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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
That said, I do want to have a melee and range weapon i can switch between. I just want the reason i switch to be more situation than part of some kind of rotation.
I disagree. Being able to switch between two weapon sets quickly will be critical for some classes - such as most Rangers - to handle the minimum range distance.
You cant manage to do it quickly with your bag already open in some part of the screen, and clicking on the weapon/gear you always put where you need it?... idk. Single button swap is just too at the ready for how taxing switching weapons would be in an every second matters moment to me.
Unless of course you want to just drop your sword on the ground when you pull out your bow.... im fine with that too
That would align with what’s already out there:
https://ashesofcreation.wiki/Gear_slots#Weapon_swapping
Thank god for @crow3 truly the most helpful person on the forums
Will weapons have "skills?" Or just passives...?
The 2 weapon slots, and one ranged slots imply swaping from only melee to ranged or back again.
I imagine 2 handed weapons will take both melee slots.
Or sword+shield
Or duel weild.
But, he's playing a dwarf, so he's still on the Hit List. It's a shame, really.
Three slots are needed Main hand, off hand, Ranged weapon. That damn simple
Now should there be restrictions on weapon types that you can put together sure. based on weight, size, type ect....
keep to the semi traditional stuff..... We need to see what they do with active block, dodge, mana and stamina before weapon slots and swapping can really be dissected into what works best.
I mean how can you make an assassin class without double daggers and throwing knives or short bow.
How are you going to make a sword and board tank without a range weapon to pull? Oh shit hold on guys I'm out of mana I have no way to agro that mob just run around in circles while I drink.... really...
When a class uses a ranged ability the ranged weapon will be swapped in automatically for the animation/action.
GREAT INFO MAN THANKS!!! I was unaware....
Wiki is your friend to getting some answers to your questions!
https://ashesofcreation.wiki/Weapons
I didn't quite understand what "bar swapping" was, but I'm against the idea of being able to swap gear in PvP.
In PvE, however, I hope it will be possible without opening your inventory and assigning keys.
Ideally, I'd like to see a gauge that fills up every time you take a PvP hit, and then gradually empties. As long as you're in PvP, I think it should be impossible to switch gear.
I agree that overall, the game is bad. But New Word has some interesting mechanics. The double weapons were poorly designed, but the moves and dodges based on the weight of the armor were pretty well done.
i like being able to swap to different armors and sets to counter other people mid fight, or specific attacks.
however, there is an obvious exploit strategy. wear a garbage gear, attack someone, once they flag thinking they can beat you based on your gear, you swap to your strong gear and pwn them ;3
I come from a main game where this is so common that mages have 3 button macros to swap their gear while casting, and melee swap from their 'Accuracy and Resource builder' gear to 'Big Numbers' gear before every big skill. The proficiency to swap at the precise moment between swings is considered a skill required for Max DPS.
I'm good at this and I hate it.
It's just two different metas fighting it out. I'm not trying to downplay your preference at all, I'm just noting that it gets extreme, and I would put serious money on the fact that the 'no armor swaps' thing came from Jeff, not Steven, due to a similar experience.
I personally believe the solution to this is to keep attack stats mostly limited to weapons and defense stats mostly limited to Armor and call it a day. If you are able to change your defense/Armor set quickly outside of combat, I don't mind (I believe we know there will be some presets). I don't think it needs to happen in combat.
However, theres a quote here that says you will be able to swap hotbar layout and UI stuff "on the fly"
So you can make a keybind to hotbar swap if you want to, but you wont be changing your skills, just how things are laid out.
https://ashesofcreation.wiki/Action_bar
at least you use a macro. i had to swap manually each item one by one in ragnarok. i was basically playing piano with my keyboard the whole time i was pvping T_T
I liked bar swapping in ESO. It's nice to have manual access to weapons. I wish mmos had them visible when sheathed and there was a 1.5s animation in sheathing and unsheathing them.
I did not like that you had only 5 skills and an ultimate for each of the 2 weapon slots.
The backbar was 90% of buffs/heals, the front bar was 30% abilities with good passive bonuses. Which means you had 3-4 fun skills to play with out of 10.
Those aren't your only abilities in ESO. Your potion slot is also an ability, and one of your most critical abilities at that. You can mix and match up to 3 buffs in this slot, and you can carry 1000 stacks of different combos. It is incredibly deep and nuanced. You're also forgetting your tap LMB, hold LMB, tap RMB, hold RMB, LMB+RMB, directional dodge. They are all abilities as well with highly specific functions like resources restore, interrupts, CCs, forcing weapon procs. ESO combat is much more intricate than those 12 buttons. Tap RMB is your animation cancel, which makes the skill ceiling quite high. What good parsing ESO builds do is utilize tap RMB to stack as many of your buttons as possible with buffs, and keep as many of those buffs rolling as possible, while utilizing only one or two actual attack skills. Your buff cycle is everything there and learning it is not some small thing. Once you have the muscle memory for a good buff cycle, you absolutely dominate people. It is very satisfying.
Why are you telling me this?
haha, you are joking but it could be pretty cool (and better than a basic stance swap) tank summoning armor?
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108
im joking but also im not xD
swapping weapons, armors and accessories mid fight its fun and adds more strategy and lets u squeeze that 1% extra power but can be get pretty intense. im probably too old for that now.
im okay with melee - ranged weapon swaps just for normal attacks and weapon passives procs. no matter what weapon i use, i still have all my class skills available in my hotbar.