Noaani wrote: » Vaknar wrote: » What a neat and very well articulated idea! It's cool seeing ideas that are elaborate and well described in such a concise way Do you see any potential downsides to doing it this way? There are a number of ideas in this thread. If you are talking about the OP's idea, the only real downside is that it forces active blocking on to everyone. In a game where action or tab target should be a player choice, forcing all defense to be active (ie, action combat) goes against the goals and stated design of the game.
Vaknar wrote: » What a neat and very well articulated idea! It's cool seeing ideas that are elaborate and well described in such a concise way Do you see any potential downsides to doing it this way?
CROW3 wrote: » falcorpix wrote: » All this to say that, Tera raised my standards for tanking way too high that im having a hard time having fun tanking anywhere else and I'd love AoC to break my curse. That's cool - I'm going to have to youtuibe some examples. The vast majority of my tanking is in WoW and a bit of FFXIV (which feels like DDR to me).
falcorpix wrote: » All this to say that, Tera raised my standards for tanking way too high that im having a hard time having fun tanking anywhere else and I'd love AoC to break my curse.
Dygz wrote: » possibly a Weapon Skill for Shield
Pagemaster wrote: » @Dygz argues just to argue. They start talking like they have some sort of grasp on the concept of this game, but you soon realize they just spew their own opinions as if they were facts. After chatting with them, you'll realize your point comes full circle and the conversation was meaningless. Homie basically called me out for assuming block was a weapon skill linked to weapons. (Which i wasn't) But here they are: Dygz wrote: » possibly a Weapon Skill for Shield Just a troll. From here on out I'm ignoring anything they post.
Pagemaster wrote: » Intrepid just made every tank action combat. Not only that, every single player can block now. How does that fit in with tanks?
Pagemaster wrote: » @Dygz if you have to activley block with daggers and a 2handed sword, you're going to have to actively block with a shield. Like every active blocking situation, to block, you have to be facing the direction in which the damage is coming from. Did you watch the video? They showed the blocking in it.
Dygz wrote: » Pagemaster wrote: » @Dygz argues just to argue. They start talking like they have some sort of grasp on the concept of this game, but you soon realize they just spew their own opinions as if they were facts. After chatting with them, you'll realize your point comes full circle and the conversation was meaningless. Homie basically called me out for assuming block was a weapon skill linked to weapons. (Which i wasn't) But here they are: Dygz wrote: » possibly a Weapon Skill for Shield Just a troll. From here on out I'm ignoring anything they post. LMAO There's a difference between assuming something is a certain way and suggesting something could possibly be a certain way. I think what I said is that it appears that the Active Block we saw in the June 2022 Combat Demo appears to be Fighter Active Skill rather than Weapon Skill. I don't think I told you that it's impossible for Shields to have a Block boost on them or that it's impossible that Shields will include Active Block. But, we would have to look at the specific quotes for the context, rather than rely on your paraphrase of what you think I said. Just looking at our previous conversation.... I did not "call you out" for assuming Block is a weapon skill linked to weapons. Pagemaster wrote: » Intrepid just made every tank action combat. Not only that, every single player can block now. How does that fit in with tanks? Pagemaster wrote: » @Dygz if you have to activley block with daggers and a 2handed sword, you're going to have to actively block with a shield. Like every active blocking situation, to block, you have to be facing the direction in which the damage is coming from. Did you watch the video? They showed the blocking in it. You stated that people have to Block with Daggers and 2-Handed Swords. I replied that you are assuming that the Block we saw in the Demo came from the weapons rather than the Fighter Primary Archetype. And I also argued against your insistance that people with access to Active Block must use Active Block. Here, you admit you recently learned from the wiki that Tanks don't have to use Shields as a weapon. Even though I had previously told you that any class can use any weapon. So, no, Tanks are not obligated to using a Shield. Of course, the Tank Primary Archetype might also have Active Block, rather than the Dodge of a Rogue. In that case, a Tank might be able to Active Block with any weapon. And while Daggers or Great Swords may not add to the Block score - a Shield might very well boost the Active Block of a Tank or Fighter. All that being said, that doesn't mean that every Tank will choose to use to use Active Block. Having accs to an ability does not mean every player ust use that ability or tactic. Evasion Tanks might prefer to Evade rather than Block. None of what I wrote "calls you out". I'm just participating in a discussion by saying it's not as clear cut as your conclusions presumed. We are still missing lots of details about how Active Block works in Ashes. We know that the Weaponmaster was able to Active Block with the weapons he wielded. We still need to learn more about the specifics of Active Block rather than jump to conclusions.
PenguinPaladin wrote: » Pagemaster wrote: » @Dygz argues just to argue. They start talking like they have some sort of grasp on the concept of this game, but you soon realize they just spew their own opinions as if they were facts. After chatting with them, you'll realize your point comes full circle and the conversation was meaningless. Homie basically called me out for assuming block was a weapon skill linked to weapons. (Which i wasn't) But here they are: Dygz wrote: » possibly a Weapon Skill for Shield Just a troll. From here on out I'm ignoring anything they post. Dygz tends to know alot about the game overall, can just be confusing sometimes, as they seem to be very, word for word, specific and never clarifies anything... it does lead to alot of circular arguments tho. idk
truely wrote: » Sorry but Dygz doesn't make sense in his posts. On one hand he talks about how RPGs must have RnG and then on the other he says I never said you can't have an RPG without RNG. I'm sure he means well but he just says things with no meaning or makes no sense half the time. Also he keeps making comments about twitch skills as if RPGs are all turned based strategy games. There's always twitch skills involved in a PvP MMORPG. Sure action might have more aim based but a tab game still can have complex multi-button skill rotations whilst concetrating on your positioning, hp, reaction times, awareness etc. At the end of the day it's a game with RPG elements not an RPG story with game elements.