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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Class Discussion for ShadowLORD
NoctGamingHD
Member
SO this is a post for Class discussion and what you like to see and what you think it will be.
1. So as we know Shadowlord is a Base Rogue Class with a Summoner secondary class, as Such we can figure out a few thing for this said class, do to rogue it will have a very dual wielding weapon with stealth and Speed base class
2. Due to it summoner secondary which allow for control or Summoning of a creature to be use in battle as a dps tank or healer.
3. so with these said Classes Now been described we can some what get a view as to what the class Shadowlord will be based off, So here my question to you all what would you like to see with this class?
For me i hope to see a Class that somewhat base off like Sun Jin-woo form Solo leveling Manhwa, maybe not that overpowered but at least to a degree; Something like you can up to a Set certain amount of Summons in your repertoire that can be summon at a time, witht he ability to level up with you or have to level personally ( lol somewhat like pokemon lol) as well as being able to fight like a rogue, giving you the ability to fight multiple target at one time and as they die they use up mana? or as long as they are out they use mana but a low amount so not to overly hold the class back so that your not held back by mana threshold issues. honestly this is one of the classes that i see great potenial for and hope that the developers don't mess up, So what do you think everyone add on what you like to see for this class or what you think it will be i love to hear it all?!?! The Night is Full of Wonders!
1. So as we know Shadowlord is a Base Rogue Class with a Summoner secondary class, as Such we can figure out a few thing for this said class, do to rogue it will have a very dual wielding weapon with stealth and Speed base class
2. Due to it summoner secondary which allow for control or Summoning of a creature to be use in battle as a dps tank or healer.
3. so with these said Classes Now been described we can some what get a view as to what the class Shadowlord will be based off, So here my question to you all what would you like to see with this class?
For me i hope to see a Class that somewhat base off like Sun Jin-woo form Solo leveling Manhwa, maybe not that overpowered but at least to a degree; Something like you can up to a Set certain amount of Summons in your repertoire that can be summon at a time, witht he ability to level up with you or have to level personally ( lol somewhat like pokemon lol) as well as being able to fight like a rogue, giving you the ability to fight multiple target at one time and as they die they use up mana? or as long as they are out they use mana but a low amount so not to overly hold the class back so that your not held back by mana threshold issues. honestly this is one of the classes that i see great potenial for and hope that the developers don't mess up, So what do you think everyone add on what you like to see for this class or what you think it will be i love to hear it all?!?! The Night is Full of Wonders!
The Night is Full of Wonder's!
1
Comments
But outside of what I want it to be, I'd first like to see what it even is right now.
This could get very interesting very quickly. 🙀
Example: I'm stealth in a bush and I send my summon to walk on a road unstealth
Right now what we know about Mage augments is the TP school and Elements, which means that Rogue/Mage will probably have some "blink behind you back"-type shit and/or firey dagger throws or icey smoke bombs. Or some liquid stealth runs that make people who you run by wet, which boosts electro dmg or makes it easier to freeze them.
One possible take on the rogue/summoner is they summon a dps/tank/healer. But just because the primary summoner may work this way, doesn’t mean the summoner augments for rogue will work the same way. So, I don’t see the point in defining the possibilities so narrowly when we literally haven’t seen either a summoner or rogue in Ashes.
That sounds cool as hell not even going to lie ^
Nightspell to me is a rogue with enchanted weapons that procs with shock, flame, ice effects that debuffs the opponent kinda like a rogue with poison, but instead elements?
Shadowlord is what I posted earlier ill show a video to hopefully clear little more about what I'm thinking
(in my opinion of course)
https://www.youtube.com/watch?v=W5yFfZFyU3U
See when i think rogue i think typical Criminal rogue form high fantasy game Pickpocketing with basic sleath no mana just a stamina gauge of course considering that there only mana in this game you get the picture, i just feel that a rogue base class is just that a base that you add on to help improve what it able to do later in the game with the sub class choice? Sort of like Dragon Dogma Mage base later grab Archer/ranger to create a Magick archer class? which if you lvl Mage up to a certain level you have extra mana damage then bring in Archer to give you a more diverse playstyle
See actually that my same thought except more of a Shadowy summon that has a bit more diverse AI command to be closer to WoW Hunter Pets or Frost mage water elemental where we can summon multiplies with a different capabilites like say one pet has more focus towards Tanking and can aggro and hold a line while we come in with rogue abilites to attack while it up or maybe in a raid make up we use a DPS Summon so we have double dps functions, Or a dungeon group that needs a little extra healing so we summon a Healer base summon?
Another bent on the tank summon (whatever shape) would be to have a series of taunting attacks that could trigger a Point of Weakness - which the rogue could then exploit for a damage multiplier. Wouldn’t have to be a backstab. Maybe a combo effect that synergizes with a particular spec (e.g. bleeding spec or poison spec).
Another possibility could be similar to the GW2 mesmer’s use of clones - allowing the rogue to essentially shadow step between a few copies of themselves to trigger a similar damage multiplier.
Truuuuue!!!
I'm not all exactly sure if you're going to be able to choose what category summon example (tank,healer,dps) I think that be limited to the summoner base class I hope I'm wrong though, because that be epic lol
But yeah defiantly more shadowy for sure and agree with the AI command as well.
Friendly adds would definitely aid in that positioning.
Totally forgot about mesmer such a great point God i miss GW2...... Might go back now thank alot lol
First off, let's keep in mind that any class ca use any weapon, so...
A Shadowlord could be wielding a Great Sword, a Scythe, a Bow or a Battle Hammer.
Some weapons willnot work as well as others. I expect blades will work best with Rogue/X.
Shadowlords will primarily be using Rogue Active Skills: Crits, Bleeds, Poisons, Shadow Damage, Stealth...
Then we have to think about what the 4 Summoner augment Schools will be and how those will alter the Active Skills they are attached to.
Shadowlord seems to imply that they will be Summoning Shades and Shadows and things that dwell in the Shadows. I think the Shadowlord Summons probably won't be as powerful as the things a Nightspell Summons.
But, yes, I could see a Backstab proccing a Shadow that "Javelins" just long enough for the Shadowlord to Backstab again. There could be Shades that wrap around the Shadowlord, primarily Poisoning enemies nearby while also granting a bit of "Ultimate Defense". Clawed Shadow Hands could Trap an Enemy while also causing them to Bleed. A Shadow Maw could clamp down on and Bleed an enemy and also Siphon some health.
I also think so leveling is a good aesthetic for shadowlord. But the rogue/summoner should have more of his tricks like location swapping with a minion where the summoner/rogue should have the more of/more powerful minions.
When I look at the archetypes and think of the descriptions Intrepid has given us of the augment systems, it's hard to know exactly what to expect. But I'm very excited. At this point I have no idea what class I will main because I can imagine versions of many of them that would appeal to me a lot.
Generally, poison applies an effect which lasts for a period of time BUT with summoner augment, the poison can work such that live worms/maggots are summoned on successful application of poison such that the poison effect lasts as long as the summon would be alive. Say default duration is 5 seconds but with this augment it would last as long as the summoned creature is alive. This would give better combo/teamwork possibilities.
A rogue is stealthy, stab happy thief cum assassin. So utility style of summons makes more sense such as hawks for bird eye view, chameleons for information gathering, snakes for poison creating stuff, worms for poison application and for combat purposes something like panther - fast, shadowy, fearsome.
For a different school of summon augment we can have shade summons like Dygz mentioned.
As far as tank/heal summons is concerned I dont see how those are even relevant to ROGUE class. That is more of a summoner playstyle with rogue secondary. I imagine a rogue with a tank/heal summon and it feels ridiculous. A rogue standing in front of a crowd going, "I choose you, Bob."... urgh. I really hope that rogues dont have such generic purpose, unoriginal, run of the mill summons.
Although I dont get why Nightspell would have summons?
The Mage augment Schools we know are Elemental and Teleport. We will have to see what the other 2 Mage augment Schools are.
I expect the things a Shadowmancer Summons will be larger and more powerful than the things a Shadowlord Summons.
You don't summon a clone, you make a clone with magic. Why? Summon implies a form of contract or a master/slave relationship between summoner/summon. At least this is my interpretation of the class and don't see how this can be applied in conjunction with clones.
So augments like creating clones, swapping places with a clone and things of this nature would be more inline with Nightspell rather than Shadowlord.
But if we're wanting to look at the systems we know of right now. And how they are expected to work. Then we should be talking about what the 4 summoner augments maybe, and how they would effect rouge skills