Elder wrote: » There are ways to assess players combat capabilities. Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.https://ashesofcreation.wiki/Threat_assessment
NiKr wrote: » Yes they will be. Costumes especially. Allegedly cosmetics will be tied to your gear type (light, heavy, etc), but that doesn't really help with pvp. And we'll have an icon in our target's nameplate that indicates what kind of gear their wearing, but unless that icon is always visible (w/o clicking on the target) I personally think that cosmetics will definitely influence pvp in a bad way. But alas we live in the age of cosmetics, so they're inevitable.
Wlgenroosje wrote: » NiKr wrote: » Yes they will be. Costumes especially. Allegedly cosmetics will be tied to your gear type (light, heavy, etc), but that doesn't really help with pvp. And we'll have an icon in our target's nameplate that indicates what kind of gear their wearing, but unless that icon is always visible (w/o clicking on the target) I personally think that cosmetics will definitely influence pvp in a bad way. But alas we live in the age of cosmetics, so they're inevitable. Do you think that maybe also that if combatants and/or corrupted players get their skins disabled until they turn neutral again is a good idea?
Daggial wrote: » cannot wait to have to click on 50 enemies one by one to find out what they are wearing (and die before i can find out) or having 50 nameplates enabled all at the same time (and die because i can't see anything) disabling skins should be an option.
George_Black wrote: » Name one multiplayer videogame that allows to disable skins that people wasted money on.
Elder wrote: » I assume you're being hyperbolic, I couldn't imagine a scenario in which you would need to instantly assess the individual capabilities of anywhere near 50 players.
Daggial wrote: » George_Black wrote: » Name one multiplayer videogame that allows to disable skins that people wasted money on. Albion Online. When you are meeting players u can recognize at a glance what they are wearing. Not just that, but you also have multiple options for allies / everyone else. So for example i used to disable skins for everyone else (opponents), to immediately recognize threat, while keept them enabled for my guilmates / party (and have the social interaction that comes with it). Fantastic option! Would love to see it in Ashes too.
Daggial wrote: » Elder wrote: » I assume you're being hyperbolic, I couldn't imagine a scenario in which you would need to instantly assess the individual capabilities of anywhere near 50 players. A possible scenario: you are are farming a 40 man raid dungeon / boss with your guild, another 40 man raid gets in and shit hits the fan quickly because they want to contest the dungeon / boss and farm it themselves.
Noaani wrote: » There is an advantage to be had with skins. It is isn't a big advantage, but it still exists.
Daggial wrote: » George_Black wrote: » Name one multiplayer videogame that allows to disable skins that people wasted money on. Albion Online. When you are meeting players u can recognize at a glance what they are wearing. Not just that, but you also have multiple options for allies / everyone else. So for example i used to disable skins for everyone else (opponents), to immediately recognize threat, while kept them enabled for my guilmates / party (and have the social interaction that comes with it). Fantastic option! Would love to see it in Ashes too.