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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
PvP with skins an advantage?
Wlgenroosje
Member
So I don't have anything against skins. I just had a thought about PvP with a skin on. Wouldn't people with skins on have the advantage to hide their gear in PvP? Or do you guys think gear won't be much influence on someone engaging an fight or not? If it does I would atleast suggest for corrupted players to have their skins disabled
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Comments
Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.
https://ashesofcreation.wiki/Threat_assessment
Ah I didn't know this! Do you think this will be quick and good way to check someone out before a fight starts?
Do you think that maybe also that if combatants and/or corrupted players get their skins disabled until they turn neutral again is a good idea?
No. Relax a bit. ESO has way faster combat and everybody wears skins. There was never a problem identifying your enemy.
It isn't a big advantage, but it still exists.
or having 50 nameplates enabled all at the same time (and die because i can't see anything)
disabling skins should be an option.
Will you be alone vs 50 ppl? You gonna die anyway. Name one multiplayer videogame that allows to disable skins that people wasted money on.
I assume you're being hyperbolic, I couldn't imagine a scenario in which you would need to instantly assess the individual capabilities of anywhere near 50 players.
When you are meeting players u can recognize at a glance what they are wearing.
Not just that, but you also have multiple options for allies / everyone else.
So for example i used to disable skins for everyone else (opponents), to immediately recognize threat, while kept them enabled for my guilmates / party (and have the social interaction that comes with it).
Fantastic option! Would love to see it in Ashes too.
A possible scenario: you are are farming a 40 man raid dungeon / boss with your guild, another 40 man raid gets in and shit hits the fan quickly because they want to contest the dungeon / boss and farm it themselves.
Sure, but I don't see why knowing that information for all 40 players at once would be useful.
And, the primary reason for me to participate in a raid should be to rid the region of specific threats; not because I want to farm, soo...
If some other raid wants to join in - that's probably fine.
Also... I'm pretty sure we will be able to easily assess their threat to us.
Yeah, that's why I keep trying to get them to clarify 'the costume question™'. It's not big but it exists.
If you can obscure what type of gear even if only briefly with no limitation, it is still going to affect the first few interactions of combat. Depending on the match up, skill gap, and gear/lvl that could be a determining factor. Nameplate only goes so far to combat this.
I still have no idea how they plan on handling racial skins. They have never mentioned race being on the name plate and given waterfall stats it matters almost as much as hiding your gear type if not more.
Hopefully they never sell cosmetics that alter sound effects. That always gets spicy soft p2w in games that do have them.
In my opinion, people who dismiss the argument about skins giving an advantage and say there's no advantage at all are defending skins in the wrong way. Skins should be defended for the following reasons only: it's necessary to keep the servers up, the development going and the game P2W free.
If there are ways to acquire skins by playing the game, then I believe this argument is settled. However, if there's no transmogs or no way to obtain in-game, that means the only way to "try to hide" your gear through skins is with real money. For that reason, I hope that Intrepid makes it possible to at least get some ugly ass looking skins by playing the game just for the sake of ending this type of discussion.
One worry I have though is about camo skins that help you hide in bushes or in the dark. I feel like that is worse than not being able to instantly tell what armor somebody is using. An easy fix, which I hope will be true, is for the minimap to show player dots so that won't be a problem if you're paying attention to it (obviously, invisible characters like rogues or whatever, won't appear).
While I know you bought it up to show that it happens in other games, Steven has already said no to this - several years ago.
His thinking is that if people pay to have their character look a specific way, then they should be assured that this is how everyone will see them.
Truthfully, this is a stance I agree with, even if I do not like the implications.
I SECOND THIS! Disable skins option please
Crafters are able to influence what their crafted items will look like, although I don't think we know to what extent.
But if all I see is just dudes wearing the same costume and I have to click on each healer to know their gear type - my dps output and pvp value would diminish. Some people might say "that's a feature that adds mystery to the fight" and I'd say that mysterious pvp is not fun. I'd rather have both sides knowing who to kill first and then use your skill lvl to win that situation than everyone running around like headless chickens in hopes of outdpsing their opponent or just getting more lucky on their first strike.
And you will - it just won’t be based on the appearance of the cosmetics and transmogs.
Perhaps you'll have a bit of both.
If mount skins require the specific base type to apply to, and freehold building skins require a specific building type, i wouldnt be suprised for a chest peice skin to be a robe skin vs a chestplate skin. Instead of just which slot the skin can be applied to.
Nailed it.
Correct, although to provide better context for forum-goers, ESO has full cosmetic skins ... but provides threat assessment tools including class icons and character PvP rank.
Watching a full armored fighter charging at you in their elegant cloth dress costume is just as immersion breaking as the "clown walking down the street".
At very least where you can expect PvP to happen a lot in the open world, like around caravans, or world bosses, it should be the player's choice, not the game's.
Why does it have to be mandatory? Why can't there be a compromise? Where is player agency in this?