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Topic: Should groups over a certain size, such as raids, automatically be marked as combatants?

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    but how else are we supposed to create a wall of non-combatants to trigger corruption between conflicts?

    This is where in game GM's can come in handy.

    A gm goes to the sight of a war zone. Notices all the greens trying to body block, and just turns them all purple.

    but what if we're part of green peace?

    Then you can fight for your life like the rest of us, while screaming green peace.

    Pfft, Green Peace will rule VERRA!! Mwahahaha
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    CROW3CROW3 Member
    but how else are we supposed to create a wall of non-combatants to trigger corruption between conflicts?

    This is where in game GM's can come in handy.

    A gm goes to the sight of a war zone. Notices all the greens trying to body block, and just turns them all purple.

    but what if we're part of green peace?

    Then you can fight for your life like the rest of us, while screaming green peace.

    It would be funnier in the midst of a pitched battle to have two groups of greens on either side of the battlefield playing ‘Red Rover’ through the battle to see who can make it, and who gets caught in the war.

    AoC+Dwarf+750v3.png
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    CROW3 wrote: »
    but how else are we supposed to create a wall of non-combatants to trigger corruption between conflicts?

    This is where in game GM's can come in handy.

    A gm goes to the sight of a war zone. Notices all the greens trying to body block, and just turns them all purple.

    but what if we're part of green peace?

    Then you can fight for your life like the rest of us, while screaming green peace.

    It would be funnier in the midst of a pitched battle to have two groups of greens on either side of the battlefield playing ‘Red Rover’ through the battle to see who can make it, and who gets caught in the war.

    honestly, Green Peace would be a funny non-combatant guild name.. lol
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    PenguinPaladinPenguinPaladin Member, Alpha One, Adventurer
    CROW3 wrote: »
    but how else are we supposed to create a wall of non-combatants to trigger corruption between conflicts?

    This is where in game GM's can come in handy.

    A gm goes to the sight of a war zone. Notices all the greens trying to body block, and just turns them all purple.

    but what if we're part of green peace?

    Then you can fight for your life like the rest of us, while screaming green peace.

    It would be funnier in the midst of a pitched battle to have two groups of greens on either side of the battlefield playing ‘Red Rover’ through the battle to see who can make it, and who gets caught in the war.

    I read "who gets caught in the war as, a guy just walking along, and an aoe goes off too close to him, and he's like, "you know what... let me take care of this real quick" and then he flags up and tries to win the war.
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    CROW3CROW3 Member
    CROW3 wrote: »
    but how else are we supposed to create a wall of non-combatants to trigger corruption between conflicts?

    This is where in game GM's can come in handy.

    A gm goes to the sight of a war zone. Notices all the greens trying to body block, and just turns them all purple.

    but what if we're part of green peace?

    Then you can fight for your life like the rest of us, while screaming green peace.

    It would be funnier in the midst of a pitched battle to have two groups of greens on either side of the battlefield playing ‘Red Rover’ through the battle to see who can make it, and who gets caught in the war.

    I read "who gets caught in the war as, a guy just walking along, and an aoe goes off too close to him, and he's like, "you know what... let me take care of this real quick" and then he flags up and tries to win the war.

    Lol. Achilles: “Hold my beer.”


    AoC+Dwarf+750v3.png
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    law of the jungle
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