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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Interesting your first thought is warrior with slow attacks and that it is not possible to be a cleric bard or summoner.
Could the battle mage make proper use of "inherent" gear abilities?
The whole point is trying to judge your opponent base strictly on the armor they are showing you
Lots of people transmog into starter gear while wearing top gear just to get an edge.
According to the wiki the icons should tell gearscore and the class. Therefore, imo that might be enough even I have used to readable gear as well. That information tells the power level and what abilities can be expected.
Especially that giant ass BiS sandal...
Good thing the show cosmetics option can be toggleable. You get to see transmogs, those of us who differ can look at real gear. Win win.
With that said, there's no chance they'll allow people to disable cosmetics/transmogs in the regular open world. And yes, having to "read" an icon/buff will hurt the PvP aspect of the game, even if just a bit. Trying to argument that it won't make the combat at least marginally worse is being naïve, in my opinion.
At the end of the day, I hope that Intrepid is able to find a solution to this concern and that it's good enough to become a non-issue, only a minimal inconvenience.
People say the simbol near name tag is enough, never played an pvx mmorpg where in a gank or in zerg every sec count, so knowing your Enemy gear at the first glance makes all the difference
That option to hide skin in Albion was genius, like many other that aoc can take notes from that game
I did make the assumption based on combat system. If the combat system had bards gain a bonus from a two handed sword rather than other items, then that would factor in to the possibility. However, I would wager that they dont gain an inherent bonus from two handed sword at all. I made the assumption that it wasnt a summoner due to no mention of a summoned pet.
While this person could still potentially be a healer, bard or summoner in Ashes, if this is the case, the player is foregoing the inherent bonus that they could gain from a weapon better suited to their class. As such, the are probably going to be easier to kill than the average player of their class, you just need to factor I the minor alterations that their gear will cause (plate armor vs cloth and such).
I mean, if you are a healer and are using a two handed sword with bonuses to melee damage at the expense of a slower attack rate, rather than perhaps a mace or hammer that is aimed st being useful for healers, you are probably not going to be as hard to kill as someone that is geared up to be a healer.
We'll have to see whether the nametag symbol will provide us the info we need at a glance. That kind of is the purpose of symbols.
One great provision in NW is the compass, rather than a mini-map.
Beyond that, when you are fighting someone you should be able to tell in the first 3-4 seconds who's gear is better, and it seems pretty anti fun for people to say "ah he has that sword" and run away before any battle has taken place. If you were some bad ass warrior-cleric IRL you wouldn't give a shit about what your opponent was wearing, you would go in and win or die by the sword.
Can't the same argument be made for players who care more about fluid PvP than transmogs? By Intrepid forcing cosmetics down everyone's throats, we're getting cucked out of reliable visuals during combat, and that is especially troublesome in a game where death entails item and exp loss. I think letting each individual player choose gameplay over the guy who wants everyone to see the clown suit they wore to battle is the obvious choice.
The only real counter-argument I can think of is there'll be less cosmetic sales because people can't forcibly show off their dress-up simulator to everyone (the vast majority of people don't care what your paid-for cosmetics look like, btw), yet I was under the impression that Intrepid was emphasizing gameplay in AoC.
And that's the thing. They've stated they need the cosmetics shop to fund future expansions. The subscription model is obviously the primary economic pillar in terms of dependable income, but, whether it's true or not, if they believe they NEED the cash shop as well, I doubt they'll let players turn off cosmetics except for what happens automatically in siege battles.
"Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance."
In games which has owPvP it can be crucial that enemies gear is readable, not by clicking, but just by looking. There will be situations where players do not have time to target and inspect because several players involved in the action and/or things happening without notice.
Therefore, it would be great if that icon can be seen without clicking and it shares gearscore and class information. Otherwise cosmetics can be used to disguise what players wears and are cabable to do.
Transmogs are fine but should not affect to the gameplay.
One of the major appeals to MMO's is the ability to customize your character's look extensively and that's not just for yourself, but as your representation in the game to be seen by and shared with everyone else. Being able to toggle off people's cosmetics takes 50% of that appeal away, and that feature would only be popular with a specific type of player while being wildly unpopular with everybody else and devaluing cosmetics people unlock (whether they paid for them, or earned them in-game).
As for Albion, that's an extremely niche game made pretty much exclusively for one type of player, while the visual aspect is...Y'know, less than stellar and lacking in detail to begin with.
2. Seeing the look of a character isn't going to influence if you attack them in pvp or not. What will influence it is the threat assessment you have to the player more in lines with the class and weapons of choice.
3. Says cosmetics effect pvp is a over exaggeration. Now a cosmetic that did effect PvP was in BDO that hid your name and made you hard to see.
4. Pretty sure if you have a metal cosmetic that goes on heavy armor, if you have cloth that goes on cloth, etc.
I feel like this is a more destructive post of someone that just hates cosmetics and is passively aggressively trying to start a post about it.
Cosmetics are in every mmo they aren't going away, can people just be happy its not going to be pay to win....That is literally the only thing i care about.
That has nothing to do with threat assessment.
"A 'default player appearance' may be automatically applied during sieges or other large scale battles to improve client-side performance."
Cosmetics and transmogs are vital to MMO longevity, just grow a spine when you pvp.
It'll be interesting to see their opinions change. The first time they die to a group of gankers in high catch high damage gear in full cosmetic overrides to obscure the fact that they' a ganking party will have people begging Intrepid for change. The anything goes in the wilderness RP isn't as fun as people have it made out in their heads.
As a Bard, this is not at all true. I need to know what buffs to put up when the fight starts, or even as someone is approaching before I'm attacked. This varies entirely based on the type of enemy stats and playstyle that I'm about to encounter. If I can be deceived about your playstyle based on cosmetics, I am at a meaningful disadvantage. I don't get an extra time-out to change my buffs once I've realized you're not what your costume implies. I have to commit to something up front, and there's a meaningful cost to being wrong.
how about you just go find a PvE game....?
What are you on about, you don't even know how gear works in this game its not WoW. AOC will never be WoW it is designed as a completely different game. My opinion will never change on that, knowing what you are up against a head of time and trying to make a counter build to them before a fight is a casual mentality.
Seriously when did all these PvE players think they are pro PvPers now all the sudden.
You mean like they leave in every new mmorpg that comes out and go back to WoW or final fantasy that are designed for pve.
If you consider L2's owpvp casual, I dunno what to tell you.