NoctGamingHD wrote: » Hate to say this to you guys but what your asking for is pretty mucha Nightspell which is a Rogue meets Mage class, AKA a Ninja. or at least to me. Got to remember a Shadow lord is a rogue meets Summoner, As stated a Summoner is someone who can summon a creature that can Attack like a DPS defend liek a tank or heal liek a Healer, SO what am getting at is that your removing the core aspect of a summoner for only a ability that distracts which to me sound like a Nightspell class, which a Nightspell sound like a Nightblade class form Elder scrolls lore which is a Ninja in all but name. Now i did say this is put you r opinion but i just wanted to help you guys understand what your asking for.
NoctGamingHD wrote: » i know i said that to me that what it sounded like lol, not attacking your point of view am just trying to help open your PoV, But if you feel that a Shadowlord should be a class that has distraction abilites so be i feel like that closer to a ninja more then anything else to be honest but yah each thier own.
NiKr wrote: » NoctGamingHD wrote: » Hate to say this to you guys but what your asking for is pretty mucha Nightspell which is a Rogue meets Mage class, AKA a Ninja. or at least to me. Got to remember a Shadow lord is a rogue meets Summoner, As stated a Summoner is someone who can summon a creature that can Attack like a DPS defend liek a tank or heal liek a Healer, SO what am getting at is that your removing the core aspect of a summoner for only a ability that distracts which to me sound like a Nightspell class, which a Nightspell sound like a Nightblade class form Elder scrolls lore which is a Ninja in all but name. Now i did say this is put you r opinion but i just wanted to help you guys understand what your asking for. I mean, my suggestion is literally summoning things that are doing the Roguey tricks additionally to your own existence. That's as summoney as it gets. Right now what we know about Mage augments is the TP school and Elements, which means that Rogue/Mage will probably have some "blink behind you back"-type shit and/or firey dagger throws or icey smoke bombs. Or some liquid stealth runs that make people who you run by wet, which boosts electro dmg or makes it easier to freeze them.
NiKr wrote: » NoctGamingHD wrote: » i know i said that to me that what it sounded like lol, not attacking your point of view am just trying to help open your PoV, But if you feel that a Shadowlord should be a class that has distraction abilites so be i feel like that closer to a ninja more then anything else to be honest but yah each thier own. The Rogue might/will have those abilities. The augments would only put additional effects on them or maybe change their function slightly (doubt even that).
Night Wings wrote: » Nightspell to me is a rogue with enchanted weapons that procs with shock, flame, ice effects that debuffs the opponent kinda like a rogue with poison, but instead elements?
Night Wings wrote: » Shadowlord is what I posted earlier ill show a video to hopefully clear little more about what I'm thinking(in my opinion of course)https://www.youtube.com/watch?v=W5yFfZFyU3U
Night Wings wrote: » NiKr wrote: » NoctGamingHD wrote: » Hate to say this to you guys but what your asking for is pretty mucha Nightspell which is a Rogue meets Mage class, AKA a Ninja. or at least to me. Got to remember a Shadow lord is a rogue meets Summoner, As stated a Summoner is someone who can summon a creature that can Attack like a DPS defend liek a tank or heal liek a Healer, SO what am getting at is that your removing the core aspect of a summoner for only a ability that distracts which to me sound like a Nightspell class, which a Nightspell sound like a Nightblade class form Elder scrolls lore which is a Ninja in all but name. Now i did say this is put you r opinion but i just wanted to help you guys understand what your asking for. I mean, my suggestion is literally summoning things that are doing the Roguey tricks additionally to your own existence. That's as summoney as it gets. Right now what we know about Mage augments is the TP school and Elements, which means that Rogue/Mage will probably have some "blink behind you back"-type shit and/or firey dagger throws or icey smoke bombs. Or some liquid stealth runs that make people who you run by wet, which boosts electro dmg or makes it easier to freeze them. That sounds cool as hell not even going to lie ^ Nightspell to me is a rogue with enchanted weapons that procs with shock, flame, ice effects that debuffs the opponent kinda like a rogue with poison, but instead elements? Shadowlord is what I posted earlier ill show a video to hopefully clear little more about what I'm thinking(in my opinion of course)https://www.youtube.com/watch?v=W5yFfZFyU3U
NiKr wrote: » Yep, both of those things are very close to what I'm imagining it's gonna be too. I hope it's some super cool interactions like I described, but I'm trying to reign in my imaginative mind, cause I know that I'll only get disappointed if I start thinking up all these cool and strong designs yet they'll never be in the game :'(
NoctGamingHD wrote: » See actually that my same thought except more of a Shadowy summon that has a bit more diverse AI command to be closer to WoW Hunter Pets or Frost mage water elemental where we can summon multiplies with a different capabilites like say one pet has more focus towards Tanking and can aggro and hold a line while we come in with rogue abilites to attack while it up or maybe in a raid make up we use a DPS Summon so we have double dps functions, Or a dungeon group that needs a little extra healing so we summon a Healer base summon?
CROW3 wrote: » Another bent on the tank summon (whatever shape) would be to have a series of taunting attacks that could trigger a Point of Weakness - which the rogue could then exploit for a damage multiplier. Wouldn’t have to be a backstab. Maybe a combo effect that synergizes with a particular spec (e.g. bleeding spec or poison spec).