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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Steven and God Mode
Arthus Dawnbreaker
Member, Alpha One, Alpha Two, Early Alpha Two
When showing us previews of things I think Steven needs to stop using God Mode. It gives a false perspective of what combat and general gameplay will be like for the average player. For instance we Didn't see any cooldown times when combat was shown. I know most of this is being worked on, but God mode shows us players what we will never see or be able to experience. Taking away god mode will change the rhythm and the flow of combat and how it is viewed. If there is a cooldown on blocks, or dodges the gameplay will change and how the player moves and when its appropriate to attack. This will either slowdown or speed up the gameplay and attack encounters. Would love to see his character actually die when being overwhelmed with enemies giving us a better view of what it will be like as a player in game. Show us use of healing potions or spells. instead of using god mode, or show us tactics of when you can hit dodge and when you cant because of a cooldown. I know most of this might be going on behind the scenes but since UI is hidden we cant see any of that taking place.
member of Gray Sentinels
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Comments
(have I seen this before?)
member of Gray Sentinels