Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Going Red
Drunkninja
Member, Alpha One, Alpha Two, Early Alpha Two
What would it take for you to go Red? Gold? Revenge, anger and frustration? Nothing, you just do it anyway? Tell us, what would make you step over the line and go Red.
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Comments
"My opponent not fighting back."
I do not think there is a point in the game where my reaction to 'initiating PvP and my opponent decides to do nothing' will lead to me 'not continuing to kill them'. So to me the question is literally just 'why would you ever attack anyone?'
I do not expect to EVER pay attention to Corruption. If I had a reason to attack, I will continue to attack until the opponent is dead. As for whether or not I would attack any given person, that will be the calculation based on what I expect they are carrying.
So, for clarity 'If I think you are carrying enough mats that I want them, your choice to not fight back will not prevent me from continuing to kill you'.
As it should be.
- competing for gatherables
- they are on a KOS list
Especially if Survey determines depletion is about to trigger a catastrophic Event.
And individual players insist on ravaging the region.
Aren't we all sinners?
Anything and everything. Just depends on a case by case scenario. Mostly it would be when people are taking resources in my area that I am obviously going for. Too many times in New World would someone see me gathering something and attempt to lure a mob to fight me, or go ahead of my route while I'm clearing mobs and take the high end resource WHILE THEY WERE UNFLAGGED. Excited that won't be an issue any longer.
PvP | Hardcore | Organized & Dedicated
If my group rly rly needs a farm/grind spot, or if we dont want anybody else contributing to a raid boss, Ill also go red.
Like most others, I don't care if you fight back. I'm attacking til one of us dies. And if it's me that dies? Take what you can and watch your back.
If I want something and start a fight
They're either going to fight back therefore I would just be purple at the end.
Or they are going to run and I'll let them go, I got the target resource I wanted.
I don't see a scenario where they just sit down and refuse to fight where I decide to kill someone sitting on the ground...
Do I like the system? Absolutely not.
Will I do everything in my power to avoid going red by finding any other possible way to get my revenge or put someone in their place? Of course!
Do you feel safe? You shouldn't.
I gotta see red if I'm gonna be red.
If they want to just sit there and do nothing then I'll just get the resource node or mob I wanted, if there going to sit there and be a flower I'll ignore them.
So your choice is to either share the resource/mobs or to go red. I've had many such cases in L2, when some dude didn't want to give up a farming spot but also didn't fight back when I attacked him.
Is hitting someone not going to interrupt their action?
Of mining or whatever?
I hit him and then start mining it myself
He can either move on or hit back.
He hits back and we throw down, I still don't end up red.
And in the case of farming mobs you'd have to outdps them to get the loot so there's that too.
Let's assume that it does. Now he's taken damage. Now he starts gathering again. Now you have to hit him again. Do this enough times, and you're red. He doesn't have to hit back.
If you want to say "well a mob will finish him", then I'll just point out he might already have damage from a mob, and you'll last-hit without realizing. (This is specifically intended, and why Steven has said you will not see other player's HP levels.)
I also plan to have some Corrupted Zombie alts that will try to gain as much Corruption as possible before falling to pieces from decay.
It wont take you long. As soon as you lose your weapon or big armor piece for that character you will be free pvp and you will stop.
Hopefully not. The game is set up to dissuade players from wanting to be corrupted. The stacking penalties (including the massive XP debt) and increased amount of stuff you lose on death (including the potential to lose gear) should make leveling much less enjoyable.
Being corrupted is supposed to not be fun. If it’s enjoyable, the game is doomed as it becomes a free-for-all gankfest nobody but a tiny playerbase will enjoy.
While it *may* end up being like this, it also may not.
However, if it does end up being like this, all you are doing is fighting over one node spawn, not the whole area. If you aren't willing to fight for the region, you are better off just going to a different node spawn in that same region.
You're right, no idea how harvesting will work in ashes yet, hence I'm just spit balling here
However
I do like the idea of using javelin and tank walls to keep people away from nodes I want