CROW3 wrote: » I think it would be funny if there was a non-zero chance for idle summoned zombies to get bored and try to eat their necromancer.
PenguinPaladin wrote: » Imagine a single summoner with a horde of weak pets. Eh, whatever. Is fine. Now imagine a party of 8 summonere with 100+ mobs following them around.... now imagine a seige with 50 summoners involved with 600+ mobs..... Like, for it to be in the game, is would have to become a novelty, thats just there for flavor, it couldnt be useful in combat or it will get out of hand very quickly.
SirChancelot wrote: » I'm sorry but saying that summoners having too many summons or being able to bring more bodies to the party makes it a strain so they shouldn't be able to is on the shelf next to "Action combat is better for melee than ranged so rangers shouldn't have bows" or "large spell effects clutter the screen so mages shouldn't have AOE" A necromancer should be able to have a mini horde to his name, if they avoid doing that then they are just gutting the class and will disappoint people. And I've said before, making them a one shot hit would be lame too. If they are that frail and weak nobody would bother summoning them.
JustVine wrote: » SirChancelot wrote: » I'm sorry but saying that summoners having too many summons or being able to bring more bodies to the party makes it a strain so they shouldn't be able to is on the shelf next to "Action combat is better for melee than ranged so rangers shouldn't have bows" or "large spell effects clutter the screen so mages shouldn't have AOE" A necromancer should be able to have a mini horde to his name, if they avoid doing that then they are just gutting the class and will disappoint people. And I've said before, making them a one shot hit would be lame too. If they are that frail and weak nobody would bother summoning them. Entity lag has an effect on all aspects of combat. Combat designers have to design around how much lag a player may experience relative to how fast they need to react to do something. So while I don't agree with the argument, it's still a very valid argument. That being said even if we do not increase the number of entities currently available you can have: A battle pet, 3 summons, a regular pet, and yourself. 6 entities. To me, that's not a mighty horde, but it is certainly up there. How big does a horde have to be to satisfy the necromancer in question?
PenguinPaladin wrote: » SirChancelot wrote: » I'm sorry but saying that summoners having too many summons or being able to bring more bodies to the party makes it a strain so they shouldn't be able to is on the shelf next to "Action combat is better for melee than ranged so rangers shouldn't have bows" or "large spell effects clutter the screen so mages shouldn't have AOE" A necromancer should be able to have a mini horde to his name, if they avoid doing that then they are just gutting the class and will disappoint people. And I've said before, making them a one shot hit would be lame too. If they are that frail and weak nobody would bother summoning them. Define your mini horde? What do you want? At the moment, 3 permanent summons, a battle pet, a mount, a cosmetic pet, and yourself. And potentially skills in the shape of summons. Summon Phoenix to do a ranged fire pool as an example. Swarm of insects as a dot. When does it become enough to be a mini horde?