George_Black wrote: » Elder wrote: » George_Black wrote: » Elder wrote: » George_Black wrote: » I would love a design where each character could use 2 weapons, both of them should be visible on the character at all times, on their holsters or sheathes. A transitioning animation for switching weapons, unlike esos glitchy AC, and a bar per weapon of 15 slots, for skills to drag in from various sources and afiliations. But will that ever happen in an mmo? Not for the next 15 years. Anyway I brought this up in a very old thread of mine. Not going to happen with AoC. Didn't new world essentially do this? I'm unable to remember as it was a rather forgetful experience. NW didnt do what I mentioned above. How so? They had two weapons, as far as I remember both were visible at any one time. The weapons of NW where the skills a character could have in the game. 3 abilities per weapon. That's not what I, clearly, wrote on my post. Eso was bad. NW was terrible.
Elder wrote: » George_Black wrote: » Elder wrote: » George_Black wrote: » I would love a design where each character could use 2 weapons, both of them should be visible on the character at all times, on their holsters or sheathes. A transitioning animation for switching weapons, unlike esos glitchy AC, and a bar per weapon of 15 slots, for skills to drag in from various sources and afiliations. But will that ever happen in an mmo? Not for the next 15 years. Anyway I brought this up in a very old thread of mine. Not going to happen with AoC. Didn't new world essentially do this? I'm unable to remember as it was a rather forgetful experience. NW didnt do what I mentioned above. How so? They had two weapons, as far as I remember both were visible at any one time.
George_Black wrote: » Elder wrote: » George_Black wrote: » I would love a design where each character could use 2 weapons, both of them should be visible on the character at all times, on their holsters or sheathes. A transitioning animation for switching weapons, unlike esos glitchy AC, and a bar per weapon of 15 slots, for skills to drag in from various sources and afiliations. But will that ever happen in an mmo? Not for the next 15 years. Anyway I brought this up in a very old thread of mine. Not going to happen with AoC. Didn't new world essentially do this? I'm unable to remember as it was a rather forgetful experience. NW didnt do what I mentioned above.
Elder wrote: » George_Black wrote: » I would love a design where each character could use 2 weapons, both of them should be visible on the character at all times, on their holsters or sheathes. A transitioning animation for switching weapons, unlike esos glitchy AC, and a bar per weapon of 15 slots, for skills to drag in from various sources and afiliations. But will that ever happen in an mmo? Not for the next 15 years. Anyway I brought this up in a very old thread of mine. Not going to happen with AoC. Didn't new world essentially do this? I'm unable to remember as it was a rather forgetful experience.
George_Black wrote: » I would love a design where each character could use 2 weapons, both of them should be visible on the character at all times, on their holsters or sheathes. A transitioning animation for switching weapons, unlike esos glitchy AC, and a bar per weapon of 15 slots, for skills to drag in from various sources and afiliations. But will that ever happen in an mmo? Not for the next 15 years. Anyway I brought this up in a very old thread of mine. Not going to happen with AoC.
TheDarkSorcerer wrote: » George_Black wrote: » Eso? No. I love bar swapping in eso.
George_Black wrote: » Eso? No.
George_Black wrote: » I would love a design where each character could use 2 weapons, both of them should be visible on the character at all times, on their holsters or sheathes.
George_Black wrote: » That's not what I, clearly, wrote on my post.
Cat Quiver wrote: » George_Black wrote: » I would love a design where each character could use 2 weapons, both of them should be visible on the character at all times, on their holsters or sheathes. George_Black wrote: » That's not what I, clearly, wrote on my post. So yeah, New world system with more abilities and different sources to get them. What a weird thing to get your panties in a wad over.
George_Black wrote: » Cat Quiver wrote: » George_Black wrote: » I would love a design where each character could use 2 weapons, both of them should be visible on the character at all times, on their holsters or sheathes. George_Black wrote: » That's not what I, clearly, wrote on my post. So yeah, New world system with more abilities and different sources to get them. What a weird thing to get your panties in a wad over. Hang on mate. Just because you dont understand that NW doesnt even have classes, nor mmo worthy hotbars but rather a few pathetic moves per weapon, just because you dont pay attention that I wrote that my post was years ago, just because you and the other guy got me to reply many times over because you clearly dont have the ability to read a small post and understand what was being proposed in relation to this topic; all of its features, it doesnt mean that Im on the wrong. You cut and paste only the part that you felt familiar with from my post and then you get to call me out? Why do you even post?
George_Black wrote: » Which part was hostile? I replied to the panties guy
George_Black wrote: » just because you and the other guy got me to reply many times over because you clearly dont have the ability to read a small post
Otr wrote: » What game is good?
PenguinPaladin wrote: » I dont think a hot swap button is really needed in game either.... just open inventory, equip bow... open inventory, sword and shield.... at long as you can organize your bag of course.
CROW3 wrote: » PenguinPaladin wrote: » I dont think a hot swap button is really needed in game either.... just open inventory, equip bow... open inventory, sword and shield.... at long as you can organize your bag of course. I disagree. Being able to switch between two weapon sets quickly will be critical for some classes - such as most Rangers - to handle the minimum range distance.
Mag7spy wrote: » Most casual element ever, classes are half weapon skills and people are swapping 24/7 without commitment with less reason to reroll another toon. My 2cents