Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Well seeing as fighting over a caravan or node is opt in content, where you get a promt, flagging you on approach if you opt in, i dont think you need this worry for those. And the world boss we went over where the original players already engaging the boss has the advantage.
all true, but how do we fix the small wrecking crew group problem regarding boss raids? With the current system its either "let them wipe you" or "fight back and fight the rest of their raid as well as the boss"
I am sure most of you know I am all for pvp but i am also for good systems so I really want to find a good system for this but if there isnt one then its whatevs
Politics, deals, and hireing locals to back you up if people try and stop your raid? You interact with people. When you have to organize 40 people to do something you probably dont just leave it up to fate that the local large guilds arent there to squabble with you
I do love a "let the community handle it" mindset.
I mean, if they didnt want a let the community handle it opportunity, then more of the content would be instanced
Imagine a large group of peaceful players gathering for whatever reason. Flower picking, questing, rping raiding.They shouldnt be auto flagged.
Speaking of raiding. Since there will be open world raidbosses like in L2, having the group that starts the raid autoflag, makes it so easy for potential adversaries to floor them. In L2 some damage dealers would hesitated to unload on unsuspected targets, in case they PK. That gave the chance to the attacked group to fight back.
Autoflag should be reserved to sieges caravans and little arenas near cities. It's best for the game. Making PvP easier to come by dilutes its significance.
Upon guild war decleration the aggressor can attack without occuring PK. The victims must declare back of they want to attack without PKing. It's part of the plan
I didn't even consider body blocking attacks. That's a whole other concern now 🤣
Let's hear the reasons!
I dont think greens can body block attacks, just the player movement. You cant hit a green player unless you target them specifically.
So
Just in general for being the group I would agree... But is he suggesting that if one flags the whole group flags? I might be okay with that...
So, yes, switch to Tab Target abilities and AoEs, if Non-Combatants purposefully body block.
I mean if you block movement, you block an attack because the hitboxes are only so long. So using a green as a melee shield isn't quite preposterous. I'm also not willing to believe you can just shoot a ranged attack through someone at a tab-ed enemy since other games do not allow for this even though they are tab. Not ruling it out either though. Spells are a bit more finicky about line of sight but eh. Point is, I wouldn't rule out tab being effected by collision so easily.
How does that work?
If a Non-Combatant heals a Combatant - that flags the healer as a Combatant.
If you fight back, why can't you target the healer?
Who ever said that people can buff/heal a purple without turning purple themselves?
I read the original, greens body blocking post as. I cant attack without risking curruption. My post simply was even attacks that should hit greens doesnt unless you specifically target them. So body blocking is the only real issue in my head.
You have 20 players who are not citizens of a Node farming in the Node.
So, what??
Who says that the 10 players will be able to easily kill the 20 players?
I don't understand any of your scenarios.
If the 20 gatherers are not citizens of a foreign Node, what makes them an enemy?
If 10 players wish to risk killing 20 non-citizen Non-Combatants to prevent them from farming resources in their Node, they are free to risk gaining Corruption, sure.
You have a PvP focused crew and a PvE focused crew.
This is where in game GM's can come in handy.
A gm goes to the sight of a war zone. Notices all the greens trying to body block, and just turns them all purple.
but what if we're part of green peace?
Then you can fight for your life like the rest of us, while screaming green peace.