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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Tank styles.
Azraya
Member
Does anyone know if you will be able to use points in some form to increase your hp?
I only ask because I'm all about different tank styles. Beefy HP tanks, evasion tanks, CC focused tanks.
I want options and the ability to feel like "i built that".
I want a pvp fight to feel like testing my ability to create a build against someone elses (at least in part. skill obviously has alot to do with it as well)
I'm very much hoping you can truly tailor build your character into specific areas of a role.
I only ask because I'm all about different tank styles. Beefy HP tanks, evasion tanks, CC focused tanks.
I want options and the ability to feel like "i built that".
I want a pvp fight to feel like testing my ability to create a build against someone elses (at least in part. skill obviously has alot to do with it as well)
I'm very much hoping you can truly tailor build your character into specific areas of a role.
0
Comments
Evasion tanks
Control tanks
Shield tanks
Stats aren't allocated via points.
Stat growth proceeds in the following order:
The race "seeds" a player's base stats.
The primary archetype grows the base stats
I believe during A1 the tank archetype had access to a passive ability that increased maximum health.
The AoC Wiki is fairly comprehensive, you might be interested in reading the entry on the tank archetype.
https://ashesofcreation.wiki/Tank
Players receive skill points as they level. These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[21][22][23][24]
It will not be possible to max all skills in a skill tree.[24]
In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[25]
Players are able to reset and reallocate their skill points.[26]
Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[27] – Steven Sharif
Players can build their characters with the active skills they want on their action bar (hotbar).[29][30][31]
The number of skills on the action bar will be contained (fewer than 30).[32]
There will be an option to include multiple hotbars.[29][31]
For example: One Fighter will be different from another based on what active skills they have chosen.[32]
Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[33]
Players are not given skills as they level up, they must choose what skills they take.[25]
There is no spellbook requiring memorization.[34]
Alpha-1 preview skills user interface.[19]
This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[20] – Steven Sharif
Thank you for that. Good info to have.
Tank/Tank - Beefy boy
Tank/Rogue - Evasion
Tank/Fighter - Parry focused
Tank/Cleric - Lifesteal focused
Tank/Summoner - Crowd control
Tank/Mage - Defensive spell focus
Tank/Ranger - Cowardly tank, hehe. Tbh No idea what this would look like.
Tank/Bard - Paper tank with self heal
Ofc there are schools of augment as well.
Ex: Tank/Rogue can have a poison focus as well whose application would lower attack speed and damage or something of that sort.
So to answer OPs question, yeah you will be able to tailor build your tank with lots of different playstyle choices.
Edit: Tank/Ranger - Might be a Off-tank spec...taunts with greater range and mobility spells for taunting mobs and kiting in a raid/dungeon.
I have a dang shield, I wanna use it.
The combat update video showed us blocking with greatsword and daggers, so i guess ill have my wish.
Yes. Yess.
More for the mage tank builds.
😆
That seems more like a Summoner/Tank.
Anyone can have a battle pet.....? But yeah, seems more along the lines of a summoner.
But maybe a ranger-tank has some buff target ally stuff and a battle pet, for this guys hoped for flavor.