Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
sadfsad
apparat
Member, Pioneer, Braver of Worlds, Kickstarter, Alpha One, Alpha Two
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Comments
As of Alpha-1, I hadn't encountered any verticality that I honestly found engaging or interesting.
I don't usually care about it in games because most games just put it there as a vista. Sure, you CAN climb to the top of the mountain or whatever, but there's no reason to usually, in my experiences.
And since game characters in MMOs don't tire from climbing or have similar reactions normally, I prefer when the verticality is limited to just a bit of 'hill' or something, in terms of my personal experience.
I don't generally find it more immersive, but I think I know some ways that I would, if they were added. I don't expect them to be added to Ashes, so I'll hope they're added to a different upcoming game that I plan to play, as it's explicitly part of their design.
I hope that there will be lots of mountainous hunting grounds and dangers of falling down. Maybe some mobs can have pushback attacks. Would be cool for pvp as well. If you fall so far down, dying, would be a big task to get rezed by your group.
The stakes are high, the game becomes engaging and adventurous.
Mountains, towers, castle walls. Mmos dont do them justice.
All those words are English, but I just don't comprehend what you're saying.
So, Ashes team, my advice is if you are making some really cool stuff accessible through verticality, which is a really cool idea, make it so everyone can still practically access it through a bit of meaningful effort (like killing mobs) and not trying to cheese around it 👍
Professional Skeptic, Entertainer, and Animal Enthusiast
Or climbing the highest tower to find one of L2's World bosses, or going all the way down through a cave or volcano to find others.
Aren't we all sinners?
Dont worry about the 0.00001% of the population that will have flying mounts.
I agree with the last sentense, and that's how good mmos do it.
Have something waiting for us even if it's just an easter egg or a little snippet of lore, put it out there. Those kind of little rewards will get people out there looking.
I dont think vericality in the world marks something as not an rpg.... its more just debaiting simplistic map design, vs hidden pathways, and reasons to explore every inch of a room.... as well as fleshing out the world.
Another hand touches The Beacon!!!
Professional Skeptic, Entertainer, and Animal Enthusiast
That said, the existing verticality is not particularly interesting, it's just removing potential immersion breaks. I am satisfied with what can be assumed to be the current state, and I don't really need them to add more, but it's still very far from something like Monster Hunter. Hopefully we get a clearer take from the design team on this as they continue to flesh out combat.
I just want to be able to "death from above" like in GW2 hahaha
Elden ring nailed that for me, I thought it was things you just see it from a distance, I was blown away that every single thing you can go to and explore. It really set the scale for the land.
No it doesnt.
It sounds quintessentially RPG. In fact, it sounds like RPG cliche.
That cave under the waterfall that is in every RPG ever? That is vertically at play - unless you cant get to the top of the waterfall and in that case, why are you playing such a shit game?
Much love ❤️