique weapons that stand out. Feels kinda sad if its only generic crafting gear without anything special.
Then you go PK someone and drop your gear
That being said, I do want that process to be very long and quite expensive.
It won't be. Crafters will be able to fine tune and greatly influence what they make. Read the Wiki page on crafting.
https://ashesofcreation.wiki/Crafting
Note that we don't know that "most" weapons and armor will be crafted, that's an assumption. We've been told that crafted items will be on par with items dropped by bosses. So if anything, it might be a 50/50 situation. Or it might be more dropped gear, or more crafted. I think it's impossible to say at this point.
There's a chance that Steven meant smth similar to that system, where the boss drops are pretty much same as crafted stuff. Maybe there's some differences in stats/passive abilities, because one can be tuned by the crafter and the other just drops, but the rough powerlvl is similar.
If that's how it will work in Ashes, that seems pretty cool. I know that L2 is a huge influence on much of what they are doing here (as well as ArcheAge and Star Wars Galaxies, and a few others).
This is my impression. Early on they talked about about crafters having a lot of options to customize the stats and abilities on gear. It's my understanding that "item level" wise, crafted gear will be the same strength as dropped gear but crafted gear will be able to be a lot more tailored.
I would expect something in between these two designs, but with the added dimension of SWG's crafting component stats thrown in as well.
Loot tables of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[9][10] Monsters drop hunting certificates, Items and crafting materials rather than gold.[11][12]
There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[9][13][14]
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[15]
Legendary equipment is only dropped by Legendary world bosses.[16]
Stats on dropped items will vary based on the rarity of the item.[17]
Loot tables are disabled for player controlled monsters.[18]
Experience debt decreases the drop rate percentages from monsters.[19]
Thanks for clearing this out!
I still hope there will be more unique loot that everyone wont get so easily.
Check out the page and watch the videos. Some of them are streamers interviewing Steven.
my fair guess is, that there will be a good amount of " generic crafted items " as you said, but that only makes those rare unique loot pieces stand out even more!
Have you read Stevens point on legendary Items? some of those will only be obtained by a few people per server!
I am really excited what they will come up with, as my idea is to be a Leatherworker and Hunter in the woods